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So lets start with the waste barrels, it would be nice if you could break them, and they could hold their contents (like tanks), so you can move them underground or some other place, and they would still give out a bit of radiation. (like in a small 3x3x3 zone around them).
Also I know the waste barrels very slowly take care of the spent nuclear material, a little radiation area around them would let you know how that process is going by using the geiger counter near them, the more material in the barrels, the more radiation it gives around it.
Now on the environment, I know it might be hard to change the environment (mutated animals would be awesome, but hard, so I'm skipping that one) and the idea is not to add more blocks to the mod; instead the idea is to slowly replace some blocks on the higher radiation areas, for example, leaves on trees are removed, so only the trunks remain, random blocks of grass become podzol or coarse dirt, random stone becomes cobblestone, random cobblestone becomes mossy cobblestone and so on... all those changes are done over the duration of the contamination so a random block change every now and then would be enough.
Finally, I would love to have a radioactive zone sign that I can place on a fence, or wall to remind me to not go any further without my hazmat suit XD.
Thanks.
The text was updated successfully, but these errors were encountered:
I think it's intentional that you can't do much with a waste barrell once it's placed. The Environmental effects, on the other hand, now that would be awsome.
Waste barrels have to dump all of their contents as radiation for a couple reasons.
1 - And the most important - Radiation in any item form in any way can be voided. No way to prevent it.
And radiation has to be impossible to get rid of without barrel decay.
2 - Since we know we're already dumping the radioactive material, keeping it in the barrel would allow duping radiation (why someone would do this IDK but it's still a violation of thermodynamics)
You can, however, move the waste out of the barrels by piping it out.
The environmental effects of radiation would be pretty nice.
So lets start with the waste barrels, it would be nice if you could break them, and they could hold their contents (like tanks), so you can move them underground or some other place, and they would still give out a bit of radiation. (like in a small 3x3x3 zone around them).
Also I know the waste barrels very slowly take care of the spent nuclear material, a little radiation area around them would let you know how that process is going by using the geiger counter near them, the more material in the barrels, the more radiation it gives around it.
Now on the environment, I know it might be hard to change the environment (mutated animals would be awesome, but hard, so I'm skipping that one) and the idea is not to add more blocks to the mod; instead the idea is to slowly replace some blocks on the higher radiation areas, for example, leaves on trees are removed, so only the trunks remain, random blocks of grass become podzol or coarse dirt, random stone becomes cobblestone, random cobblestone becomes mossy cobblestone and so on... all those changes are done over the duration of the contamination so a random block change every now and then would be enough.
Finally, I would love to have a radioactive zone sign that I can place on a fence, or wall to remind me to not go any further without my hazmat suit XD.
Thanks.
The text was updated successfully, but these errors were encountered: