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WebGL support #12

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vincentbernat opened this issue Apr 10, 2014 · 1 comment
Open

WebGL support #12

vincentbernat opened this issue Apr 10, 2014 · 1 comment

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@vincentbernat
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Hi!

While Firefox for Android has WebGL support, this does not seem the case of geckobrowser. I don't know if this is a limitation in GeckoView or something to enable in geckobrowser.

Is http://people.mozilla.org/~mfinkle/geckoview/docs/ up-to-date with the API?

@mfinkle
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mfinkle commented Apr 11, 2014

GeckoView itself supports WebGL, but we need to create a generic system of exposing the prompts to choose the camera and microphone. I thought we had a bug filed in bugzilla for this, but I can't find it right now.

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