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Menu.py
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Menu.py
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import State
import pygame.font
import Globals
import pygame.image
import pygame.event
import Highscore
import Game
import Cutscene
import Victory
class Menu(State.State):
def __init__(self):
self.alpha_image = pygame.image.load("Images/AlphaBlack.png").convert_alpha()
self.screen_image = pygame.image.load("Images/MenuScreen.png").convert_alpha()
self.backgroundTrack = pygame.mixer.Sound("Sounds/EdwardsLullaby.ogg")
self.musicplaying = False
self.slider = MenuSlider()
self.volume_slider = HeartSlider(304,199)
self.brightness_slider = HeartSlider(304,257)
def draw(self):
Globals.Screen.blit(self.alpha_image, (0,0))
Globals.Screen.blit(self.screen_image, (0,0))
Globals.Screen.blit(self.slider.menu_slider, (self.slider.x,self.slider.y))
Globals.Screen.blit(self.volume_slider.heart_slider, (self.volume_slider.x,self.volume_slider.y))
Globals.Screen.blit(self.brightness_slider.heart_slider, (self.brightness_slider.x,self.brightness_slider.y))
pygame.display.flip()
def update(self):
if not self.musicplaying:
self.backgroundTrack.play(-1,0,0)
self.backgroundTrack.set_volume(.1)
self.musicplaying = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
Globals.Running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Globals.Running = False
elif event.key == pygame.K_RETURN:
if self.slider.position == 4:
Globals.Running = False
elif self.slider.position == 3:
self.backgroundTrack.stop()
Globals.State = Highscore.Highscore()
elif self.slider.position == 0:
#Globals.State = Game.Game()
self.backgroundTrack.stop()
Globals.State = Cutscene.Cutscene1()
#Globals.State = Game.Level3()
#Globals.State = Victory.Victory()
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
self.slider.advance()
elif event.key == pygame.K_UP or event.key == pygame.K_w:
self.slider.retract()
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
if self.slider.position == 1:
self.volume_slider.advance()
elif self.slider.position == 2:
self.brightness_slider.advance()
elif event.key == pygame.K_LEFT or event.key == pygame.K_a:
if self.slider.position == 1:
self.volume_slider.retract()
elif self.slider.position == 2:
self.brightness_slider.retract()
class MenuSlider():
def __init__(self):
self.x = 62;
self.y = 138;
self.position = 0
self.menu_slider = pygame.image.load("Images/MenuSlider.png").convert_alpha()
def advance(self):
if(self.position < 4):
self.position += 1
self.y += 60
else:
self.position = 0
self.y = 138
def retract(self):
if(self.position > 0):
self.position -= 1
self.y -= 60
else:
self.position = 4
self.y = 378
class HeartSlider():
def __init__(self, x, y):
self.x = x
self.x_initial = x
self.y = y
self.position = 0
self.heart_slider = pygame.image.load("Images/HeartSlider.png").convert_alpha()
def advance(self):
if(self.position < 5):
self.position += 1
self.x += 50
#else:
# self.position = 0
# self.x = self.x_initial
def retract(self):
if(self.position > 0):
self.position -= 1
self.x -= 50
#else:
# self.position = 5
# self.x = self.x_initial + 250