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parser.go
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parser.go
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package formatting
import (
"fmt"
"strings"
"github.com/mcstatus-io/mcutil/v2/formatting/colors"
"github.com/mcstatus-io/mcutil/v2/formatting/decorators"
)
// Result is a parsed structure of any Minecraft string encoded with color codes or format codes
type Result struct {
Tree []Item `json:"-"`
Raw string `json:"raw"`
Clean string `json:"clean"`
HTML string `json:"html"`
}
// Parse parses the formatting of any string or Chat object
func Parse(input interface{}, defaultColor ...colors.Color) (*Result, error) {
var (
tree []Item = nil
err error
)
defColor := colors.White
if len(defaultColor) > 0 {
defColor = defaultColor[0]
}
switch v := input.(type) {
case string:
{
tree, err = parseString(v, defColor)
break
}
case map[string]interface{}:
{
tree, err = parseString(parseChatObject(v, defColor), defColor)
break
}
default:
err = fmt.Errorf("unknown formatting type: %T", input)
}
if err != nil {
return nil, err
}
return &Result{
Tree: tree,
Raw: toRaw(tree),
Clean: toClean(tree),
HTML: toHTML(tree),
}, nil
}
func parseChatObject(m map[string]interface{}, defaultColor colors.Color) (result string) {
if v, ok := m["color"].(string); ok {
result += colors.Parse(v).ToRaw()
} else {
result += defaultColor.ToRaw()
}
if v, ok := m["bold"]; ok && parseBool(v) {
result += decorators.Bold.ToRaw()
}
if v, ok := m["italic"]; ok && parseBool(v) {
result += decorators.Italic.ToRaw()
}
if v, ok := m["underlined"]; ok && parseBool(v) {
result += decorators.Underline.ToRaw()
}
if v, ok := m["strikethrough"]; ok && parseBool(v) {
result += decorators.Strikethrough.ToRaw()
}
if v, ok := m["obfuscated"]; ok && parseBool(v) {
result += decorators.Obfuscated.ToRaw()
}
if text, ok := m["text"].(string); ok {
result += text
}
if extra, ok := m["extra"].([]interface{}); ok {
for _, v := range extra {
if v2, ok := v.(map[string]interface{}); ok {
result += parseChatObject(v2, defaultColor)
}
}
}
return
}
func parseString(s string, defaultColor colors.Color) ([]Item, error) {
tree := make([]Item, 0)
item := Item{
Text: "",
Color: defaultColor,
Decorators: make([]decorators.Decorator, 0),
}
r := strings.NewReader(s)
for r.Len() > 0 {
char, n, err := r.ReadRune()
if err != nil {
return nil, err
}
if n < 1 {
break
}
if char == '\n' {
tree = append(tree, item)
item = Item{
Text: "\n",
Color: defaultColor,
Decorators: make([]decorators.Decorator, 0),
}
continue
}
if char != '\u00A7' {
item.Text += string(char)
continue
}
code, n, err := r.ReadRune()
if err != nil {
return nil, err
}
if n < 1 {
break
}
switch code {
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g':
{
color := colors.Parse(code)
if len(item.Text) == 0 && len(item.Decorators) == 0 {
item.Color = color
} else {
tree = append(tree, item)
item = Item{
Text: "",
Color: color,
Decorators: make([]decorators.Decorator, 0),
}
}
break
}
case 'k', 'l', 'm', 'n', 'o':
{
decorator := decorators.Parse(code)
if len(item.Text) == 0 {
item.Decorators = append(item.Decorators, decorator)
} else {
tree = append(tree, item)
item = Item{
Text: "",
Color: defaultColor,
Decorators: []decorators.Decorator{
decorator,
},
}
}
break
}
case 'r':
{
if len(item.Text) == 0 && item.Color == defaultColor && len(item.Decorators) == 0 {
break
}
tree = append(tree, item)
item = Item{
Text: "",
Color: defaultColor,
Decorators: make([]decorators.Decorator, 0),
}
break
}
}
}
tree = append(tree, item)
return tree, nil
}
func parseBool(value interface{}) bool {
switch v := value.(type) {
case bool:
return v
case string:
return strings.ToLower(v) == "true"
case int, uint, int8, uint8, int16, uint16, int32, uint32, int64, uint64:
return v == 1
default:
return false
}
}