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The result shows three.js outperforms mesh.js.
When drawing 10,000 circles, fps of three.js remain around 38.
But mesh.js only has 17 fps.
Do you have any ideas about the reason of performance difference and how to improve mesh.js?
The text was updated successfully, but these errors were encountered:
It still has a little gap between mesh.js and three.js.
The two frameworks have different usage. Mesh.js uses different mechanism to render 2d objects and prepare fallbacks to canvas2d in some cases. Maybe the rendering mechanism of mesh.js consume a bit more than three.js.
I tested the performance of mesh.js and three.js by drawing thousands of circles.
The result shows three.js outperforms mesh.js.
When drawing 10,000 circles, fps of three.js remain around 38.
But mesh.js only has 17 fps.
Do you have any ideas about the reason of performance difference and how to improve mesh.js?
The text was updated successfully, but these errors were encountered: