forked from coreos/fleet
/
state.go
87 lines (72 loc) · 1.68 KB
/
state.go
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package engine
import (
"github.com/coreos/fleet/agent"
"github.com/coreos/fleet/job"
"github.com/coreos/fleet/machine"
)
type clusterState struct {
jobs map[string]*job.Job
machines map[string]*machine.MachineState
}
func newClusterState(units []job.Unit, sUnits []job.ScheduledUnit, machines []machine.MachineState) *clusterState {
sUnitMap := make(map[string]*job.ScheduledUnit)
for _, sUnit := range sUnits {
sUnit := sUnit
sUnitMap[sUnit.Name] = &sUnit
}
jMap := make(map[string]*job.Job, len(units))
for _, u := range units {
j := job.Job{
Name: u.Name,
Unit: u.Unit,
TargetState: u.TargetState,
}
if sUnit, ok := sUnitMap[u.Name]; ok {
j.TargetMachineID = sUnit.TargetMachineID
j.State = sUnit.State
}
jMap[j.Name] = &j
}
mMap := make(map[string]*machine.MachineState, len(machines))
for _, ms := range machines {
ms := ms
mMap[ms.ID] = &ms
}
return &clusterState{
jobs: jMap,
machines: mMap,
}
}
func (cs *clusterState) agents() map[string]*agent.AgentState {
agents := make(map[string]*agent.AgentState, len(cs.machines))
for _, ms := range cs.machines {
ms := ms
agents[ms.ID] = agent.NewAgentState(ms)
}
for _, j := range cs.jobs {
if !j.Scheduled() || j.TargetState == job.JobStateInactive {
continue
}
as := agents[j.TargetMachineID]
if as == nil {
continue
}
j := j
as.Jobs[j.Name] = j
}
return agents
}
func (cs *clusterState) schedule(jobName, targetMachineID string) {
j := cs.jobs[jobName]
if j == nil {
return
}
j.TargetMachineID = targetMachineID
}
func (cs *clusterState) unschedule(jobName string) {
j := cs.jobs[jobName]
if j == nil {
return
}
j.TargetMachineID = ""
}