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Blackjack-game
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Blackjack-game
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# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.hand = [] # create Hand object
def __str__(self):
s = ""
for card in self.hand:
s += card.get_suit() + card.get_rank() + " "
return s
def add_card(self, card):
self.hand.append(card) # add a card object to a hand
def get_value(self):
hand_value = 0
for hand in self.hand:
if hand.get_rank() in VALUES:
hand_value += VALUES[hand.get_rank()]
for hand in self.hand:
if hand.get_rank() == 'A':
if hand_value + 10 <= 21:
hand_value += 10
return hand_value# compute the value of the hand, see Blackjack video
def draw(self, canvas, pos):
# draw a hand on the canvas, use the draw method for cards
for hand in self.hand:
hand.draw(canvas,pos)
pos[0] += CARD_SIZE[0] + 20
# define deck class
class Deck:
def __init__(self):
self.deck = [] # create a Deck object
for j in SUITS:
for i in RANKS:
self.deck.append(Card(j,i))
def shuffle(self):
# shuffle the deck
random.shuffle(self.deck) # use random.shuffle()
def deal_card(self):
return self.deck.pop() # deal a card object from the deck
def __str__(self):
s = ""
for d in self.deck:
s += str(d) + " "
return "Deck is " + s # return a string representing the deck
#define event handlers for buttons
def deal():
global score,play,outcome, in_play, test_deck, dealer_hand, player_hand
# your code goes here
if in_play:
score -= 1
outcome = "You lose!!"
play = "Press Deal to start New game"
in_play = False
else:
outcome = ""
play = "Hit or Stand?"
test_deck = Deck()
dealer_hand = Hand()
player_hand = Hand()
test_deck.shuffle()
for i in range(0,2,1):
player_hand.add_card(test_deck.deal_card())
dealer_hand.add_card(test_deck.deal_card())
in_play = True
def hit():
global play,outcome, in_play, test_deck, dealer_hand, player_hand,score
# if the hand is in play, hit the player
if in_play:
if player_hand.get_value() <= 21:
player_hand.add_card(test_deck.deal_card())
if player_hand.get_value() > 21:
play = "Deal?"
outcome = "You went bust and lose!!"
score -= 1
in_play = False
# if busted, assign a message to outcome, update in_play and score
def stand():
global play,outcome, in_play, test_deck, dealer_hand, player_hand,score
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
if in_play:
play = "Deal?"
while dealer_hand.get_value() <= 17:
dealer_hand.add_card(test_deck.deal_card())
if dealer_hand.get_value() > 21:
outcome = "Dealer went bust and loses!!"
score += 1
elif dealer_hand.get_value() >= player_hand.get_value():
outcome = "Dealer Wins!!"
score -= 1
elif dealer_hand.get_value() < player_hand.get_value():
outcome = "You Win!!"
score += 1
in_play = False
# assign a message to outcome, update in_play and score
# draw handler
def draw(canvas):
# test to make sure that card.draw works, replace with your code below
canvas.draw_text("BLACKJACK GAME",[100,50],50,"Orange")
canvas.draw_text("Score : "+str(score),[250,100],30,"Fuchsia")
canvas.draw_text("Dealer",[50,175],30,"Aqua")
canvas.draw_text(outcome,[250,175],30,"Yellow")
dealer_hand.draw(canvas,[50,200])
if in_play:
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, [50 + CARD_BACK_CENTER[0], 200 + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)
canvas.draw_text("Player",[50,375],30,"Aqua")
canvas.draw_text(play,[250,375],30,"Yellow")
player_hand.draw(canvas,[50,400])
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric