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Particle Offset as a static particle does not apply the same to the animation. #15

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bigdaddyky opened this issue Apr 22, 2023 · 3 comments

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@bigdaddyky
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Hello. The title sums up my issue but i'm trying to make particles that kinda sit on the back of a player; however, I have noticed that the particle offset kinda resets it's position and does not budge when turned into the animated version of itself.

I tried this with the 'hoop' particle type.

How it's suppose to work:
image
image

Turning it into the animation version:
image

I encountered this trying to create a galaxy'esk particle that sits on the back of the player.

@MediusEcho
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Would you be able to provide the other properties you've editing in your example? I found a fix and would like to recreate your effect to make sure.

@bigdaddyky
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image
image
image
image
image

This should be all. if i'm missing anything, let me know!

@MediusEcho
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Thanks, I've submitted an update that should fix the issue.

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