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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Boykisser"
run/main_scene="res://boykisser.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
boot_splash/show_image=false
config/icon="res://icon.svg"
[display]
window/size/viewport_width=256
window/size/viewport_height=256
window/size/resizable=false
window/size/borderless=true
window/size/always_on_top=true
window/size/transparent=true
window/size/no_focus=true
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
viewport/transparent_background=true