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This repository has been archived by the owner on Mar 21, 2023. It is now read-only.
Load DDS with zero alpha channel kill RGB to zero
Have dds, 32bit-A8R8G8B8, no compression, size 512x512.
RGB channels is somthing, alpha channel is zero.
After loading, whole image is transparent and RGB is black.
Original issue reported on code.google.com by muxan...@gmail.com on 30 Mar 2012 at 10:09
The text was updated successfully, but these errors were encountered:
Trying to create textures for use as 4 channel tint masks. Setting the alpha
values to full lets me use 3 channels, but 4 channels is currently impossible,
due to the alpha multiplication of the RGB channels.
Original comment by Jonathan...@gmail.com on 18 Jul 2013 at 12:15
Original issue reported on code.google.com by
muxan...@gmail.com
on 30 Mar 2012 at 10:09The text was updated successfully, but these errors were encountered: