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Sentinel NPCs: Combat NPCs for Spigot!

AnimatedSentinel

Version 1.1.0: Compatible with Spigot 1.12

Info

Created by mcmonkey4eva on behalf of the Citizens and Denizen teams.

  • IMPORTANT:
  • NPC's won't do melee damage? In your config.yml file, toggle the setting that says "workaround damage" to true, and restart your server!
  • NPC's won't do ranged damaged, or protection plugins causing problems? In your config.yml file, toggle the setting that says "enforce damage" to true, and restart your server!

Usage

  • First, get acquainted with Citizens in general for best luck using Sentinel.
  • Second, download the plugin and put it into your server's plugins folder.
  • Third, start the server to generate a config, then close the server and edit the config to your liking and finally restart the server.
  • Now, to create your first Sentinel:
    • Select or create an NPC (/npc sel or /npc create Bob)
    • Run command: /trait Sentinel
    • Run command: /npc equip
    • Give the NPC items as needed, by right click the NPC with the wanted item.
    • Run command: /sentinel addtarget MONSTERS
    • Spawn a zombie via creative inventory eggs and watch it die!
    • Run command: /sentinel help
      • This will list all your options to edit the NPC's Sentinel settings.
        • Play with them freely, just be careful if you have other players around!
        • Do note, they won't attack you unless you run command: /sentinel removeignore owner.
  • Examples:
    • To make your NPC attack sword wielders, use /sentinel addtarget helditem:.*sword

Integrations

Sentinel integrations with a few external plugins, including:

  • Vault, for permission group targets! (Use group:GROUP_HERE)
  • Towny, for town targets! (Use towny:TOWN_HERE)
  • Factions, for faction targets! (Use factions:FACTION_HERE)

Commands

  • /sentinel help - Shows help info.
  • /sentinel addtarget TYPE - Adds a target.
  • /sentinel removetarget TYPE - Removes a target.
  • /sentinel addignore TYPE - Ignores a target.
  • /sentinel removeignore TYPE - Allows targetting a target.
  • /sentinel range RANGE - Sets the NPC's maximum attack range.
  • /sentinel damage DAMAGE - Sets the NPC's attack damage.
  • /sentinel armor ARMOR - Sets the NPC's armor level.
  • /sentinel health HEALTH - Sets the NPC's health level.
  • /sentinel attackrate RATE ['ranged'] - Changes the rate at which the NPC attacks, in ticks. Either ranged or close modes.
  • /sentinel healrate RATE - Changes the rate at which the NPC heals, in ticks.
  • /sentinel respawntime TIME - Changes the time it takes for the NPC to respawn, in ticks.
  • /sentinel chaserange RANGE - Changes the maximum distance an NPC will run before returning to base.
  • /sentinel guard (PLAYERNAME) - Makes the NPC guard a specific player. Don't specify a player to stop guarding.
  • /sentinel invincible - Toggles whether the NPC is invincible.
  • /sentinel fightback - Toggles whether the NPC will fight back.
  • /sentinel needammo - Toggles whether the NPC will need ammo.
  • /sentinel safeshot - Toggles whether the NPC will avoid damaging non-targets.
  • /sentinel chaseclose - Toggles whether the NPC will chase while in 'close quarters' fights.
  • /sentinel chaseranged - Toggles whether the NPC will chase while in ranged fights.
  • /sentinel drops - Changes the drops of the current NPC.
  • /sentinel spawnpoint - Changes the NPC's spawn point to its current location, or removes it if it's already there.
  • /sentinel forgive - Forgives all current targets.
  • /sentinel enemydrops - Toggles whether enemy mobs of this NPC drop items.
  • /sentinel info - Shows info on the current NPC.
  • /sentinel stats - Shows statistics about the current NPC.
  • /sentinel targets - Shows the targets of the current NPC.
  • /sentinel kill - Kills the NPC.
  • /sentinel respawn - Respawns the NPC.
  • /sentinel targettime TIME - Sets the NPC's enemy target time limit.
  • /sentinel speed - Sets the NPC's movement speed modifier.
  • /sentinel autoswitch - Toggles whether the NPC automatically switches items.
  • /sentinel targettime TIME - Sets the NPCs enemy target time limit.
  • /sentinel greeting GREETING - Sets a greeting message for the NPC to say.
  • /sentinel warning WARNING - Sets a warning message for the NPC to say.
  • /sentinel greetrange RANGE - Sets how far a player can be from an NPC before they are greeted.
  • /sentinel accuracy OFFSET - Sets the accuracy of an NPC.
  • /sentinel squad SQUAD - Sets the NPC's squad name (null for none).

Sentry user?

Type "/sentinel sentryimport" on a server running both Sentry and Sentinel to instantly transfer all data to Sentinel!

Permissions

  • sentinel.basic for the /sentinel command
  • sentinel.admin to edit other player's Sentinel NPCs.
  • sentinel.greet for commands: greeting, warning, greetrange
  • sentinel.info for commands: info, stats, targets
  • Everything else is "sentinel.X" where "X" is the command name, EG "sentinel.damage".

Targets

These are all valid targets and ignores:

  • Primary set: NPCS, OWNER, PASSIVE_MOB, MOBS, MONSTERS, PLAYERS, PIGS, OCELOTS, COWS, RABBITS, SHEEP, CHICKENS, HORSES, MUSHROOM_COW, IRON_GOLEMS, SQUIDS, VILLAGER, WOLF, SNOWMEN, WITCH, GUARDIANS, SHULKERS, CREERERS, SKELETONS, ZOMBIES, MAGMA_CUBES, ZOMBIE_PIGMEN, SILVERFISH, BATS, BLAZES, GHASTS, GIANTS, SLIME, SPIDER, CAVE_SPIDERS, ENDERMEN, ENDERMITES, WITHER, ENDERDRAGON
  • Also allowed: player:NAME(REGEX), npc:NAME(REGEX), entityname:NAME(REGEX), helditem:MATERIALNAME(REGEX), group:GROUPNAME(EXACT)
  • Also, event:pvp/pvnpc/pve/pvsentinel
  • Also, sbteam:SCOREBOARD_TEAM_HERE
  • Also, healthabove:PERCENTAGE and healthbelow:PERCENTAGE
  • Also anything listed in the integrations section above!

Some random supported things

  • Weapons:
    • Fists
    • Swords/tools
    • Bow
      • equip NPC with arrows of any given type in their inventory to set fired arrow type!
    • Blaze rod (shoots fire balls!)
    • Potions (splash, lingering)
    • Nether star (strikes lightning!)
    • Spectral arrow (makes the target glow, without damaging it.)
      • (To make a target glow ++ damage it, equip a bow + arm it with spectral arrows!)
    • Snowballs
    • Eggs
    • Ender Pearls (Causes the target to get flung into the air!)
    • Skulls (Dangerous wither skull explosions!)
  • Respawning can be set to "-1" to cause the NPC to delete itself on death, or "0" to prevent respawn.
  • Sentinels will guard a point or path if either is set using the command "/npc path"
  • To make a ghast or blaze fire fireballs, give them a blazerod!

Need help using Sentinel? Try one of these places:

Dependencies

Also check out: