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Trigger.py
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Trigger.py
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import pygame
import pygame.image
import pygame.sprite
import Globals
class Trigger1(pygame.sprite.Sprite):
def __init__(self, (xSpawn,ySpawn), (width, height)):
pygame.sprite.Sprite.__init__(self)
#self.image= pygame.image.load("Images/table.png").convert_alpha()
self.rect = pygame.rect.Rect((xSpawn,ySpawn), (width, height))
#self.image.set_colorkey((3, 254, 62))
#self.rect.topleft = (xSpawn,ySpawn)
self.triggered = 0
def draw(self, camera):
Globals.Screen.blit(self.image, (self.rect.topleft[0] - camera.p[0], self.rect.topleft[1] - camera.p[1]))
def update(self, camera, player):
#self.rect.topleft = (xSpawn, ySpawn) #unnecessary filler code for fxn
if pygame.sprite.collide_rect(self, player) == 1:
self.triggered = 1
return 1
else:
self.triggered = 0
return 0