/
RenderLogisticalTransporter.java
265 lines (239 loc) · 10.7 KB
/
RenderLogisticalTransporter.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
package mekanism.client.render.transmitter;
import java.util.ArrayList;
import java.util.Collection;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import mekanism.api.EnumColor;
import mekanism.client.model.ModelTransporterBox;
import mekanism.client.render.GLSMHelper;
import mekanism.client.render.GLSMHelper.GlowInfo;
import mekanism.client.render.MekanismRenderer;
import mekanism.client.render.MekanismRenderer.DisplayInteger;
import mekanism.client.render.MekanismRenderer.Model3D;
import mekanism.common.config.MekanismConfig;
import mekanism.common.content.transporter.TransporterStack;
import mekanism.common.item.ItemConfigurator;
import mekanism.common.tile.transmitter.TileEntityDiversionTransporter;
import mekanism.common.tile.transmitter.TileEntityLogisticalTransporter;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import mekanism.common.util.TransporterUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.RayTraceResult;
import org.lwjgl.opengl.GL11;
public class RenderLogisticalTransporter extends RenderTransmitterBase<TileEntityLogisticalTransporter> {
private static Map<EnumFacing, Map<Integer, DisplayInteger>> cachedOverlays = new EnumMap<>(EnumFacing.class);
private final static ResourceLocation transporterBox = MekanismUtils.getResource(ResourceType.RENDER, "TransporterBox.png");
private static TextureAtlasSprite gunpowderIcon;
private static TextureAtlasSprite torchOffIcon;
private static TextureAtlasSprite torchOnIcon;
private ModelTransporterBox modelBox = new ModelTransporterBox();
private EntityItem entityItem = new EntityItem(null);
private Render<EntityItem> renderer = Minecraft.getMinecraft().getRenderManager().getEntityClassRenderObject(EntityItem.class);
public static void onStitch(TextureMap map) {
cachedOverlays.clear();
gunpowderIcon = map.getTextureExtry("minecraft:items/gunpowder");
torchOffIcon = map.getTextureExtry("minecraft:blocks/redstone_torch_off");
torchOnIcon = map.getTextureExtry("minecraft:blocks/redstone_torch_on");
}
@Override
public void render(TileEntityLogisticalTransporter transporter, double x, double y, double z, float partialTick, int destroyStage, float alpha) {
if (MekanismConfig.current().client.opaqueTransmitters.val()) {
return;
}
//Keep track of if we had to push. Makes it so that we don't have to push and pop if we end up doing no rendering
boolean pushed = false;
Collection<TransporterStack> inTransit = transporter.getTransmitter().getTransit();
if (!inTransit.isEmpty()) {
GlStateManager.pushMatrix();
pushed = true;
entityItem.setNoDespawn();
entityItem.hoverStart = 0;
entityItem.setPosition(transporter.getPos().getX() + 0.5, transporter.getPos().getY() + 0.5, transporter.getPos().getZ() + 0.5);
entityItem.world = transporter.getWorld();
float partial = partialTick * transporter.tier.getSpeed();
for (TransporterStack stack : getReducedTransit(inTransit)) {
entityItem.setItem(stack.itemStack);
float[] pos = TransporterUtils.getStackPosition(transporter.getTransmitter(), stack, partial);
float xShifted = (float) x + pos[0];
float yShifted = (float) y + pos[1];
float zShifted = (float) z + pos[2];
GlStateManager.pushMatrix();
GlStateManager.translate(xShifted, yShifted, zShifted);
GlStateManager.scale(0.75F, 0.75F, 0.75F);
renderer.doRender(entityItem, 0, 0, 0, 0, 0);
GlStateManager.popMatrix();
if (stack.color != null) {
bindTexture(transporterBox);
GlStateManager.pushMatrix();
GlowInfo glowInfo = GLSMHelper.enableGlow();
GlStateManager.disableCull();
GLSMHelper.color(stack.color);
GlStateManager.translate(xShifted, yShifted, zShifted);
modelBox.render(0.0625F);
GLSMHelper.resetColor();
GlStateManager.enableCull();
GLSMHelper.disableGlow(glowInfo);
GlStateManager.popMatrix();
}
}
}
if (transporter instanceof TileEntityDiversionTransporter) {
if (!pushed) {
GlStateManager.pushMatrix();
pushed = true;
}
ItemStack itemStack = mc.player.inventory.getCurrentItem();
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemConfigurator) {
RayTraceResult pos = mc.player.rayTrace(8.0D, 1.0F);
if (pos != null && pos.sideHit != null && pos.getBlockPos().equals(transporter.getPos())) {
int mode = ((TileEntityDiversionTransporter) transporter).modes[pos.sideHit.ordinal()];
GlStateManager.pushMatrix();
GlStateManager.enableCull();
GlStateManager.disableLighting();
GlowInfo glowInfo = GLSMHelper.enableGlow();
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableAlpha();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
GLSMHelper.colorAlpha(0.8F);
bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.translate((float) x, (float) y, (float) z);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
GlStateManager.translate(0.5F, 0.5F, 0.5F);
int display = getOverlayDisplay(pos.sideHit, mode).display;
GlStateManager.callList(display);
GLSMHelper.resetColor();
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GLSMHelper.disableGlow(glowInfo);
GlStateManager.enableLighting();
GlStateManager.disableCull();
GlStateManager.popMatrix();
}
}
}
if (pushed) {
//If we did anything we need to pop the matrix we pushed
GlStateManager.popMatrix();
}
}
/**
* Shrink the in transit list as much as possible. Don't try to render things that are in the same spot with the same color
*/
private Collection<TransporterStack> getReducedTransit(Collection<TransporterStack> inTransit) {
Collection<TransporterStack> reducedTransit = new ArrayList<>();
//TODO: Should this check stack type also. Not sure if it really matters.
Set<Integer> progresses = new HashSet<>();
Set<EnumColor> colors = EnumSet.noneOf(EnumColor.class);
for (TransporterStack stack : inTransit) {
if (stack == null || progresses.contains(stack.progress) || (stack.color != null && colors.contains(stack.color))) {
continue;
}
reducedTransit.add(stack);
progresses.add(stack.progress);
if (stack.color != null) {
colors.add(stack.color);
}
}
return reducedTransit;
}
private DisplayInteger getOverlayDisplay(EnumFacing side, int mode) {
if (cachedOverlays.containsKey(side) && cachedOverlays.get(side).containsKey(mode)) {
return cachedOverlays.get(side).get(mode);
}
TextureAtlasSprite icon = null;
switch (mode) {
case 0:
icon = gunpowderIcon;
break;
case 1:
icon = torchOnIcon;
break;
case 2:
icon = torchOffIcon;
break;
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Blocks.STONE;
toReturn.setTexture(icon);
DisplayInteger display = DisplayInteger.createAndStart();
if (cachedOverlays.containsKey(side)) {
cachedOverlays.get(side).put(mode, display);
} else {
Map<Integer, DisplayInteger> map = new HashMap<>();
map.put(mode, display);
cachedOverlays.put(side, map);
}
switch (side) {
case DOWN:
toReturn.minY = -0.01;
toReturn.maxY = 0;
toReturn.minX = 0;
toReturn.minZ = 0;
toReturn.maxX = 1;
toReturn.maxZ = 1;
break;
case UP:
toReturn.minY = 1;
toReturn.maxY = 1.01;
toReturn.minX = 0;
toReturn.minZ = 0;
toReturn.maxX = 1;
toReturn.maxZ = 1;
break;
case NORTH:
toReturn.minZ = -0.01;
toReturn.maxZ = 0;
toReturn.minX = 0;
toReturn.minY = 0;
toReturn.maxX = 1;
toReturn.maxY = 1;
break;
case SOUTH:
toReturn.minZ = 1;
toReturn.maxZ = 1.01;
toReturn.minX = 0;
toReturn.minY = 0;
toReturn.maxX = 1;
toReturn.maxY = 1;
break;
case WEST:
toReturn.minX = -0.01;
toReturn.maxX = 0;
toReturn.minY = 0;
toReturn.minZ = 0;
toReturn.maxY = 1;
toReturn.maxZ = 1;
break;
case EAST:
toReturn.minX = 1;
toReturn.maxX = 1.01;
toReturn.minY = 0;
toReturn.minZ = 0;
toReturn.maxY = 1;
toReturn.maxZ = 1;
break;
default:
break;
}
MekanismRenderer.renderObject(toReturn);
DisplayInteger.endList();
return display;
}
}