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Mod Manager 6.1.2 Build 110 changelog #144

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Mgamerz opened this issue Sep 8, 2020 · 0 comments
Closed

Mod Manager 6.1.2 Build 110 changelog #144

Mgamerz opened this issue Sep 8, 2020 · 0 comments

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@Mgamerz
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Mgamerz commented Sep 8, 2020

This is a bugfix release and improves compatibility with ALOT Installer v4.

New features

  • AutoLODs have been changed to 2K/4K option rather than just one option, to work properly with upcoming ALOT Installer release
  • Localizations can now be updated independently of a build. New strings can't be added, but existing ones can be changed or missing ones from non-int can be added
  • "Flighting" support is implemented, which allows me to control what features are available and visible. I have a new feature ready for flighting (testing), but a bit more work needs to be done outside of Mod Manager before the feature can be turned on. Once the work is done this feature will be enabled

Changed features

  • ASI handling has been entirely rewritten. This should fix multiple issues relating to ASI installation. The user interface won't change but the backend code is entirely redone, with test cases
  • Operations during diagnostic are now logged
  • Mod deployments will no longer compress .bik or .tfc files
  • Basegame file telemetry is not submitted for modmaker mods
  • Diagnostics support MassEffectModderGui versions > 421. Older versions of M3 will not have fully functioning diagnostics once a new release of MEMNoGui is released as it will not be compatible

Bugfixes

  • Linking a backup will no longer check if there is space to make a backup, since it already exists on disk
  • Unpacked file detection is improved a bit
  • ME1 vanilla database updated with 2 new french-localization specific files (... for int...? demiurge???)
  • Fixed a few things that depend on server manifest such as mixins that may not update/download/run as they wouldn't think the server manifest had loaded
@Mgamerz Mgamerz closed this as completed Oct 6, 2020
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