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SentinelTarget.java
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SentinelTarget.java
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package org.mcmonkey.sentinel.targeting;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.mcmonkey.sentinel.SentinelPlugin;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
/**
* Helper for target types.
*/
public class SentinelTarget {
/**
* All NPCs are targets.
*/
public static SentinelTarget NPCS = new SentinelTarget(new EntityType[]{}, "NPC");
/**
* The NPC's owner is a target.
*/
public static SentinelTarget OWNER = new SentinelTarget(new EntityType[]{}, "OWNER");
/**
* Player entity is a target.
*/
public static SentinelTarget PLAYERS = new SentinelTarget(new EntityType[]{EntityType.PLAYER}, "PLAYER");
/**
* Basic single-entity target types (that were added in Minecraft 1.8 or earlier).
*/
public static SentinelTarget PIGS = new SentinelTarget(new EntityType[]{EntityType.PIG}, "PIG"),
OCELOTS = new SentinelTarget(new EntityType[]{EntityType.OCELOT}, "OCELOT", "CAT"),
COWS = new SentinelTarget(new EntityType[]{EntityType.COW}, "COW"),
RABBITS = new SentinelTarget(new EntityType[]{EntityType.RABBIT}, "RABBIT", "BUNNY", "BUNNIE"),
SHEEP = new SentinelTarget(new EntityType[]{EntityType.SHEEP}, "SHEEP"),
CHICKENS = new SentinelTarget(new EntityType[]{EntityType.CHICKEN}, "CHICKEN", "DUCK"),
HORSES = new SentinelTarget(new EntityType[]{EntityType.HORSE}, "HORSE"),
MUSHROOM_COW = new SentinelTarget(new EntityType[]{EntityType.MUSHROOM_COW}, "MUSHROOM_COW", "MUSHROOMCOW", "MOOSHROOM"),
IRON_GOLEMS = new SentinelTarget(new EntityType[]{EntityType.IRON_GOLEM}, "IRON_GOLEM", "IRONGOLEM"),
SQUIDS = new SentinelTarget(new EntityType[]{EntityType.SQUID}, "SQUID"),
VILLAGER = new SentinelTarget(new EntityType[]{EntityType.VILLAGER}, "VILLAGER"),
WOLF = new SentinelTarget(new EntityType[]{EntityType.WOLF}, "WOLF"),
SNOWMEN = new SentinelTarget(new EntityType[]{EntityType.SNOWMAN}, "SNOWMAN", "SNOWMEN"),
WITCH = new SentinelTarget(new EntityType[]{EntityType.WITCH}, "WITCH"),
GUARDIANS = new SentinelTarget(new EntityType[]{EntityType.GUARDIAN}, "GUARDIAN"),
CREERERS = new SentinelTarget(new EntityType[]{EntityType.CREEPER}, "CREEPER"),
SKELETONS = new SentinelTarget(new EntityType[]{EntityType.SKELETON}, "SKELETON"),
ZOMBIES = new SentinelTarget(new EntityType[]{EntityType.ZOMBIE}, "ZOMBIE"),
MAGMA_CUBES = new SentinelTarget(new EntityType[]{EntityType.MAGMA_CUBE}, "MAGMA_CUBE", "MAGMACUBE"),
ZOMBIE_PIGMEN = new SentinelTarget(new EntityType[]{EntityType.PIG_ZOMBIE}, "PIG_ZOMBIE", "PIGZOMBIE", "ZOMBIEPIGMAN", "ZOMBIEPIGMEN", "ZOMBIE_PIGMAN", "ZOMBIE_PIGMEN", "ZOMBIE_PIGMAN"),
SILVERFISH = new SentinelTarget(new EntityType[]{EntityType.SILVERFISH}, "SILVERFISH", "SILVER_FISH", "SILVERFISHE", "SILVER_FISHE"),
BATS = new SentinelTarget(new EntityType[]{EntityType.BAT}, "BAT"),
BLAZES = new SentinelTarget(new EntityType[]{EntityType.BLAZE}, "BLAZE"),
GHASTS = new SentinelTarget(new EntityType[]{EntityType.GHAST}, "GHAST"),
GIANTS = new SentinelTarget(new EntityType[]{EntityType.GIANT}, "GIANT"),
SLIME = new SentinelTarget(new EntityType[]{EntityType.SLIME}, "SLIME"),
SPIDER = new SentinelTarget(new EntityType[]{EntityType.SPIDER}, "SPIDER"),
CAVE_SPIDERS = new SentinelTarget(new EntityType[]{EntityType.CAVE_SPIDER}, "CAVE_SPIDER", "CAVESPIDER"),
ENDERMEN = new SentinelTarget(new EntityType[]{EntityType.ENDERMAN}, "ENDERMAN", "ENDER_MAN", "ENDERMEN", "ENDER_MEN"),
ENDERMITES = new SentinelTarget(new EntityType[]{EntityType.ENDERMITE}, "ENDERMITE", "ENDER_MITE"),
WITHER = new SentinelTarget(new EntityType[]{EntityType.WITHER}, "WITHER"),
ENDERDRAGON = new SentinelTarget(new EntityType[]{EntityType.ENDER_DRAGON}, "ENDERDRAGON", "ENDER_DRAGON");
/**
* Valid target types for 1.9 or higher.
*/
public static SentinelTarget SHULKERS;
/**
* Valid target types for 1.10 or higher.
*/
public static SentinelTarget POLAR_BEARS;
/**
* Valid target types for 1.11 or higher.
*/
public static SentinelTarget VEXES, DONKEYS, LLAMAS, MULES, HUSKS, ELDER_GUARDIANS,
EVOKERS, SKELETON_HORSES, STRAYS, ZOMBIE_VILLAGERS, ZOMBIE_HORSES, WITHER_SKELETONS, VINDICATORS;
/**
* Valid target types for 1.12 or higher.
*/
public static SentinelTarget PARROTS, ILLUSIONERS;
/**
* Valid target types for 1.13 or higher.
*/
public static SentinelTarget DOLPHIN, DROWNED, COD, SALMON, PUFFERFISH, TROPICAL_FISH, PHANTOM, TURTLE, FISH;
/**
* Valid target types for 1.14 or higher.
*/
public static SentinelTarget RAVAGERS, PILLAGERS, CATS, PANDAS, TRADER_LLAMAS, WANDERING_TRADERS, FOXES;
/**
* Multiple-entity-type targets.
*/
public static SentinelTarget PASSIVE_MOBS, MONSTERS, MOBS;
/**
* HashSets of Materials within a category (for multi-version support).
*/
public static final HashSet<Material> SWORD_MATERIALS = new HashSet<>(),
PICKAXE_MATERIALS = new HashSet<>(),
AXE_MATERIALS = new HashSet<>(),
HELMET_MATERIALS = new HashSet<>(),
CHESTPLATE_MATERIALS = new HashSet<>(),
LEGGINGS_MATERIALS = new HashSet<>(),
BOOTS_MATERIALS = new HashSet<>(),
BOW_MATERIALS = new HashSet<>(),
POTION_MATERIALS = new HashSet<>(),
SKULL_MATERIALS = new HashSet<>();
/**
* A map of weapon materials to their damage multipliers.
*/
public static final Map<Material, Double> WEAPON_DAMAGE_MULTIPLIERS = new HashMap<>();
/**
* A map of armor materials to their protection multipliers.
*/
public static final Map<Material, Double> ARMOR_PROTECTION_MULTIPLIERS = new HashMap<>();
/**
* A specific material (for multi-version support).
*/
public static final Material MATERIAL_SNOW_BALL, MATERIAL_NETHER_STAR, MATERIAL_BLAZE_ROD;
/**
* Boolean indicating if the server version is >= the named version.
*/
public static final boolean v1_8, v1_9, v1_10, v1_11, v1_12, v1_13, v1_14;
/**
* Returns whether an item material is a valid weapon type.
*/
public static boolean isWeapon(Material mat) {
return SentinelTarget.WEAPON_DAMAGE_MULTIPLIERS.containsKey(mat)
|| SentinelTarget.POTION_MATERIALS.contains(mat)
|| SentinelTarget.BOW_MATERIALS.contains(mat)
|| SentinelTarget.SKULL_MATERIALS.contains(mat)
|| mat == SentinelTarget.MATERIAL_SNOW_BALL
|| mat == SentinelTarget.MATERIAL_BLAZE_ROD
|| mat == SentinelTarget.MATERIAL_NETHER_STAR;
}
/**
* Combines two arrays of EntityType values.
*/
public static EntityType[] combine(EntityType[] a, EntityType... b) {
EntityType[] types = new EntityType[a.length + b.length];
for (int i = 0; i < a.length; i++) {
types[i] = a[i];
}
for (int i = 0; i < b.length; i++) {
types[i + a.length] = b[i];
}
return types;
}
/**
* Name array for passive mob types.
*/
static String[] passiveNames() {
return new String[]{"PASSIVE_MOB", "PASSIVEMOB", "GOODMOB", "GOOD_MOB", "FRIENDLYMOB", "FRIENDLY_MOB"};
}
static EntityType[] v1_8_passive() {
return new EntityType[]{
EntityType.PIG, EntityType.OCELOT, EntityType.COW, EntityType.RABBIT, EntityType.SHEEP, EntityType.CHICKEN, EntityType.MUSHROOM_COW,
EntityType.HORSE, EntityType.IRON_GOLEM, EntityType.SQUID, EntityType.VILLAGER, EntityType.WOLF, EntityType.SNOWMAN
};
}
static EntityType[] v1_10_passive() {
return combine(v1_8_passive(), EntityType.POLAR_BEAR);
}
static EntityType[] v1_11_passive() {
return combine(v1_10_passive(), EntityType.DONKEY, EntityType.LLAMA, EntityType.MULE, EntityType.ZOMBIE_HORSE, EntityType.SKELETON_HORSE);
}
static EntityType[] v1_12_passive() {
return combine(v1_11_passive(), EntityType.PARROT);
}
static EntityType[] v1_13_passive() {
return combine(v1_12_passive(), EntityType.DOLPHIN, EntityType.COD, EntityType.SALMON, EntityType.PUFFERFISH, EntityType.TROPICAL_FISH, EntityType.TURTLE);
}
static EntityType[] v1_14_passive() {
return combine(v1_13_passive(), EntityType.CAT, EntityType.PANDA, EntityType.TRADER_LLAMA, EntityType.WANDERING_TRADER, EntityType.FOX);
}
static EntityType[] v1_8_monsters() {
return new EntityType[]{EntityType.GUARDIAN, EntityType.CREEPER, EntityType.SKELETON, EntityType.ZOMBIE,
EntityType.MAGMA_CUBE, EntityType.PIG_ZOMBIE, EntityType.SILVERFISH, EntityType.BAT, EntityType.BLAZE,
EntityType.GHAST, EntityType.GIANT, EntityType.SLIME, EntityType.SPIDER, EntityType.CAVE_SPIDER, EntityType.ENDERMAN,
EntityType.ENDERMITE, EntityType.WITHER, EntityType.ENDER_DRAGON, EntityType.WITCH};
}
static EntityType[] v1_9_monsters() {
return combine(v1_8_monsters(), EntityType.SHULKER);
}
static EntityType[] v1_11_monsters() {
return combine(v1_9_monsters(), EntityType.VEX, EntityType.HUSK, EntityType.ELDER_GUARDIAN,
EntityType.EVOKER, EntityType.STRAY, EntityType.ZOMBIE_VILLAGER,
EntityType.WITHER_SKELETON, EntityType.VINDICATOR);
}
static EntityType[] v1_12_monsters() {
return combine(v1_11_monsters(), EntityType.ILLUSIONER);
}
static EntityType[] v1_13_monsters() {
return combine(v1_12_monsters(), EntityType.DROWNED, EntityType.PHANTOM);
}
static EntityType[] v1_14_monsters() {
return combine(v1_13_monsters(), EntityType.RAVAGER, EntityType.PILLAGER);
}
static {
String vers = Bukkit.getBukkitVersion(); // Returns in format like: 1.12.2-R0.1-SNAPSHOT
boolean future = vers.startsWith("1.15") || vers.startsWith("1.16");
v1_14 = vers.startsWith("1.14") || future;
v1_13 = vers.startsWith("1.13") || v1_14;
v1_12 = vers.startsWith("1.12") || v1_13;
v1_11 = vers.startsWith("1.11") || v1_12;
v1_10 = vers.startsWith("1.10") || v1_11;
v1_9 = vers.startsWith("1.9") || v1_10;
v1_8 = vers.startsWith("1.8") || v1_9;
if (v1_8 && !v1_9) {
PASSIVE_MOBS = new SentinelTarget(v1_8_passive(), passiveNames());
MOBS = new SentinelTarget(combine(v1_8_passive(), v1_8_monsters()), "MOB");
MONSTERS = new SentinelTarget(v1_8_monsters(), "MONSTER");
}
if (v1_9) {
SHULKERS = new SentinelTarget(new EntityType[]{EntityType.SHULKER}, "SHULKER");
}
if (v1_9 && !v1_10) {
PASSIVE_MOBS = new SentinelTarget(v1_8_passive(), passiveNames());
MOBS = new SentinelTarget(combine(v1_8_passive(), v1_9_monsters()), "MOB");
MONSTERS = new SentinelTarget(v1_9_monsters(), "MONSTER");
}
if (v1_10) {
POLAR_BEARS = new SentinelTarget(new EntityType[]{EntityType.POLAR_BEAR}, "POLARBEAR", "POLAR_BEAR");
}
if (v1_10 && !v1_11) {
PASSIVE_MOBS = new SentinelTarget(v1_10_passive(), passiveNames());
MOBS = new SentinelTarget(combine(v1_10_passive(), v1_9_monsters()), "MOB");
MONSTERS = new SentinelTarget(v1_9_monsters(), "MONSTER");
}
if (v1_11) {
VEXES = new SentinelTarget(new EntityType[]{EntityType.VEX}, "VEX", "VEXE");
DONKEYS = new SentinelTarget(new EntityType[]{EntityType.DONKEY}, "DONKEY");
LLAMAS = new SentinelTarget(new EntityType[]{EntityType.LLAMA}, "LLAMA");
MULES = new SentinelTarget(new EntityType[]{EntityType.MULE}, "MULE");
HUSKS = new SentinelTarget(new EntityType[]{EntityType.HUSK}, "HUSK");
ELDER_GUARDIANS = new SentinelTarget(new EntityType[]{EntityType.ELDER_GUARDIAN}, "ELDER_GUARDIAN", "ELDERGUARDIAN");
EVOKERS = new SentinelTarget(new EntityType[]{EntityType.EVOKER}, "EVOKER");
SKELETON_HORSES = new SentinelTarget(new EntityType[]{EntityType.SKELETON_HORSE}, "SKELETON_HORSE", "SKELETONHORSE");
STRAYS = new SentinelTarget(new EntityType[]{EntityType.STRAY}, "STRAY");
ZOMBIE_VILLAGERS = new SentinelTarget(new EntityType[]{EntityType.ZOMBIE_VILLAGER}, "ZOMBIE_VILLAGER", "ZOMBIEVILLAGER");
ZOMBIE_HORSES = new SentinelTarget(new EntityType[]{EntityType.ZOMBIE_HORSE}, "ZOMBIE_HORSE", "ZOMBIEHORSE");
WITHER_SKELETONS = new SentinelTarget(new EntityType[]{EntityType.WITHER_SKELETON}, "WITHER_SKELETON", "WITHERSKELETON");
VINDICATORS = new SentinelTarget(new EntityType[]{EntityType.VINDICATOR}, "VINDICATOR");
}
if (v1_11 && !v1_12) {
PASSIVE_MOBS = new SentinelTarget(v1_11_passive(), passiveNames());
MOBS = new SentinelTarget(combine(v1_11_passive(), v1_11_monsters()), "MOB");
MONSTERS = new SentinelTarget(v1_11_monsters(), "MONSTER");
}
if (v1_12) {
PARROTS = new SentinelTarget(new EntityType[]{EntityType.PARROT}, "PARROT");
ILLUSIONERS = new SentinelTarget(new EntityType[]{EntityType.ILLUSIONER}, "ILLUSIONER");
}
if (v1_12 && !v1_13) {
PASSIVE_MOBS = new SentinelTarget(v1_12_passive(), passiveNames());
MOBS = new SentinelTarget(combine(v1_12_passive(), v1_12_monsters()), "MOB");
MONSTERS = new SentinelTarget(v1_12_monsters(), "MONSTER");
}
if (v1_13) {
DOLPHIN = new SentinelTarget(new EntityType[]{EntityType.DOLPHIN}, "DOLPHIN");
DROWNED = new SentinelTarget(new EntityType[]{EntityType.DROWNED}, "DROWNED");
COD = new SentinelTarget(new EntityType[]{EntityType.COD}, "COD");
SALMON = new SentinelTarget(new EntityType[]{EntityType.SALMON}, "SALMON");
PUFFERFISH = new SentinelTarget(new EntityType[]{EntityType.PUFFERFISH}, "PUFFERFISH", "PUFFERFISHE");
TROPICAL_FISH = new SentinelTarget(new EntityType[]{EntityType.TROPICAL_FISH}, "TROPICAL_FISH", "TROPICALFISH", "TROPICAL_FISHE", "TROPICALFISHE");
TROPICAL_FISH = new SentinelTarget(new EntityType[]{EntityType.TROPICAL_FISH, EntityType.PUFFERFISH, EntityType.SALMON, EntityType.COD}, "FISH", "FISHE");
PHANTOM = new SentinelTarget(new EntityType[]{EntityType.PHANTOM}, "PHANTOM");
TURTLE = new SentinelTarget(new EntityType[]{EntityType.TURTLE}, "TURTLE");
}
if (v1_13 && !v1_14) {
PASSIVE_MOBS = new SentinelTarget(v1_13_passive(), passiveNames());
MOBS = new SentinelTarget(combine(v1_13_passive(), v1_13_monsters()), "MOB");
MONSTERS = new SentinelTarget(v1_13_monsters(), "MONSTER");
}
if (v1_14) {
// combine(v1_13_passive(), EntityType.CAT, EntityType.PANDA, EntityType.TRADER_LLAMA, EntityType.WANDERING_TRADER, EntityType.FOX);
RAVAGERS = new SentinelTarget(new EntityType[]{EntityType.RAVAGER}, "RAVAGER");
PILLAGERS = new SentinelTarget(new EntityType[]{EntityType.PILLAGER}, "PILLAGER");
CATS = new SentinelTarget(new EntityType[]{EntityType.CAT}, "CAT");
PANDAS = new SentinelTarget(new EntityType[]{EntityType.PANDA}, "PANDA");
TRADER_LLAMAS = new SentinelTarget(new EntityType[]{EntityType.TRADER_LLAMA}, "TRADER_LLAMA", "TRADERLLAMA");
WANDERING_TRADERS = new SentinelTarget(new EntityType[]{EntityType.WANDERING_TRADER}, "WANDERING_TRADER", "WANDERINGTRADER", "TRADER");
FOXES = new SentinelTarget(new EntityType[]{EntityType.FOX}, "FOX", "FOXE");
}
if (v1_14) { // && !v1_15
PASSIVE_MOBS = new SentinelTarget(v1_13_passive(), passiveNames());
MOBS = new SentinelTarget(combine(v1_13_passive(), v1_14_monsters()), "MOB");
MONSTERS = new SentinelTarget(v1_14_monsters(), "MONSTER");
}
// ========================== End Entities ==========================
// ========================== Begin Materials ==========================
if (v1_13) {
// Sword
addAllMaterials(SWORD_MATERIALS, "DIAMOND_SWORD", "IRON_SWORD", "STONE_SWORD", "GOLDEN_SWORD", "WOODEN_SWORD");
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("DIAMOND_SWORD"), 7.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("IRON_SWORD"), 6.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("STONE_SWORD"), 5.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("GOLDEN_SWORD"), 4.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("WOODEN_SWORD"), 4.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("TRIDENT"), 8.0);
// Pickaxe
addAllMaterials(PICKAXE_MATERIALS, "DIAMOND_PICKAXE", "IRON_PICKAXE", "STONE_PICKAXE", "GOLDEN_PICKAXE", "WOODEN_PICKAXE");
allMaterialsTo(WEAPON_DAMAGE_MULTIPLIERS, PICKAXE_MATERIALS, 2.0);
// Axe
addAllMaterials(AXE_MATERIALS, "DIAMOND_AXE", "IRON_AXE", "STONE_AXE", "GOLDEN_AXE", "WOODEN_AXE");
allMaterialsTo(WEAPON_DAMAGE_MULTIPLIERS, AXE_MATERIALS, 3.0);
// Bow
BOW_MATERIALS.add(getMaterial("BOW"));
// Helmet
addAllMaterials(HELMET_MATERIALS, "DIAMOND_HELMET", "GOLDEN_HELMET", "IRON_HELMET", "LEATHER_HELMET", "CHAINMAIL_HELMET");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_HELMET"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLDEN_HELMET"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_HELMET"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_HELMET"), 0.04);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_HELMET"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("TURTLE_HELMET"), 0.08);
// Chestplate
addAllMaterials(CHESTPLATE_MATERIALS, "DIAMOND_CHESTPLATE", "GOLDEN_CHESTPLATE", "IRON_CHESTPLATE", "LEATHER_CHESTPLATE", "CHAINMAIL_CHESTPLATE");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_CHESTPLATE"), 0.32);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLDEN_CHESTPLATE"), 0.20);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_CHESTPLATE"), 0.24);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_CHESTPLATE"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_CHESTPLATE"), 0.20);
// Leggings
addAllMaterials(LEGGINGS_MATERIALS, "DIAMOND_LEGGINGS", "GOLDEN_LEGGINGS", "IRON_LEGGINGS", "LEATHER_LEGGINGS", "CHAINMAIL_LEGGINGS");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_LEGGINGS"), 0.24);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLDEN_LEGGINGS"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_LEGGINGS"), 0.20);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_LEGGINGS"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_LEGGINGS"), 0.16);
// Boots
addAllMaterials(BOOTS_MATERIALS, "DIAMOND_BOOTS", "GOLDEN_BOOTS", "IRON_BOOTS", "LEATHER_BOOTS", "CHAINMAIL_BOOTS");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_BOOTS"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLDEN_BOOTS"), 0.04);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_BOOTS"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_BOOTS"), 0.04);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_BOOTS"), 0.04);
// Potions
addAllMaterials(POTION_MATERIALS, "POTION", "LINGERING_POTION", "SPLASH_POTION");
// Skulls
addAllMaterials(SKULL_MATERIALS, "WITHER_SKELETON_SKULL", "WITHER_SKELETON_WALL_SKULL");
// Weapons
MATERIAL_SNOW_BALL = getMaterial("SNOWBALL");
MATERIAL_NETHER_STAR = getMaterial("NETHER_STAR");
MATERIAL_BLAZE_ROD = getMaterial("BLAZE_ROD");
}
else { // v1_12 or lower
// Sword
addAllMaterials(SWORD_MATERIALS, "DIAMOND_SWORD", "IRON_SWORD", "STONE_SWORD", "GOLD_SWORD", "WOOD_SWORD");
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("DIAMOND_SWORD"), 7.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("IRON_SWORD"), 6.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("STONE_SWORD"), 5.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("GOLD_SWORD"), 4.0);
WEAPON_DAMAGE_MULTIPLIERS.put(getMaterial("WOOD_SWORD"), 4.0);
// Pickaxe
addAllMaterials(PICKAXE_MATERIALS, "DIAMOND_PICKAXE", "IRON_PICKAXE", "STONE_PICKAXE", "GOLD_PICKAXE", "WOOD_PICKAXE");
allMaterialsTo(WEAPON_DAMAGE_MULTIPLIERS, PICKAXE_MATERIALS, 2.0);
// Axe
addAllMaterials(AXE_MATERIALS, "DIAMOND_AXE", "IRON_AXE", "STONE_AXE", "GOLD_AXE", "WOOD_AXE");
allMaterialsTo(WEAPON_DAMAGE_MULTIPLIERS, AXE_MATERIALS, 3.0);
// Bow
BOW_MATERIALS.add(getMaterial("BOW"));
// Helmet
addAllMaterials(HELMET_MATERIALS, "DIAMOND_HELMET", "GOLD_HELMET", "IRON_HELMET", "LEATHER_HELMET", "CHAINMAIL_HELMET");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_HELMET"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLD_HELMET"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_HELMET"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_HELMET"), 0.04);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_HELMET"), 0.08);
// Chestplate
addAllMaterials(CHESTPLATE_MATERIALS, "DIAMOND_CHESTPLATE", "GOLD_CHESTPLATE", "IRON_CHESTPLATE", "LEATHER_CHESTPLATE", "CHAINMAIL_CHESTPLATE");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_CHESTPLATE"), 0.32);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLD_CHESTPLATE"), 0.20);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_CHESTPLATE"), 0.24);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_CHESTPLATE"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_CHESTPLATE"), 0.20);
// Leggings
addAllMaterials(LEGGINGS_MATERIALS, "DIAMOND_LEGGINGS", "GOLD_LEGGINGS", "IRON_LEGGINGS", "LEATHER_LEGGINGS", "CHAINMAIL_LEGGINGS");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_LEGGINGS"), 0.24);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLD_LEGGINGS"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_LEGGINGS"), 0.20);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_LEGGINGS"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_LEGGINGS"), 0.16);
// Boots
addAllMaterials(BOOTS_MATERIALS, "DIAMOND_BOOTS", "GOLD_BOOTS", "IRON_BOOTS", "LEATHER_BOOTS", "CHAINMAIL_BOOTS");
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("DIAMOND_BOOTS"), 0.12);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("GOLD_BOOTS"), 0.04);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("IRON_BOOTS"), 0.08);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("LEATHER_BOOTS"), 0.04);
ARMOR_PROTECTION_MULTIPLIERS.put(getMaterial("CHAINMAIL_BOOTS"), 0.04);
// Potions
if (v1_9) {
addAllMaterials(POTION_MATERIALS, "POTION", "LINGERING_POTION", "SPLASH_POTION");
}
else {
addAllMaterials(POTION_MATERIALS, "POTION");
}
// Skulls
addAllMaterials(SKULL_MATERIALS, "SKULL", "SKULL_ITEM");
// Weapons
MATERIAL_SNOW_BALL = getMaterial("SNOW_BALL");
MATERIAL_NETHER_STAR = getMaterial("NETHER_STAR");
MATERIAL_BLAZE_ROD = getMaterial("BLAZE_ROD");
}
}
/**
* Gets the Material instance for a name (multi-version support).
*/
public static Material getMaterial(String name) {
try {
return Material.valueOf(name);
}
catch (IllegalArgumentException ex) {
SentinelPlugin.instance.getLogger().warning("Sentinel loader failed to handle material name '" + name + "', that material will not function (REPORT THIS ERROR!)");
return Material.valueOf("STICK");
}
}
/**
* Adds a a list of named Materials to a set.
*/
public static void addAllMaterials(Set<Material> set, String... matNames) {
for (String mat : matNames) {
set.add(getMaterial(mat));
}
}
/**
* Adds a set of materials to a map as keys with a specific value.
*/
public static void allMaterialsTo(Map<Material, Double> map, Set<Material> set, Double val) {
for (Material mat : set) {
map.put(mat, val);
}
}
/**
* Gets the set of targets that include an entity type.
*/
public static HashSet<SentinelTarget> forEntityType(EntityType type) {
return SentinelPlugin.entityToTargets.get(type);
}
/**
* Gets the Sentinel target that matches a name.
*/
public static SentinelTarget forName(String name) {
return SentinelPlugin.targetOptions.get(name.toUpperCase());
}
/**
* The array of valid names for this target type.
*/
public String[] names;
/**
* The name of this target type.
*/
public String name() {
return names[0];
}
/**
* Constructs the target type instance.
*/
SentinelTarget(EntityType[] types, String... names) {
this.names = names;
for (String name : names) {
SentinelPlugin.targetOptions.put(name, this);
SentinelPlugin.targetOptions.put(name + "S", this);
}
for (EntityType type : types) {
SentinelPlugin.entityToTargets.get(type).add(this);
}
}
}