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DreadbloonConfig.cs
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DreadbloonConfig.cs
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using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Bloons;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors.Actions;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using System.Collections.Generic;
using UnityEngine;
namespace BTD6Rogue;
public static class DreadbloonConfig {
// General Stats
public static readonly float baseMaxHealth = 2000;
public static readonly float levelMaxHealthMultiplier = 3;
public static readonly float baseSpeed = 1;
public static readonly float levelSpeedAddition = 0.25f;
// Difficulty Multiplier
public static readonly Dictionary<string, float> difficultyMultipliers = new Dictionary<string, float>() {
["Poppable"] = 0.7f,
["Easy"] = 0.85f,
["Medium"] = 1f,
["Hard"] = 1.15f,
["Impoppable"] = 1.3f
};
//
public static readonly float baseDamageReduction = 0.5f;
public static readonly float levelDamageReductionAddition = 0.1f;
//
public static readonly float baseArmorAmount = 100;
public static readonly float levelArmorAmountMultiplier = 3;
public static readonly float baseSpeedMultiplier = 1f;
public static readonly float levelSpeedMultiplierAddition = 0;
//
public static readonly float baseInitialSpawnSize = 5;
public static readonly float levelInitialSpawnSizeAddition = 5;
public static readonly float baseTimeBetweenSpawns = 10;
public static readonly float levelTimeBetweenSpawnsAddition = -1;
public static void ApplyDreadbloonSettings(BloonModel bloonModel, string difficulty, int level) {
float multiplier = difficultyMultipliers[difficulty];
bloonModel.maxHealth = (int)(baseMaxHealth * (levelMaxHealthMultiplier * level) * multiplier);
if (level == 0) { bloonModel.maxHealth = (int)(baseMaxHealth * multiplier); }
bloonModel.leakDamage = 99999f;
bloonModel.speed = (baseSpeed + levelSpeedAddition * level) * multiplier;
bloonModel.Speed = (baseSpeed + levelSpeedAddition * level) * multiplier;
foreach (DamageReductionModel model in bloonModel.GetBehaviors<DamageReductionModel>()) {
model.amount = 0.5f;
}
foreach (GenerateArmourActionModel model in bloonModel.GetBehaviors<GenerateArmourActionModel>()) {
model.amount = baseArmorAmount * (levelArmorAmountMultiplier * level) * multiplier;
if (level == 0) { model.amount = baseArmorAmount * multiplier; }
model.speedMultiplier = (levelSpeedMultiplierAddition + levelSpeedMultiplierAddition * level) * multiplier;
}
foreach (SpawnBloonsUntilArmourBreaksActionModel model in bloonModel.GetBehaviors<SpawnBloonsUntilArmourBreaksActionModel>()) {
model.bloonType = "BTD6Rogue-" + difficulty + "RogueDreadRock" + (level + 1);
model.initialSpawnPackSize = Mathf.FloorToInt((baseInitialSpawnSize + levelInitialSpawnSizeAddition * level) * multiplier);
model.timeBetweenSpawns = (baseTimeBetweenSpawns + levelTimeBetweenSpawnsAddition * level) * multiplier;
}
bloonModel.RemoveTag("Rock");
}
}