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Scarlett Solo gen 4 not working on Win11 rebuild #425
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You have the |
Still cant get this working. Heres from the previous win11 build where it was working:
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As you can see in the working log, you used to have the correct ASIO driver installed:
While on the new (not working) log you don't:
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Hi.. I also have the same problem when I want to pick up playing Rocksmith back after a long time. Suddenly it is not detecting the Focusrite USB ASIO. I am using 4i4 3rd gen. Have tried: Can't try: Still not working. I am just sharing my experience. Thank you for any help!
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What about the most up to date driver? It would be very annoying if they decided to stop providing the 32 bit asio driver for USB interfaces... |
Yes, I am currently using the most up-to-date driver. Also new discoveries!: Check out these driver release notes.
(not sure if it's matters, but just FYI) |
Hey, I was in the same situation bc I had the most recent driver version and it was only 64bits. I tried installing an older version of the driver that I found on drivers.plus and it worked for me. |
So it would seem that version 4.102.4 would be the last driver version that should work without issues. Although there's been people with 4th gen devices stating that it works for them, even though only version 4.116.9 (without 32 bit drivers) mentions 4th gen device support. In any case, there's an annoying workaround for this: if you use Voicemeeter you can use it to redirect the audio it receives on it's 32-bit ASIO driver into your interface's 64-bit ASIO driver. I've done this in the past without any extra latency I could notice, but it's annoying to do and will require you to have Voicemeeter open while you play the game. |
Okay! Can confirm now. I found the 4.102.4 driver installer from driveridentifier.com. Here's the direct link: Installed it and it is back to work. Noticed your suggestion using voicemeeter. Have done that before by using the "Voicemeeter Potato Insert Virtual ASIO" for Rocksmith. "Focusrite USB ASIO" can be used for many apps simultaneously. (don't really know the technical know-how. just know it works) So rn I am using "Focusrite USB ASIO" for both Voicemeeter and Rocksmith. The same loopback setup is also can be used for Reaper DAW. This setup versus using the "Voicemeeter Potato Insert Virtual ASIO" decrease some more latency and avoid the instability in Rocksmith when using the latter (stuttering issue). Thank you for your input on the 32-bit driver thingy. It helped my findings. |
No problem. Thanks a lot for helping confirm that apparently Focusrite just decided to drop 32-bit ASIO drivers; disappointing... |
I recommend every focusrite owner affected open support cases and complain. This should have been in release notes somewhere and the last 32bit driver should have been permanently been available for download. |
After installing and uninstalling the 4.102.4 driver (provided above) and then installing the latest 4.119.13 driver, I found that RS_ASIO was able to work on my device (Scarlett 4th Solo). This is quite weird and I don't know why. It just works :) I hope this information helps. |
@I-Info what specifically did you do? I've installed the driver provided above, then uninstalled it from device manager, then reinstalled the focusrite software again, and I still get crashes on my Scarlett 4th Solo. Please can you post your RSMods.ini so I can take a look. If it makes any difference, I'm on win10, rather than win11? |
I am using Win11, and I didn't install RSMods yet. Also, I didn't experience any crashes when testing the drivers and modifying the RS_ASIO. Here is my configurations and logs: RS_AISO.ini # for "EnableWasapiOutputs" you can use -1 to have a message prompting
# to use either WASAPI or ASIO for output every time you boot the game
[Config]
EnableWasapiOutputs=0
EnableWasapiInputs=0
EnableAsio=1
[Asio]
; available buffer size modes:
; driver - respect buffer size setting set in the driver
; host - use a buffer size as close as possible as that requested by the host application
; custom - use the buffer size specified in CustomBufferSize field
BufferSizeMode=custom
CustomBufferSize=48
# if your game hangs or crashes on exit, try setting "EnableRefCountHack" to true.
# when blank or invalid, the value of "EnableRefCountHack" will be interpreted as
# true if RS ASIO detects the usage of Asio4All.
# the same applies for all inputs.
[Asio.Output]
Driver=Focusrite USB ASIO
BaseChannel=0
AltBaseChannel=
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=
[Asio.Input.0]
Driver=Focusrite USB ASIO
Channel=0
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=
[Asio.Input.1]
Driver=
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=
[Asio.Input.Mic]
Driver=
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack= Rocksmith.ini [Audio]
EnableMicrophone=0
ExclusiveMode=1
LatencyBuffer=4
ForceDefaultPlaybackDevice=
ForceWDM=0
ForceDirectXSink=0
DumpAudioLog=0
MaxOutputBufferSize=0
RealToneCableOnly=0
MonoToStereoChannel=0
Win32UltraLowLatencyMode=1
[Renderer.Win32]
ShowGamepadUI=0
ScreenWidth=1920
ScreenHeight=1080
Fullscreen=0
VisualQuality=1
RenderingWidth=0
RenderingHeight=0
EnablePostEffects=1
EnableShadows=1
EnableHighResScope=1
EnableDepthOfField=1
EnablePerPixelLighting=1
MsaaSamples=4
DisableBrowser=0
[Net]
UseProxy=1
[Global]
Version=1 RS_ASIO-log.txt
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@b0redom crashes are a completely different symptom and unrelated to whether the 32 bit asio driver shows up or not. |
Was working before I reinstalled Windows 11.
Windows Info:
RS_ASIO.ini:
Rosksmith.ini:
Current RS_ASIO-log.txt:
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