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Current we only have one large terrain that's generated with the following parameters:
Number of rectangles in the X-axis
Number of rectangles in the Y-axis
Width of each rectangle
Depth of each rectangle
Max depth for the entire terrain
Up to 6 frequency parameters and their seeds for the Simplex2D function
With these parameters, we will generate a single mesh composed of many triangles with varying heights samples from Simplex2D noise function. This issue focuses on breaking these up into individual mesh with no seams in between. These sectors will only be sent to render if it's within the range of the viewing frustum.
Success Criteria
Terrain generation is able to specify the dimension and the number of sectors.
Each sector will retain the same number of parameters as the initial description.
The TerrainRenderer will only send near-by meshes to render. Specifically it should be the ones intersecting with the view frustum.
The text was updated successfully, but these errors were encountered:
Description
Current we only have one large terrain that's generated with the following parameters:
With these parameters, we will generate a single mesh composed of many triangles with varying heights samples from Simplex2D noise function. This issue focuses on breaking these up into individual mesh with no seams in between. These sectors will only be sent to render if it's within the range of the viewing frustum.
Success Criteria
TerrainRenderer
will only send near-by meshes to render. Specifically it should be the ones intersecting with the view frustum.The text was updated successfully, but these errors were encountered: