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Scrape All Timers #216

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mgeitz opened this issue Jun 22, 2023 · 0 comments
Open

Scrape All Timers #216

mgeitz opened this issue Jun 22, 2023 · 0 comments

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@mgeitz
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mgeitz commented Jun 22, 2023

Move save and load timer stuff in to their own functions, way over due.

For each timer file in .eqa/data/timers/ add any non-expired timer for characters not in config/character.json to the active timer session

In gist, this adds all timers to the active session except for timers belonging to your offline characters.

This means the timer files containing the saves will have a strange balance in that the most recent character played will carry all other player spell timers, mob timers, misc timers on save.

Each character change/load will read and re-write every timer file.

Useful for:

  • Buffing your party and swapping to another lower level character to join them
  • Swapping to another character after a camp clear you intend to hold
  • Probably other stuff
@mgeitz mgeitz added the request label Jun 22, 2023
@mgeitz mgeitz added this to To do in EQAlert Version 4.0.0 via automation Jun 22, 2023
@mgeitz mgeitz moved this from To do to In progress in EQAlert Version 4.0.0 Jun 22, 2023
@mgeitz mgeitz moved this from In progress to To do in EQAlert Version 4.0.0 Jan 8, 2024
@mgeitz mgeitz moved this from To do to In progress in EQAlert Version 4.0.0 Mar 19, 2024
@mgeitz mgeitz mentioned this issue Mar 19, 2024
@mgeitz mgeitz moved this from In progress to To do in EQAlert Version 4.0.0 Mar 30, 2024
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