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Problem with Induction Matrix #4597
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Can you insert further power with something other than Flux Networks? If so, that's a FN bug. We recently changed our API, and Flux Networks code which uses it needs to update. |
2.14G is exactly the MAX_INT value (2,147,483,647). FN probably uses Forge Energy or RF as that's the limit of those methods. Tesla uses long (9,223,372,036,854,775,807) for their energy storage values. |
Yes, with other mods it's fine. Then I go and report to Flux Networks :D Thank you for help! |
Well... It not charging beyond 2.14G isn't something they could change easily. There might be a way we could change it, but I'm not 100% certain about it. |
@thommy101 they were using the API we removed, so maybe they're checking its capacity, and as far as ints are concerned, its at max. |
Aaah, that sound plausible, was just checking if one of the RF/Forge Energy methods where limiting on MAX_INT as max storage (instead of working around the int limit as it supports more than that) |
Issue description:
I have built an Induction Matrix 10x10x10 and there are 10 Ultimate Providers and 11 Ultimate Induction Cells. I have a Fusion Reactor with Injection Rate 6 in a Dessert RFTools dimension. The reactor produces ~600kRF/t. Everything is chunkloaded. With Flux Plug I send the energy to the Induction Matrix. It only stores 2.14GRF and then input rate=output rate. I breaked all Induction Cells and only one stored this energy. This one I left outside and then another cell stored the incoming energy until 2.14GRF. Then I put this cell I left outside in the Induction Matrix and the internal storage was at 4.28GRF but no input. At 2.14GRF the input rate=outout rate.
Reactor to Matrix and Matrix to every machine have their own 'channel' at Flux Networks.
Problem found in my modpack and rebuilt only with Flux Networks and Mekanism.
Steps to reproduce:
Version (make sure you are on the latest version before reporting):
Minecraft: 1.10.2
Forge: 12.18.3.2422
Mekanism: 9.2.2.fix3
Other relevant version: Mekanism Generators and Tools 9.2.2.fix3
MCMultiPart 1.4.0
Sonar Core (required for Flux Networks) 3.2.8
Flux Networks 1.2.5
test world.zip
That's the world I tested in with Mods you can see above.
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