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bug(DevTools): break on startup has no effect #2007
Comments
@PoroCYon do you have some ideas ? |
from a glance it looks like GDB args are only passed in when the NDS object is created ( melonDS/src/frontend/qt_sdl/EmuThread.cpp Line 145 in 10798c3
melonDS/src/frontend/qt_sdl/EmuThread.cpp Line 295 in 10798c3
Though then the setting should work under the condition that the setting was enabled during the construction of the NDS object (i.e. program startup or when switching between DS or DSi mode). |
Yeah, this was also a limitation from before the refactoring. |
Bug
When selecting
break on startup
the game does not break at startupno-break-startup.mp4
Reproduce
Tested with master 31a7f53
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