title | short-title | slug | page-type | browser-compat |
---|---|---|---|---|
WebGLRenderingContext: generateMipmap() method |
generateMipmap() |
Web/API/WebGLRenderingContext/generateMipmap |
web-api-instance-method |
api.WebGLRenderingContext.generateMipmap |
{{APIRef("WebGL")}}
The WebGLRenderingContext.generateMipmap()
method of the
WebGL API generates a set of mipmaps for a
{{domxref("WebGLTexture")}} object.
Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.
generateMipmap(target)
-
target
-
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP
: A cube-mapped texture.
When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
-
None ({{jsxref("undefined")}}).
gl.generateMipmap(gl.TEXTURE_2D);
{{Specifications}}
{{Compat}}
- {{domxref("WebGLRenderingContext.createTexture()")}}
- {{domxref("WebGLRenderingContext.bindTexture()")}}
- {{domxref("WebGLRenderingContext.getTexParameter()")}}
- {{domxref("WebGLRenderingContext.texParameter", "WebGLRenderingContext.texParameterf()")}}
- {{domxref("WebGLRenderingContext.texParameter", "WebGLRenderingContext.texParameteri()")}}