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---
title: "CanvasRenderingContext2D: beginPath() method"
short-title: beginPath()
slug: Web/API/CanvasRenderingContext2D/beginPath
page-type: web-api-instance-method
browser-compat: api.CanvasRenderingContext2D.beginPath
---
{{APIRef}}
The
**`CanvasRenderingContext2D.beginPath()`**
method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call
this method when you want to create a new path.
> **Note:** To create a new sub-path, i.e., one matching the current
> canvas state, you can use {{domxref("CanvasRenderingContext2D.moveTo()")}}.
## Syntax
```js-nolint
beginPath()
```
### Parameters
None.
### Return value
None ({{jsxref("undefined")}}).
## Examples
### Creating distinct paths
This example creates two paths, each of which contains a single line.
#### HTML
```html
<canvas id="canvas"></canvas>
```
#### JavaScript
The `beginPath()` method is called before beginning each line, so that they
may be drawn with different colors.
```js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// First path
ctx.beginPath();
ctx.strokeStyle = "blue";
ctx.moveTo(20, 20);
ctx.lineTo(200, 20);
ctx.stroke();
// Second path
ctx.beginPath();
ctx.strokeStyle = "green";
ctx.moveTo(20, 20);
ctx.lineTo(120, 120);
ctx.stroke();
```
#### Result
{{ EmbedLiveSample('Creating_distinct_paths', 700, 180) }}
## Specifications
{{Specifications}}
## Browser compatibility
{{Compat}}
## See also
- The interface defining this method: {{domxref("CanvasRenderingContext2D")}}
- {{domxref("CanvasRenderingContext2D.closePath()")}}