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Bambi.py
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Bambi.py
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import pygame
import pygame.image
import pygame.sprite
import random as R
import Globals
import Character
import Enemy
class Bambi(pygame.sprite.Sprite):
Bambi1 = None
Bambi2 = None
RATE = 100/1000.0
def __init__(self, (xSpawn,ySpawn)):
pygame.sprite.Sprite.__init__(self)
self.animToggle = 0
if not Bambi.Bambi1:
Bambi1 = pygame.image.load("Images/bambi_sit1_shrunk.png").convert_alpha()
if not Bambi.Bambi2:
Bambi2 = pygame.image.load("Images/bambi_sit2_shrunk.png").convert_alpha()
self.FRAMES = []
self.FRAMES.append(Bambi1.subsurface((8,12),(62,55)))
self.FRAMES.append(Bambi2.subsurface((8,12),(62,55)))
self.p = (xSpawn,ySpawn)
self.image = self.FRAMES[0]
self.rect = self.image.get_rect()
self.rect.topleft = (xSpawn,ySpawn)
self.elapsed = 0
def draw(self, screen, camera):
#print "locx: " + str(self.rect.topleft[0]-camera.p[0]) + "locy: " + str(self.rect.topleft[1]-camera.p[1])
Globals.Screen.blit(self.image, (self.rect.topleft[0]-camera.p[0],self.rect.topleft[1]-camera.p[1]))
#Globals.Screen.blit(self.image,(300,200))
def update(self, camera, delta):
if(delta == 0 or delta > .5):
delta = 0.01
self.elapsed += delta
if self.elapsed > Bambi.RATE:
if self.animToggle < 2:
self.image = self.FRAMES[0]
self.animToggle += 1
elif self.animToggle >= 2 and self.animToggle <= 7:
self.image = self.FRAMES[1]
self.animToggle += 1
else:
self.image = self.FRAMES[0]
self.animToggle = 0
self.rect = self.image.get_rect()
self.rect.topleft = (self.p[0],self.p[1])