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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores , roundscore, acivePlayer ,gamePlay;
init () ;
document.querySelector('.btn-roll').addEventListener('click', function() {
if (gamePlay) {
// 1 . random number
var dice = Math.floor(Math.random()*6)+1;
//2 . display the resault
var diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = 'dice-' + dice + '.png';
// 3. update the score
if (dice !== 1 ) {
roundscore +=dice ;
document.querySelector('#current-' + activePlayer ).textContent = roundscore ;
} else {
nextPlayer() ;
diceDOM.src = 'dice-1.png';
diceDOM.style.display = "block"
}
}
});
document.querySelector('.btn-hold').addEventListener('click',function () {
if (gamePlay) {
//add current score to global score
score[activePlayer] += roundscore;
//update user interface
document.querySelector('#score-' + activePlayer).textContent = score[activePlayer];
//check if player won the game
if (score[activePlayer] >= 100) {
document.querySelector('#name-' + activePlayer).textContent = 'winner!' ;
document.querySelector('.dice').style.display = 'none' ;
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlay = false
} else {
//next player
nextPlayer();
}
}
});
function nextPlayer () {
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0 ;
roundscore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice').style.display = 'none' ;
}
document.querySelector('.btn-new').addEventListener('click',init );
function init() {
gamePlay = true
score = [0,0];
activePlayer = 0;
roundscore = 0;
document.querySelector('.dice').style.display = 'none' ;
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('#name-0').textContent = 'player1' ;
document.querySelector('#name-1').textContent = 'player2' ;
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
}
//document.querySelector('#current-' + activePlayer ).textContent = dice ;
// document.querySelector('#current-' + activePlayer ).innerHTML = '<em>' + dice + '</em>';
//var x = document.querySelector('#score-0').textContent ;