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Build 107 fixes a few bugs in the program, as well as adding
New features
Experimental feature: Compress mod packages on import
This is an experimental feature that only works if ME3Tweaks server responds with it being allowed at app bootup. Otherwise, this feature is disabled by default due to its potential to break package files. When importing a mod from an archive, packages will be compressed, which will save disk space. This features only works for ME2 and ME3
Backup Creator can link to an existing game copy. The copy will be validated the same as the target would be and be set as the backup
ME3Explorer - ME3Tweaks Fork Nightlies are now available as a modding tool in the Tools menu. The nightly builds are built after every commit and have the most bleeding edge features. Opening the tool this way will automatically download newer versions when you launch it
Changed features
The UI library that is used to skin the program was updated. The notable difference is that the scrollbars will look different and the progressbar animation has been fixed to not have the animation when the progress is indeterminate
Balance changes ASI was updated to v3, which doesn't depend on zlib1.dll. This will fix ModMaker mods since zlib1.dll wasn't shipped with M3 by accident
Startup is faster because NexusMods login no longer blocks startup
Holding SHIFT and deleting custom DLC, restoring DLC and restoring basegame files will bypass the confirmation dialog, assuming there's no warnings
More logging
More tooltips
When trying to copy a directory (which is used on things like backup, restore, mod install), if an unauthorized exception is encountered, it will prompt for admin. This is an experimental change
Backup Creator: Block ability to create backups in the Documents/BioWare/ folders
When a backup is shown as invalid due to DLC mods being installed, the TPMI name (mod name through lookup) will also show up to explain it
'Prepare for updater service' has been renamed to 'Upload to updater service'
Deploying a mod to 7z will now check to see if any _metacmm.txt files are present and will throw an error if one is found. These files should not be shipped in mods
Bugfixes
The ObjectInfo files (Package Information Database) will now be hash checked before loading. This will help fix some crashes when generating a GUI Compatibility pack
Prevent application crash if mixin package isn't available and modmaker compiler is run that uses mixins from the mixin package
Show message if static assets fail to download to indicate something is wrong. The code to show this dialog was not reachable as the exception that would trigger it was swallowed by the enclosing method
Package files being installed to the TESTPATCH DLC are no longer checked against the ALOT block. ALOT does not modify TESTPATCH and no TESTPATCH files have texture references so installing them after ALOT is OK
Updater Service compression step forces garbage collection after compressing a file to reduce memory overhead
Diagnostics: Case insensitive official DLC check. If for some reason you think it's a good idea to rename your official DLC folders (it's not) this will make them still appear as official in the diagnostics UI
Fix ugly ALOT icon in the tools menu due to poor scaling method
Backup space required for backup is now 10% more than actual space vs 5% due to many users consuming that 5% space in the time it takes to make the backup
Fix ASIs not installing if asi subdirectory did not exist (Thanks to Bunnyboy05 for reporting issue)
Fix ME1 DLC mods not being created correctly due to wrong value in AutoLoad.ini (Thanks to 55tumbl for reporting issue)
Fix TLK Compiler/Decompiler not being localized
The text was updated successfully, but these errors were encountered:
Build 107 fixes a few bugs in the program, as well as adding
New features
Changed features
Bugfixes
The text was updated successfully, but these errors were encountered: