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Stack:
void Synchronizer.SendAux(string messageType, object content, bool logContent) at line 366:9
void VSPackage1.SolutionEvents_OnBeforeCloseSolution(object sender, EventArgs e) at line 195:17
Error:
SolutionEvents_OnBeforeCloseSolution event is fired twice
Message:
Push socket is null
Stack:
void Synchronizer.SendAux(string messageType, object content, bool logContent) at line 366:9
void VSPackage1.SolutionEvents_OnBeforeCloseSolution(object sender, EventArgs e) at line 195:17
Error:
SolutionEvents_OnBeforeCloseSolution event is fired twice
Breadcrumb:
message
Push socket is null
Error
18:27:27
generic
Pushing "Disconnect" Disconnect { ModelVersion: "1.0", ProjectPath: "D:/Documents/unity/GameTest", ProjectName: "GameTest", ContactInfo: "Visual Studio 2022 (17.4)" }
debug
18:27:27
generic
Unity Code Assist is disabled
Info
18:27:27
generic
SolutionEvents_OnBeforeCloseSolution
debug
18:27:27
generic
Flushing analytics
debug
18:27:10
generic
Cleared project data
debug
18:27:10
generic
Clearing project data
debug
18:27:10
generic
NetMQ cleared
debug
18:27:10
generic
NetMQ cleaning up
debug
18:27:10
generic
NetMQ clearing, sub task cancelled
debug
18:27:10
generic
NetMQ clearing, sub task disposed
debug
18:27:10
generic
Subscriber runtime disposed
debug
18:27:10
generic
Subscriber runtime ended
debug
18:27:10
generic
Subscriber disposed
debug
18:27:10
generic
Subscriber closed
debug
18:27:10
generic
Subscriber closing
debug
18:27:10
generic
NetMQ clearing, push socket closed
debug
18:27:10
generic
NetMQ clearing
debug
18:27:10
generic
Pushing "Disconnect" Disconnect { ModelVersion: "1.0", ProjectPath: "D:/Documents/unity/GameTest", ProjectName: "GameTest", ContactInfo: "Visual Studio 2022 (17.4)" }
debug
18:27:10
generic
Unity Code Assist is disabled
Info
18:27:10
generic
SolutionEvents_OnBeforeCloseSolution
debug
18:27:10
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