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thefamilycomputerdisksystem_FULL_gamelist.xml
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thefamilycomputerdisksystem_FULL_gamelist.xml
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<?xml version="1.0"?>
<gameList>
<game>
<name>Adian no Tsue</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Adian no Tsue is an Adventure game, developed and published by SunSoft, which was released in Japan in 1986.
http://www.gamefaqs.com/console/fds/home/578355.html</desc>
<releasedate>19860101T000000</releasedate>
<developer>SunSoft</developer>
<publisher>SunSoft</publisher>
<genre>Adventure</genre>
<players/>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Adventure of Error</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
After Ganon was destroyed, Link had a nervous break down that forced him into retirement. And evil portal opened up and let in horrible enemies to take over Hyrule. Only one man can save the princess.
Only one man has the girth and brain power for such a dangerous quest.
That man is Error.
Notes/Changes:
- Error doesn't need a shield... his belly is a tough enough protection!
- Error regains power by smelling farts.
- Error is a very horny man. "He's on a quest for action.. in more ways than one!"
- When he gets excited, Error often wets himself,
causing his clothes to briefly change colors. (HINT: Find farts. Error also happens to be have a kinky obsession with them.)
Controls:
Operations on the land map--
+ Directional Pad:
Moves Error.
Start:
Game pauses/restarts.
B Button:
Play Flute.
A Button:
Use Hammer.
Operations in Fight Scenes--
+ Directional Pad to the left or right:
Moves Error.
High attack.
High belly block.
Directional Pad pressed down:
Come down from jump with a Downward Thrust.
Low belly block.
Low attack.
Select Button:
Use Magic.
Start Button:
Calls up Sub Screen.
Raises Error's level when new Experience Level is reached.
B Button:
Swing sword.
A Button:
Jump.
Operations in a town--
Directional Pad to the left or right:
Moves Error.
Directional Pad up:
For entering a house.
B Button:
Speak to townsfolk.
http://www.romhacking.net/hacks/102/</desc>
<releasedate>20040101T000000</releasedate>
<developer/>
<publisher/>
<genre>Adventure - Pr0n</genre>
<players>1</players>
<region>USA (Update Hack)</region>
<platform>The Family Computer Disk System</platform>
<media>Cartridge</media>
<controller>NES Gamepad</controller>
<gametype>Hack</gametype>
<xtrasname/>
<originaltitle>Zelda II: The Adventure of Link</originaltitle>
<alternatetitle/>
<hackedby>Nesplayer</hackedby>
<translatedby/>
<version>1.0</version>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Koneko Monogatari: The Adventures of Chatran</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Koneko Monogatari is an Adventure game, developed and published by Pony Canyon, which was released in Japan in 1986.
http://www.gamefaqs.com/console/fds/home/578316.html</desc>
<releasedate>19860101T000000</releasedate>
<developer>Pony Canyon</developer>
<publisher>Pony Canyon</publisher>
<genre>Platformer</genre>
<players/>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Aki to Tsukasa no Fushigi no Kabe</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
No information online about this game. ~Rx</desc>
<releasedate/>
<developer>Super PIG</developer>
<publisher>Super PIG</publisher>
<genre>Adult</genre>
<players>1</players>
<region>Japan (Unlicensed)</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Hack</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Akumajou Dracula</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
"Strangers in the night, exchanging grievous bodily harm . . ."
As black clouds slither across the moon overhead, our hero straps on his tight leather outfit and swaggers towards the rusty gates before him. Just ahead lies an ancient castle, its ruined spires consumed by the darkness; before this night is through, he's going to subject its occupant to the crack of his whip and a violent end upon his hard wooden stake.
But don't be afraid, this nocturnal miscreant is merely Simon Belmondo, lash-toting vampire hunter for hire, and he's setting off to fulfill his ancestral charge. You know the one: ridding the land of the dread Count Dracula and his legions of undying horrors dredged up from beyond the peace of the grave.
That's right, this is a Castlevania game!
In fact, it's the very same "Castlevania" that we all know and many love on the NES save for few key differences, the most important of which will probably make you groan like one of its tortured shades. Accompanied by a radically different MSX2 adventure (a review for another day), this celebrated vampire-stalking franchise began right here with one of the best games developed for the ill-conceived Famicom Disk System. Fortunately AKUMAJOU DRACULA, like so many of that platform's gems most notably the first two Zeldas and Metroid was subsequently thrown onto the cartridge format, where it quickly proceeded to both delight and frustrate gamers throughout the rest of the world. Considering the popularity of the above titles, it's a good thing those honorable Japanese businessmen separated the wheat from the chaff, eh?
Whichever version you choose to play, Simon's journey will take us through six challenging levels cloaked in a feeling of pervading gloom. True, today its visuals are threadbare even by 8-bit standards, but they're nonetheless suitably creepy with settings like the stone crypts that soon give way to a laboratory filled with ominous machinery, chained skeletons and piles of skulls. Particularly notable were the simple yet haunting melodies that struck a chord with us all for years to come as we slowly ascended desolate towers of reddish brick and deadly spike traps, or traipsed across the moonlit ramparts alongside ravens who perched atop the broken statues before giving flight and attempting to peck our hero's eyes out. Who can forget listening to the seminal tune "Vampire Killer" as one tread beneath the tattered red curtains and moldering walls of the first stage, whipping down groups of ghouls clad in ragged shrouds, and avoiding the panthers who would suddenly spring to their feet and lunge after us?
Simon may not have a face, but he certainly has an atmospheric environment to blindly stumble about in.
There's no shortage of eldritch creatures for him to slay while he's there, like the horrifying guardian of that first level you'll fearfully stare into the baleful eyes of a hellish denizen spawned from deep within the foulest pits of the Abyss! Well . . . actually, it's a giant bat.
But they get better! Besides the Count, you'll fend off many of the classic staples of monsterography: the lanky Frankenstein, a pair of tightly-wrapped mummies, and of course our good friend, the scythe-wielding Grim Reaper. It even established a good number of staples of its own, be they the carnivorous mermen that shoot up from the murky waters deep below the castle or the deadly gears of the clock tower high above. And while you won't run into any peasant mobs brandishing torches, you will encounter plenty of flickering candles.
Ah yes, the candles. In a fine example of Nintendo logic at work, these tallow sources of illumination that litter the walls in each and every hallway, occasionally suspended in midair, actually dispense the little red hearts that flutter down to feed your lethal arsenal. As you're no doubt aware, Simon can grab one of a small complement of sub-weapons that are frequently useful in various situations, armaments ranging from the axe that swings upward in a wide arc, to the fragile vials of holy water he lobs downwards to scorch the ground. Knowing when to take a new weapon you come across and when to keep what you already have often holds a noticeable influence over your success, as many bosses suffer from a profound weakness against a specific combination.
There's also much to be found secreted away if you're thorough not merely treasure bags, crowns, and moai heads worth major points (and thus, extra lives), but also Double Shots and life-replenishing meat hidden in the walls or the nondescript blocks underneath your boots, just waiting to be savaged open by your probing whip.
You'll definitely need such things, as this game quite deservedly founded the series' early reputation for offering a potent challenge. Unfortunately, most of Akumajou Dracula's difficulty actually stems from its draconian controls. Simon can only whip something that's directly in front of him, and the attack first requires a few seconds for him to wind up before the enemy will finally taste its punishing sting. Moreover, this enemy will merely shrug off your repeated assaults until it finally bursts into flame; if you get hit, however, our hero will tumble three feet back with a muffled "oof," often careening backwards into a nearby bottomless pit that some sinister programmer thoughtfully placed there for your convenience. Speaking of which, any attempt to descend stairs adjacent to a ledge that's made without holding "down" on the crosspad will result in Simon plummeting to his doom; try a mighty leap up onto a staircase and he'll sail right through it.
The most famous pratfall, however, is the fact that you can't control the direction of a jump once you've dared to hit the button, making it rather unwieldy to avoid moving objects and often sending you straight into the rotting arms of a hitherto unseen danger as the screen scrolls forward.
Couple that with the enemies Dracula throws your way and you've got the makings of a throbbing headache. Medusa heads that wildly swoop across your path to knock you off a ledge or interfere with your struggles against the projectiles of axe-hurling knights, bone dragons that violently snake up and down while spitting fireballs, and bleached skeletons flinging their femurs all over the screen with reckless abandon . . . all of these follow definite patterns and probably wouldn't be all that tough under normal circumstances, but they're unusually treacherous thanks to Simon's cumbersome ineptitude. That's not solely the fault of the controls, either; in the later areas, he can only withstand a few hits before expiring. With only six levels, Akumajou is a pretty short game but it doesn't much feel that way considering the patience it takes to master them.
This is pretty significant, as one of the complaints I frequently hear levied against the domestic Castlevania (as well as spiritual sibling Ninja Gaiden) targets its lack of a password system. I certainly would have appreciated one myself way back then; instead most of us simply became very, very good at repeating the levels over and over again until we could trounce them in our sleep. The rest simply went insane, never realizing
THE HORRIBLE TRUTH:
Boot up this disk and you'll immediately notice a nice little name registration screen nestled within a border of tiny little skulls, each with a stake poking out of its bleeding eye socket. How cute, it looks just a grislier adaptation of the one you see in our battery-backed Zelda games. But wait . . . that would mean . . . yes, the Famicom Disk version allows you to SAVE YOUR GAME. You heard me, Simon's first outing was actually designed to let you pick up from whatever level you last met your demise in whenever you wanted to, but Konami removed the idea completely when they brought it over! Interestingly, Japan didn't get their own cartridge version of Akumajou Dracula until over half a decade later in 1993. That copy doesn't have a save feature either it has an EASY MODE.
But despite its faults, this is still a strong game, if a typically overrated one. Today the first Castlevania may find itself hopelessly overshadowed by nearly all of its descendants; later installments added stunning gothic visuals, increasingly focused on multiple characters and divergent exploration to complement the traditional action, and steadily chipped away at the original's difficulty until they actually became too easy. Their great granddaddy nevertheless stands out as one of the creepiest games to be found anywhere on the Famicom and retains both the evocative music and the classic gameplay elements that are still the series' trademarks. It's not the masterpiece that some might claim it to be, but neither is it a mere footnote for greater things to come. It's simply a game that, warts and all, is still pretty fun to play, plain and simple.
Reviewer's Score: 7/10, Originally Posted: 07/15/04
Reviewer: Tachibana Ukyo
http://www.gamefaqs.com/console/fds/review/R76152.html</desc>
<releasedate>19860101T000000</releasedate>
<developer>Konami</developer>
<publisher>Konami</publisher>
<genre>Platformer</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Akuu Senki Raijin</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Final Fantasy what? Here's one of the toughest Square games to track down in Japan.
The 64DD wasn't the first time that Nintendo experimented with a magnetic disk format for game delivery. The 1986 Famicom Disk System used little yellow floppy disks to deliver 8-bit gaming goodness, and many famous game series like Castlevania, Zelda, and Mario had exclusive entries on the FDS. The advantages of the disk format were primarily cost-based: disks were cheaper than ROM carts, and once you got tired of a game, you could write a brand new one onto your existing disk by taking it to a store that had a Disk Writer.
Making matters very complicated for collectors, many games were only released through the Disk Writer system, meaning that you couldn't buy the games in a brand new package in a store you could only get them by having the game written to a disk at a participating location. The shopkeeper would put the stickers for the game right on the disk, and give you a slipcover and a monochrome printed sheet of paper with instructions. Prices started at around 500 yen, or $5.
When I was living in Japan, I tried to collect all of Square's Famicom and Super Famicom releases. The only ones I could never track down were Akuu Senki Raijin and Moon Ball Magic, and I soon found out that this was because they were only released in the manner described above. The former is a shooter, the latter a pinball game. The other day, on a trip into Akihabara, I saw a copy of Raijin sitting in the glass showcase of a store called Liberty. At only 2000 yen or $20, it wasn't a bad deal, even though it didn't have the aforementioned instruction sheet.
Hmm, now I think I'm just one game away from a complete Square Enix Famicom Disk System collection. Wonder if I can find Moon Ball Magic anywhere.
http://www.wired.com/gamelife/2009/09/akara-senki-raijin/</desc>
<releasedate>19880101T000000</releasedate>
<developer>Micro Cabin</developer>
<publisher>SquareSoft</publisher>
<genre>Shooter</genre>
<players/>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>All Night Nippon Super Mario Bros</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
All Night Nippon Super Mario Bros. is a 2D Platformer game, developed and published by Nintendo, which was released in Japan in 1986.
http://www.gamefaqs.com/console/fds/home/925395.html</desc>
<releasedate>19860101T000000</releasedate>
<developer>Nintendo</developer>
<publisher>Nintendo</publisher>
<genre>Platformer</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Armana no Kiseki</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Armana no Kiseki is an Action game, developed and published by Konami, which was released in Japan in 1987.
http://www.gamefaqs.com/console/fds/home/578467.html</desc>
<releasedate>19870101T000000</releasedate>
<developer>Konami</developer>
<publisher>Konami</publisher>
<genre>Action</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Bakutoushi Patton-Kun</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Bakutoushi Patton-Kun is an Action game, developed and published by Soft Pro, which was released in Japan in 1988.
Needlessly drops the F-Bomb when loading the game. ~Rx
http://www.gamefaqs.com/console/fds/home/578635.html</desc>
<releasedate>19880101T000000</releasedate>
<developer>Soft Pro</developer>
<publisher>Soft Pro</publisher>
<genre>Adult</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Hack</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Big Challenge!: Dogfight Spirits</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Big Challenge! Dogfight Spirits is a Shoot-'Em-Up game, published by Jaleco Entertainment, which was released in Japan in 1988.
http://www.gamefaqs.com/console/fds/home/579339.html</desc>
<releasedate>19880101T000000</releasedate>
<developer>Jaleco Entertainment</developer>
<publisher>Jaleco Entertainment</publisher>
<genre>Shooter</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Big Challenge!: Gun Fighter</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Big Challenge! Gun Fighter is a Shoot-'Em-Up game, published by Jaleco Entertainment, which was released in Japan in 1989.
http://www.gamefaqs.com/console/fds/home/579423.html</desc>
<releasedate>19890101T000000</releasedate>
<developer>Jaleco Entertainment</developer>
<publisher>Jaleco Entertainment</publisher>
<genre>Shoot 'em Up</genre>
<players/>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Bishoujo Control</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
No information online about this game. ~Rx</desc>
<releasedate>19850101T000000</releasedate>
<developer>SuperPig</developer>
<publisher>SuperPig</publisher>
<genre>Adult</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Hack</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Bishoujo Sexy Puzzle</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
No information online about this game. ~Rx</desc>
<releasedate>19850101T000000</releasedate>
<developer>SuperPig</developer>
<publisher>SuperPig</publisher>
<genre>Adult</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Hack</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Boxxle: Warehouse Evening of Tears</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Spinner 8 will now proceed to review this game in the traditional GameFAQs manner. Please note that Spinner 8 loves Boxxle/Soukoban in all its forms, and isn't a slam against the game so much as it is a slam against just about the entire GameFAQs community. Fortunately, however, no one will ever EVER read this, so phew.
Introduction:
After playing classic puzzle games like DOCTOR MARIO and FANTASVISION, I suddenyl declared myself a Fan of puzzle games, and now I had to play all kinds of puzzle games because I am a hardcore puzzle game player!! I also like RPGS because I have played THE LEGEND OF DRAGOON. And I found this BOXXLE game at a flea market so I bought it, it's kewl and all but it doesn't stand a chance next to Puzzle games like FANTAVISION.
Graphics: 1
OMFG this game looks so crappy!! I know this game is for that Disk System thing and it was made in 1986, but wow guys, you need to put some more work into it!!
Music & Sound: 1
The BOXXLE game has music that is just a bunch of boops and beeps!! And there's no sound fx at all, not even one I don't think!! The game makers really shouldve listened to BUST A MOVE, it has really kewl music.
Challenge: 1
This game is harrrrrrrd!! I give it a 1 because it is too challenging!!
Gameplay: 1
All you do is move around boxes, it's not fun because you just move around boxes. You don't get powerups, or combos and it's only one player!! And the more you walk around the more points you get, I got a really high score from just walking a lot, this is a really stupid way to get a high score.
Story: 1
There's no story in this game, you just move around boxes because you have to move around boxes, you don't know why.
Replay Value: 1
The game is never different when you play!! Every game you play the same rooms until you quit, why play a game if you already know how to beat it!! You can save your game I think but I don't think my emulator can do that I mean my NINTENDO can't do that, I hate pirates!!
Overall: 1
This game is totally dumb, I mean FANTASISION is so much Better than this game, it's to bad because BOXXLE could've been really good but it's not.
Translation Description:
I can only imagine that very little needed to be translated in this game. Note the gibberish in the above picture this looks like a problem with my own rom, due to FDSSpray sucking considerable ass.
Reviewer: Spinner 8
http://www.romhacking.net/trans/1/</desc>
<releasedate>20010101T000000</releasedate>
<developer/>
<publisher/>
<genre>Puzzle</genre>
<players/>
<region>Japan (Translated)</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Translated</gametype>
<xtrasname/>
<originaltitle>Namida no Soukoban Special</originaltitle>
<alternatetitle/>
<hackedby/>
<translatedby>KingMike's Translations</translatedby>
<version>1.0</version>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Breeder</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Breeder is a Strategy game, developed and published by Soft Pro, which was released in Japan in 1986.
http://www.gamefaqs.com/console/fds/home/578359.html</desc>
<releasedate>19860101T000000</releasedate>
<developer>Soft Pro</developer>
<publisher>Soft Pro</publisher>
<genre>Strategy</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Chisoko Tairiku Orudora</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Chisoko Tairiku Orudora is a Miscellaneous game, developed and published by SunSoft, which was released in Japan in 1987.
http://www.gamefaqs.com/console/fds/home/578395.html</desc>
<releasedate>19870101T000000</releasedate>
<developer>SunSoft</developer>
<publisher>SunSoft</publisher>
<genre/>
<players/>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Clu Clu Land</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Clu Clu Land is an Action game, developed by Nintendo, which was released in Japan in 1992.
http://www.gamefaqs.com/console/fds/home/922336.html</desc>
<releasedate>19920101T000000</releasedate>
<developer>Nintendo</developer>
<publisher>Nintendo</publisher>
<genre>Puzzle</genre>
<players/>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Crystal Dragon</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Oh great, it's one of these things. You know, one of those text adventure games that nobody likes. I'm not trying to trivialize the genre or anything, but...well, the ability to really enjoy this type of game has more to do with a quality that one possesses - a virtue, if you will - that I unfortunately lack. Patience, I think it's called.
If you, on the other hand, are a patient person who is also a fan of text adventure games...you're probably going to still be disappointed by Crystal Dragon. If you're wondering what it's like, think Snatcher, only without all the good stuff. That's pretty much it. The graphics are often laughably bad, the controls are unnecessarily obtuse (hold B and push left and right to flip through menu options? what the hell ever, man), and there's NO MUSIC. None whatsoever! Well, except for the blippy title screen piece, but that's it. Sound effects are pretty damned sparse, as well. In fact, the whole experience is about as basic and primitive as it can possibly be for a game of this type, which almost gives it sort of an endearing quality, but not quite.
But hey, it's a Square game, so.
Translation Description:
Fully translated and playable in English from start to finish. It's a really good translation, too! Perhaps better than what this game deserves. But still...yeah.
You might want to check out the readme, by the way, since it explains the game's controls, which aren't immediately obvious if you've never played it before. It also drops tantalizing hints at the possibility of getting to shoot people later in the game, which might inspire you to keep playing for another two minutes or so. SQUARESOFT!
Reviewer: Sardius
http://www.romhacking.net/trans/657/</desc>
<releasedate>20030101T000000</releasedate>
<developer/>
<publisher/>
<genre>Adventure - Text</genre>
<players/>
<region>Japan (Translated)</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Translated</gametype>
<xtrasname/>
<originaltitle>Suishou no Ryuu</originaltitle>
<alternatetitle/>
<hackedby/>
<translatedby>Mute</translatedby>
<version>1.0</version>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Deep Dungeon: The Heretic War</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Deep Dungeon is a series of first-person RPGs that was developed by Square (but oft-published by other companies). The game is nothing much to write home about, the thing with first-person RPGs is that if you've played one, you've played them all, and this is no exception.
Translation Description:
This translation is complete.
Reviwer: wraith
http://www.romhacking.net/trans/613/</desc>
<releasedate>20060101T000000</releasedate>
<developer>Square</developer>
<publisher/>
<genre>Role Playing Game - First Person</genre>
<players/>
<region>Japan (Translated)</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Translated</gametype>
<xtrasname/>
<originaltitle>Deep Dungeon - Madou Senki</originaltitle>
<alternatetitle/>
<hackedby/>
<translatedby>KingMike's Translations</translatedby>
<version>1.0</version>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Dirty Pair: Project Eden</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
This game is a really bad game, that is only worth mentioning because it features.. TADA! The Lovely Angels! Maybe I'm too tough on the game (it came out over fifteen years ago, for God's sake), but it certainly doesn't hold up well in any case. The first stages are just your running and shooting things with your pistol stages. Sometimes you can grab a medallion thing and Kei can come in her little car thing and you can hop in and fly through the stage! And then you will get to the vaguely Metroid-ish base stage and you will get stuck and quit playing. So there.
Translation Description:
This translation is probably complete. I say *probably* because no one can beat the game and see if the ending text actually looks right. Yes, the game IS that impossibly frustrating, No, savestates will NOT save you. If you can beat the game, by all means, send a savestate or screenshot to Ballz so this can get a 1.0 and be moved to the "complete" list! Ballz has even made a FAQ on the game, so now you know as much as anyone else does!
Reviewer: Spinner 8
http://www.romhacking.net/trans/2/</desc>
<releasedate>19990101T000000</releasedate>
<developer/>
<publisher/>
<genre/>
<players/>
<region>Japan (Translated)</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Translated</gametype>
<xtrasname/>
<originaltitle>Dirty Pair - Project Eden</originaltitle>
<alternatetitle/>
<hackedby/>
<translatedby>Ballz</translatedby>
<version>0.9</version>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Dracula II: Noroi no Fuuin</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Dracula II: Noroi no Fuuin is a Horror Action Adventure game, developed and published by Konami, which was released in Japan in 1987.
http://www.gamefaqs.com/console/fds/home/578470.html</desc>
<releasedate>19870101T000000</releasedate>
<developer>Konami</developer>
<publisher>Konami</publisher>
<genre>Platformer</genre>
<players>1</players>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Dreamiko</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Dreamiko is a Rhythm / Music game, developed and published by Konami, which was released in Japan in 1987.
http://www.gamefaqs.com/console/fds/home/578512.html</desc>
<releasedate>19870101T000000</releasedate>
<developer>Konami</developer>
<publisher>Konami</publisher>
<genre/>
<players/>
<region>Japan</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Dream World Doki Doki Panic!</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Doki! Doki! Panic is the game that Super Mario Brothers 2 was based on. When Nintendo released Super Mario Brothers 2 (The Lost Levels to us Americans) in japan, its popularity was eclipsed by this game, which came out at about the same time. So Nintendo in all their wisdom decided to hack some Mario characters into it and release it as SMB2 stateside. There\'s a few more differences than the character changes, though they don\'t really amount to much. Gameplay wise, this is almost exactly the same as SMB2, so if you\'re a fan of that game, or of the Mario series in general, you should give this one a whirl.
Translation Description:
Everything is translated, including the loverly ending. Rejoice!
Reviewer: Silver X
http://www.romhacking.net/trans/3/</desc>
<releasedate>20010101T000000</releasedate>
<developer/>
<publisher/>
<genre>Platformer</genre>
<players/>
<region>Japan (Translated)</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Translated</gametype>
<xtrasname/>
<originaltitle>Yume Koujou Doki Doki Panic</originaltitle>
<alternatetitle/>
<hackedby/>
<translatedby>Vice Translations</translatedby>
<version>1.1</version>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Druid</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
NOTE: Only works in NestopiaX
No information online about this game. ~Rx</desc>
<releasedate/>
<developer/>
<publisher/>
<genre>Action</genre>
<players/>
<region>Europe</region>
<platform>The Family Computer Disk System</platform>
<media>Disk</media>
<controller>NES Gamepad</controller>
<gametype>Licensed</gametype>
<xtrasname/>
<originaltitle/>
<alternatetitle/>
<hackedby/>
<translatedby/>
<version/>
<cart/>
<title/>
<action/>
<threedbox/>
<gamefaq/>
<manual/>
<vgmap/>
</game>
<game>
<name>Eggerland: Souzouhe no Tabidachi</name>
<path/>
<image/>
<video/>
<marquee/>
<desc>
Eggerland: Souzouhe no Tabidachi is a Puzzle game, published by Hal, which was released in Japan in 1988.