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Hello, I tried your demo of BAL_Double.
I have 2 questions of it.
The program will take 100% of my cpu even I have no data (Venice). There is no strategy of data checking.
The program will take 100% of my cpu when I input params world_size==2. But I have only 1 gpu. The program stay at that progress and use my cpu. When I input right gpu number of 1, the program solved problem very fast.
Finally, I suggest the program should more robust of the main progress. For example, some checking and logs let us know what happened. And I also want to know why it take all of my cpu when nothing to solve.
Many thanks for watching that! Your work is pretty well that compared with ceres. I think there are still some small problem to solve on the level of program.
The text was updated successfully, but these errors were encountered:
Hello, I tried your demo of BAL_Double.
I have 2 questions of it.
Finally, I suggest the program should more robust of the main progress. For example, some checking and logs let us know what happened. And I also want to know why it take all of my cpu when nothing to solve.
Many thanks for watching that! Your work is pretty well that compared with ceres. I think there are still some small problem to solve on the level of program.
The text was updated successfully, but these errors were encountered: