/
IngredientSorter.java
384 lines (327 loc) · 14.8 KB
/
IngredientSorter.java
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package mezz.jei.ingredients;
import mezz.jei.Internal;
import mezz.jei.api.ingredients.IIngredientType;
import mezz.jei.api.runtime.IIngredientManager;
import mezz.jei.config.IClientConfig;
import mezz.jei.config.sorting.IngredientTypeSortingConfig;
import mezz.jei.config.sorting.ModNameSortingConfig;
import mezz.jei.gui.ingredients.IIngredientListElement;
import net.minecraft.entity.ai.attributes.Attribute;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.FishingRodItem;
import net.minecraft.item.HoeItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ShearsItem;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ToolType;
import com.google.common.collect.Multimap;
import org.apache.logging.log4j.LogManager;
import java.util.Collection;
import java.util.Comparator;
import java.util.EnumMap;
import java.util.List;
import java.util.Set;
import java.util.HashSet;
import java.util.stream.Collectors;
public final class IngredientSorter implements IIngredientSorter {
//0 did not successfully filter out the non-weapons. 1/1024 should do the trick.
final static Double notQuiteZero = 1.0/ 1024.0;
private static final Comparator<IIngredientListElementInfo<?>> CREATIVE_MENU =
Comparator.comparingInt(o -> {
IIngredientListElement<?> element = o.getElement();
return element.getOrderIndex();
});
private static final Comparator<IIngredientListElementInfo<?>> PRE_SORTED =
Comparator.comparing(IIngredientListElementInfo::getSortedIndex);
private static final Comparator<IIngredientListElementInfo<?>> ALPHABETICAL =
Comparator.comparing(IIngredientListElementInfo::getName);
private final IClientConfig clientConfig;
private final ModNameSortingConfig modNameSortingConfig;
private final IngredientTypeSortingConfig ingredientTypeSortingConfig;
private boolean isCacheValid;
public IngredientSorter(IClientConfig clientConfig, ModNameSortingConfig modNameSortingConfig, IngredientTypeSortingConfig ingredientTypeSortingConfig) {
this.clientConfig = clientConfig;
this.modNameSortingConfig = modNameSortingConfig;
this.ingredientTypeSortingConfig = ingredientTypeSortingConfig;
this.isCacheValid = false;
}
@Override
public void doPreSort(IngredientFilter ingredientFilter, IIngredientManager ingredientManager) {
//When this is called, we always resort, regardless of valid status.
Set<String> modNames = ingredientFilter.getModNamesForSorting();
Collection<IIngredientType<?>> ingredientTypes = ingredientManager.getRegisteredIngredientTypes();
Comparator<IIngredientListElementInfo<?>> modName = createModNameComparator(modNames);
Comparator<IIngredientListElementInfo<?>> ingredientType = createIngredientTypeComparator(ingredientTypes);
EnumMap<IngredientSortStage, Comparator<IIngredientListElementInfo<?>>> comparatorsForStages = new EnumMap<>(IngredientSortStage.class);
comparatorsForStages.put(IngredientSortStage.ALPHABETICAL, ALPHABETICAL);
comparatorsForStages.put(IngredientSortStage.CREATIVE_MENU, CREATIVE_MENU);
comparatorsForStages.put(IngredientSortStage.INGREDIENT_TYPE, ingredientType);
comparatorsForStages.put(IngredientSortStage.MOD_NAME, modName);
comparatorsForStages.put(IngredientSortStage.TOOL_TYPE, createToolsComparator());
comparatorsForStages.put(IngredientSortStage.TAG, createTagComparator());
comparatorsForStages.put(IngredientSortStage.WEAPON_DAMAGE, createAttackComparator());
comparatorsForStages.put(IngredientSortStage.ARMOR, createArmorComparator());
comparatorsForStages.put(IngredientSortStage.MAX_DURABILITY, createMaxDurabilityComparator());
List<IngredientSortStage> ingredientSorterStages = this.clientConfig.getIngredientSorterStages();
Comparator<IIngredientListElementInfo<?>> completeComparator = ingredientSorterStages.stream()
.map(comparatorsForStages::get)
.reduce(Comparator::thenComparing)
.orElseGet(() -> modName.thenComparing(ingredientType).thenComparing(CREATIVE_MENU));
//Get all of the items sorted with our custom comparator.
List<IIngredientListElementInfo<?>> results = ingredientFilter.getIngredientListPreSort(completeComparator);
//Go through all of the items and set their home.
int index = 0;
for(IIngredientListElementInfo<?> element: results){
element.setSortedIndex(index);
index++;
}
this.isCacheValid = true;
}
@Override
public Comparator<IIngredientListElementInfo<?>> getComparator(IngredientFilter ingredientFilter, IIngredientManager ingredientManager) {
if (!this.isCacheValid) {
doPreSort(ingredientFilter, ingredientManager);
}
//Now the comparator just uses that index value to order everything.
return PRE_SORTED;
}
private Comparator<IIngredientListElementInfo<?>> createModNameComparator(Collection<String> modNames) {
return this.modNameSortingConfig.getComparatorFromMappedValues(modNames);
}
private Comparator<IIngredientListElementInfo<?>> createIngredientTypeComparator(Collection<IIngredientType<?>> ingredientTypes) {
Set<String> ingredientTypeStrings = ingredientTypes.stream()
.map(IIngredientType::getIngredientClass)
.map(IngredientTypeSortingConfig::getIngredientType)
.collect(Collectors.toSet());
return this.ingredientTypeSortingConfig.getComparatorFromMappedValues(ingredientTypeStrings);
}
@Override
public void invalidateCache() {
this.isCacheValid = false;
}
private Comparator<IIngredientListElementInfo<?>> createMaxDurabilityComparator() {
Comparator<IIngredientListElementInfo<?>> maxDamage =
Comparator.comparing(o -> getMaxDamage(getItemStack(o)));
return maxDamage.reversed();
}
private Comparator<IIngredientListElementInfo<?>> createTagComparator() {
Comparator<IIngredientListElementInfo<?>> isTagged =
Comparator.comparing(o -> hasTag(o));
Comparator<IIngredientListElementInfo<?>> tag =
Comparator.comparing(o -> getTagForSorting(o));
return isTagged.reversed().thenComparing(tag);
}
private Comparator<IIngredientListElementInfo<?>> createToolsComparator() {
Comparator<IIngredientListElementInfo<?>> isToolComp =
Comparator.comparing(o -> isTool(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> toolType =
Comparator.comparing(o -> getToolClass(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> harvestLevel =
Comparator.comparing(o -> getHarvestLevel(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> maxDamage =
Comparator.comparing(o -> getToolDurability(getItemStack(o)));
return isToolComp.reversed().thenComparing(toolType).thenComparing(harvestLevel.reversed()).thenComparing(maxDamage.reversed());
}
private Comparator<IIngredientListElementInfo<?>> createAttackComparator() {
Comparator<IIngredientListElementInfo<?>> isWeaponComp =
Comparator.comparing(o -> isWeapon(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> attackDamage =
Comparator.comparing(o -> getAttackDamage(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> attackSpeed =
Comparator.comparing(o -> getAttackSpeed(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> maxDamage =
Comparator.comparing(o -> getWeaponDurability(getItemStack(o)));
return isWeaponComp.reversed().thenComparing(attackDamage.reversed()).thenComparing(attackSpeed.reversed()).thenComparing(maxDamage.reversed());
}
private Comparator<IIngredientListElementInfo<?>> createArmorComparator() {
Comparator<IIngredientListElementInfo<?>> isArmorComp =
Comparator.comparing(o -> isArmor(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> armorSlot =
Comparator.comparing(o -> getArmorSlotIndex(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> armorDamage =
Comparator.comparing(o -> getArmorDamageReduce(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> armorToughness =
Comparator.comparing(o -> getArmorToughness(getItemStack(o)));
Comparator<IIngredientListElementInfo<?>> maxDamage =
Comparator.comparing(o -> getArmorDurability(getItemStack(o)));
return isArmorComp.reversed().thenComparing(armorSlot.reversed()).thenComparing(armorDamage.reversed()).thenComparing(armorToughness.reversed()).thenComparing(maxDamage.reversed());
}
private static int getMaxDamage(ItemStack itemStack) {
int maxDamage = Integer.MAX_VALUE;
if (itemStack != ItemStack.EMPTY) {
maxDamage = itemStack.getMaxDamage();
}
return maxDamage;
};
private static int getHarvestLevel(ItemStack itemStack) {
if (itemStack != ItemStack.EMPTY) {
return (itemStack.getToolTypes().size() > 0 ? itemStack.getHarvestLevel(itemStack.getToolTypes().iterator().next(), null, null) : -1);
}
return -1;
};
private static boolean isTool(ItemStack itemStack){
//Sort non-tools after the tools.
return !getToolClass(itemStack).isEmpty();
};
private static int getToolDurability(ItemStack itemStack) {
if (isTool(itemStack))
return itemStack.getMaxDamage();
return 0;
}
private static boolean isWeapon(ItemStack itemStack) {
//Sort Weapons apart from tools, armor, and other random things..
//AttackDamage also filters out Tools and Armor. Anything that deals extra damage is a weapon.
return getAttackDamage(itemStack) > notQuiteZero;
};
private static Double getAttackDamage(ItemStack itemStack) {
Double attackDamage = Double.MIN_VALUE;
if (!isTool(itemStack) && !isArmor(itemStack)) {
Multimap<Attribute, AttributeModifier> multimap = itemStack.getAttributeModifiers(EquipmentSlotType.MAINHAND);
boolean hasDamage = multimap.containsKey(Attributes.ATTACK_DAMAGE);
if (hasDamage) {
Collection<AttributeModifier> damageMap = multimap.get(Attributes.ATTACK_DAMAGE);
attackDamage = ((AttributeModifier) damageMap.toArray()[0]).getAmount();
}
}
return attackDamage;
};
private static Double getAttackSpeed(ItemStack itemStack) {
Double attackDamage = Double.MIN_VALUE;
Double attackSpeed = Double.MIN_VALUE;
//This is the isWeapon test so we don't order by these properties for non-weapons.
if (!isTool(itemStack) && !isArmor(itemStack)) {
Multimap<Attribute, AttributeModifier> multimap = itemStack.getAttributeModifiers(EquipmentSlotType.MAINHAND);
boolean hasDamage = multimap.containsKey(Attributes.ATTACK_DAMAGE);
boolean hasSpeed = multimap.containsKey(Attributes.ATTACK_SPEED);
if (hasDamage) {
Collection<AttributeModifier> damageMap = multimap.get(Attributes.ATTACK_DAMAGE);
attackDamage = ((AttributeModifier) damageMap.toArray()[0]).getAmount();
//Apply the isWeapon final test here.
if (attackDamage > notQuiteZero && hasSpeed) {
Collection<AttributeModifier> speedMap = multimap.get(Attributes.ATTACK_SPEED);
attackSpeed = ((AttributeModifier) speedMap.toArray()[0]).getAmount();
}
}
}
return attackSpeed;
};
private static int getWeaponDurability(ItemStack itemStack) {
if (isWeapon(itemStack)) {
return getMaxDamage(itemStack);
}
return 0;
}
private static boolean isArmor(ItemStack itemStack) {
Item item = itemStack.getItem();
return item instanceof ArmorItem;
};
private static int getArmorSlotIndex(ItemStack itemStack) {
Item item = itemStack.getItem();
if (item instanceof ArmorItem) {
ArmorItem armorItem = (ArmorItem) item;
return armorItem.getEquipmentSlot().getSlotIndex();
}
return 0;
};
private static int getArmorDamageReduce(ItemStack itemStack) {
Item item = itemStack.getItem();
if (item instanceof ArmorItem) {
ArmorItem armorItem = (ArmorItem) item;
return armorItem.getDamageReduceAmount();
}
return Integer.MIN_VALUE;
};
private static float getArmorToughness(ItemStack itemStack) {
Item item = itemStack.getItem();
if (item instanceof ArmorItem) {
ArmorItem armorItem = (ArmorItem) item;
return armorItem.getToughness();
}
return Float.MIN_VALUE;
};
private static int getArmorDurability(ItemStack itemStack) {
if (isArmor(itemStack))
return getMaxDamage(itemStack);
return 0;
}
private static String getTagForSorting (IIngredientListElementInfo<?> elementInfo) {
IIngredientManager ingredientManager = Internal.getIngredientManager();
Collection<ResourceLocation> tags = elementInfo.getTagIds(ingredientManager);
String bestTag = "";
if (tags.size() > 0 ) {
int maxTagSize = Integer.MIN_VALUE;
//Group things by the most popular tag it has.
for (ResourceLocation tag : tags) {
//TODO: make a tag blacklist.
if (!tag.toString().equals("itemfilters:check_nbt")) {
int thisTagSize = ItemTags.getCollection().getTagByID(tag).getAllElements().size();
if (thisTagSize > maxTagSize) {
bestTag = tag.getPath();
maxTagSize = thisTagSize;
}
}
}
}
return bestTag;
};
private static boolean hasTag(IIngredientListElementInfo<?> elementInfo){
//Sort non-tools after the tools.
return !getTagForSorting(elementInfo).isEmpty();
};
private static Boolean nullToolClassWarned = false;
private static String getToolClass(ItemStack itemStack)
{
//I think I should find a way to cache this.
if (itemStack == null || itemStack == ItemStack.EMPTY) {
return "";
}
Item item = itemStack.getItem();
Set<ToolType> toolTypeSet = item.getToolTypes(itemStack);
Set<String> toolClassSet = new HashSet<String>();
for (ToolType toolClass: toolTypeSet) {
if (toolClass == null) {
//What kind of monster puts a null ToolClass instance into the toolTypes list?
if (!nullToolClassWarned) {
nullToolClassWarned = true;
LogManager.getLogger().warn("Item '" + item.getRegistryName() + "' has a null tool class entry.");
}
} else if (toolClass.getName() != "sword") {
//Swords are not "tools".
toolClassSet.add(toolClass.getName());
}
}
//Minecraft hoes, shears, and fishing rods don't have tool class names.
if (toolClassSet.isEmpty()) {
if (item instanceof HoeItem) return "hoe";
if (item instanceof ShearsItem) return "shears";
if (item instanceof FishingRodItem) return "fishingrod";
return "";
}
//Get the only thing.
if (toolClassSet.size() == 1) {
return (String) toolClassSet.toArray()[0];
}
//We have a preferred type to list tools under, primarily the pickaxe for harvest level.
String[] prefOrder = {"pickaxe", "axe", "shovel", "hoe", "shears", "wrench"};
for (int i = 0; i < prefOrder.length; i++) {
if (toolClassSet.contains(prefOrder[i])) {
return prefOrder[i];
}
}
//Whatever happens to be the first thing:
return (String) toolClassSet.toArray()[0];
}
public static <V> ItemStack getItemStack(IIngredientListElementInfo<V> ingredientInfo) {
IIngredientListElement<V> element = ingredientInfo.getElement();
V ingredient = element.getIngredient();
if (ingredient instanceof ItemStack) {
return (ItemStack) ingredient;
}
return ItemStack.EMPTY;
}
}