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Cutscene.py
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Cutscene.py
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import pygame
import pygame.image
import pygame.sprite
import Globals
import Game
import State
import Victory
import Menu
class Cutscene(State.State):
def init(self):
self.elapsed = 0 #the elapsed time since frame was changed
self.black = pygame.image.load("Images/AlphaBlack.png").convert_alpha()
self.image = self.FRAMES[0]
self.framecounter = 0
self.frametime = self.frametimes[0]
self.numframes = len(self.FRAMES)
Globals.Elapsed = 0
Globals.Curtick = pygame.time.get_ticks()
Globals.Lasttick = 0
self.fadetime = float(1000)
self.backgroundTrack = pygame.mixer.Sound("Sounds/EdwardsCurse.ogg")
self.musicplaying = False
def draw(self):
Globals.Screen.blit(self.black, (0,0))
Globals.Screen.blit(self.image, (0,0))
pygame.display.flip()
def update(self):
Globals.Lasttick = Globals.Curtick
Globals.Curtick = pygame.time.get_ticks()
self.elapsed += Globals.Curtick - Globals.Lasttick
if self.elapsed < 1000:
#print int((self.elapsed / self.fadetime) * 255)
self.image.set_alpha(int((self.elapsed / self.fadetime) * 255))
if not self.musicplaying:
self.backgroundTrack.play(-1,0,0)
self.backgroundTrack.set_volume(.1)
self.musicplaying = True
if self.elapsed / 1000 > self.frametime:
self.elapsed = 0
if self.framecounter == self.numframes - 1:
Globals.State.backgroundTrack.stop()
Globals.State = Game.Level1()
else:
self.framecounter += 1
#print self.framecounter
self.image = self.FRAMES[self.framecounter]
self.frametime = self.frametimes[self.framecounter]
for event in pygame.event.get():
if event.type == pygame.QUIT:
Globals.Running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Globals.State = Menu.Menu()
self.backgroundTrack.stop()
elif event.key == pygame.K_RETURN or event.key == pygame.K_SPACE:
Globals.State = self.nextLevel
self.backgroundTrack.stop()
class Cutscene1(Cutscene):
def __init__(self):
self.FRAMES = []
self.FRAMES.append(pygame.image.load("Images/Cutscene1/1small.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene1/2.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene1/3.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene1/4.png").convert())
self.frametimes = []
self.frametimes.append(5)
self.frametimes.append(3)
self.frametimes.append(2)
self.frametimes.append(2)
self.nextLevel = Game.Level1()
self.init()
class Cutscene2(Cutscene):
def __init__(self):
self.FRAMES = []
self.FRAMES.append(pygame.image.load("Images/Cutscene2/1.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene2/2.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene2/3.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene2/4.png").convert())
self.frametimes = []
self.frametimes.append(5)
self.frametimes.append(3)
self.frametimes.append(3)
self.frametimes.append(2)
self.nextLevel = Game.Level2()
self.init()
class Cutscene3(Cutscene):
def __init__(self):
self.FRAMES = []
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-1.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-2.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-3.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-4.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-5.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-6.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-7.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene3/scene3-8.png").convert())
self.frametimes = []
self.frametimes.append(5)
self.frametimes.append(2)
self.frametimes.append(2)
self.frametimes.append(2)
self.frametimes.append(3)
self.frametimes.append(3)
self.frametimes.append(2)
self.frametimes.append(6)
self.nextLevel = Game.Level3()
self.init()
class Cutscene4(Cutscene):
def __init__(self):
self.FRAMES = []
self.FRAMES.append(pygame.image.load("Images/Cutscene4/scene4-1.jpg").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene4/scene4-2.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene4/scene4-3.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene4/scene4-4.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene4/scene4-5.png").convert())
self.frametimes = []
self.frametimes.append(5)
self.frametimes.append(2)
self.frametimes.append(2)
self.frametimes.append(3)
self.frametimes.append(2)
self.nextLevel = Game.Level4()
self.init()
class Cutscene5(Cutscene):
def __init__(self):
self.FRAMES = []
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-1.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-2.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-3.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-4.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-5.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-6.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-7.png").convert())
self.FRAMES.append(pygame.image.load("Images/Cutscene5/scene5-8.png").convert())
self.frametimes = []
self.frametimes.append(5)
self.frametimes.append(2)
self.frametimes.append(2)
self.frametimes.append(2)
self.frametimes.append(2)
self.frametimes.append(2)
self.frametimes.append(1)
self.frametimes.append(2)
self.nextLevel = Victory.Victory()
self.init()