/
RenderFluidTank.java
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/
RenderFluidTank.java
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package mekanism.client.render.tileentity;
import mekanism.client.render.FluidRenderMap;
import mekanism.client.render.GLSMHelper;
import mekanism.client.render.GLSMHelper.GlowInfo;
import mekanism.client.render.MekanismRenderer;
import mekanism.client.render.MekanismRenderer.DisplayInteger;
import mekanism.client.render.MekanismRenderer.FluidType;
import mekanism.client.render.MekanismRenderer.Model3D;
import mekanism.common.tier.FluidTankTier;
import mekanism.common.tile.TileEntityFluidTank;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.init.Blocks;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderFluidTank extends TileEntitySpecialRenderer<TileEntityFluidTank> {
public static final RenderFluidTank INSTANCE = new RenderFluidTank();
private static FluidRenderMap<DisplayInteger[]> cachedCenterFluids = new FluidRenderMap<>();
private static FluidRenderMap<DisplayInteger[]> cachedValveFluids = new FluidRenderMap<>();
private static int stages = 1400;
public static void resetDisplayInts() {
cachedCenterFluids.clear();
cachedValveFluids.clear();
}
@Override
public void render(TileEntityFluidTank tileEntity, double x, double y, double z, float partialTick, int destroyStage, float alpha) {
FluidStack fluid = tileEntity.fluidTank.getFluid();
render(tileEntity.tier, fluid, tileEntity.prevScale, tileEntity.isActive, tileEntity.valve > 0 ? tileEntity.valveFluid : null, x, y, z);
}
public void render(FluidTankTier tier, FluidStack fluid, float fluidScale, boolean active, FluidStack valveFluid, double x, double y, double z) {
if (fluid != null && fluidScale > 0) {
GlStateManager.pushMatrix();
GlStateManager.enableCull();
GlStateManager.disableLighting();
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableAlpha();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.translate((float) x, (float) y, (float) z);
GlowInfo glowInfo = GLSMHelper.enableGlow(fluid);
DisplayInteger[] displayList = getListAndRender(fluid);
if (tier == FluidTankTier.CREATIVE) {
fluidScale = 1;
}
GLSMHelper.color(fluid, fluidScale);
if (fluid.getFluid().isGaseous(fluid)) {
displayList[stages - 1].render();
} else {
displayList[Math.min(stages - 1, (int) (fluidScale * ((float) stages - 1)))].render();
}
GLSMHelper.resetColor();
GLSMHelper.disableGlow(glowInfo);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableLighting();
GlStateManager.disableCull();
GlStateManager.popMatrix();
}
if (valveFluid != null && !valveFluid.getFluid().isGaseous(valveFluid)) {
GlStateManager.pushMatrix();
GlStateManager.enableCull();
GlStateManager.disableLighting();
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableAlpha();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.translate((float) x, (float) y, (float) z);
GlowInfo glowInfo = GLSMHelper.enableGlow(valveFluid);
GLSMHelper.color(valveFluid);
DisplayInteger[] valveList = getValveRender(valveFluid);
valveList[Math.min(stages - 1, (int) (fluidScale * ((float) stages - 1)))].render();
GLSMHelper.resetColor();
GLSMHelper.disableGlow(glowInfo);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableLighting();
GlStateManager.disableCull();
GlStateManager.popMatrix();
}
}
private DisplayInteger[] getValveRender(FluidStack fluid) {
if (cachedValveFluids.containsKey(fluid)) {
return cachedValveFluids.get(fluid);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Blocks.WATER;
MekanismRenderer.prepFlowing(toReturn, fluid);
DisplayInteger[] displays = new DisplayInteger[stages];
cachedValveFluids.put(fluid, displays);
for (int i = 0; i < stages; i++) {
displays[i] = DisplayInteger.createAndStart();
if (fluid.getFluid().getStill(fluid) != null) {
toReturn.minX = 0.3125 + .01;
toReturn.minY = 0.0625 + ((float) i / (float) stages) * 0.875;
toReturn.minZ = 0.3125 + .01;
toReturn.maxX = 0.6875 - .01;
toReturn.maxY = 0.9375 - .01;
toReturn.maxZ = 0.6875 - .01;
MekanismRenderer.renderObject(toReturn);
}
DisplayInteger.endList();
}
return displays;
}
private DisplayInteger[] getListAndRender(FluidStack fluid) {
if (cachedCenterFluids.containsKey(fluid)) {
return cachedCenterFluids.get(fluid);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Blocks.WATER;
toReturn.setTexture(MekanismRenderer.getFluidTexture(fluid, FluidType.STILL));
DisplayInteger[] displays = new DisplayInteger[stages];
cachedCenterFluids.put(fluid, displays);
for (int i = 0; i < stages; i++) {
displays[i] = DisplayInteger.createAndStart();
if (fluid.getFluid().getStill(fluid) != null) {
toReturn.minX = 0.125 + .01;
toReturn.minY = 0.0625 + .01;
toReturn.minZ = 0.125 + .01;
toReturn.maxX = 0.875 - .01;
toReturn.maxY = 0.0625 + ((float) i / (float) stages) * 0.875 - .01;
toReturn.maxZ = 0.875 - .01;
MekanismRenderer.renderObject(toReturn);
}
DisplayInteger.endList();
}
return displays;
}
}