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deck_service.go
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/
deck_service.go
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package transport
import (
context "context"
"errors"
"github.com/mgjules/deckr/card"
"github.com/mgjules/deckr/composition"
"github.com/mgjules/deckr/deck"
"github.com/mgjules/deckr/logger"
"github.com/mgjules/deckr/repo"
"github.com/mgjules/deckr/repo/errs"
v1 "github.com/mgjules/deckr/transport/v1"
"github.com/satori/uuid"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)
// DeckService is a grpc deck service.
type DeckService struct {
log *logger.Logger
repo repo.Repository
v1.UnimplementedDeckServiceServer
}
// NewDeckService creates a new DeckService.
func NewDeckService(log *logger.Logger, repo repo.Repository) *DeckService {
return &DeckService{
log: log,
repo: repo,
}
}
// CreateDeck creates a new full or partial deck of cards given an optional
// list of codes.
func (s *DeckService) CreateDeck(
ctx context.Context,
req *v1.CreateDeckRequest,
) (*v1.CreateDeckResponse, error) {
var comp string
if req.Comp != nil {
comp = *req.Comp
}
d, err := deck.New(deck.WithComposition(comp), deck.WithCodes(req.Codes...))
if err != nil {
s.log.Errorf("new deck: %v", err)
if errors.Is(err, composition.ErrUnknownComposition) ||
errors.Is(err, card.ErrInvalidCode) ||
errors.Is(err, card.ErrInvalidRank) ||
errors.Is(err, card.ErrInvalidSuit) {
return nil, status.Errorf(codes.InvalidArgument, err.Error())
}
return nil, status.Errorf(codes.Internal, err.Error())
}
if err := s.repo.Save(ctx, d); err != nil {
s.log.Errorf("save deck: %v", err)
return nil, status.Errorf(codes.Internal, err.Error())
}
dc := DomainDeckToDeckClosed(d)
return &v1.CreateDeckResponse{
Deck: dc,
}, nil
}
// OpenDeck opens a deck of cards given an id.
func (s *DeckService) OpenDeck(ctx context.Context, req *v1.OpenDeckRequest) (*v1.OpenDeckResponse, error) {
id := req.Id
if _, err := uuid.FromString(id); err != nil {
s.log.Errorf("parse id: %v", err)
return nil, status.Errorf(codes.InvalidArgument, "invalid or missing id")
}
d, err := s.repo.Get(ctx, id)
if err != nil {
s.log.Errorf("open deck: %v", err)
if errors.Is(err, errs.ErrDeckNotFound) {
return nil, status.Errorf(codes.NotFound, errs.ErrDeckNotFound.Error())
}
return nil, status.Errorf(codes.Internal, err.Error())
}
do := DomainDeckToDeckOpened(d)
return &v1.OpenDeckResponse{
Deck: do,
}, nil
}
// DrawCards draws cards from a deck of cards given an id and the number of
// cards.
func (s *DeckService) DrawCards(ctx context.Context, req *v1.DrawCardsRequest) (*v1.DrawCardsResponse, error) {
id := req.Id
if _, err := uuid.FromString(id); err != nil {
s.log.Errorf("parse id: %v", err)
return nil, status.Errorf(codes.InvalidArgument, "invalid or missing id")
}
num := req.Num
if num == 0 {
s.log.Error("parse num: invalid or missing num")
return nil, status.Errorf(codes.InvalidArgument, "invalid or missing num")
}
d, err := s.repo.Get(ctx, id)
if err != nil {
s.log.Errorf("get deck: %v", err)
if errors.Is(err, errs.ErrDeckNotFound) {
return nil, status.Errorf(codes.NotFound, errs.ErrDeckNotFound.Error())
}
return nil, status.Errorf(codes.Internal, err.Error())
}
drawn, err := d.Draw(int(num))
if err != nil {
s.log.Errorf("draw cards: %v", err)
if errors.Is(err, deck.ErrNotEnoughCards) {
return nil, status.Errorf(codes.InvalidArgument, deck.ErrNotEnoughCards.Error())
}
return nil, status.Errorf(codes.Internal, err.Error())
}
if err := s.repo.Save(ctx, d); err != nil {
s.log.Errorf("save deck: %v", err)
return nil, status.Errorf(codes.Internal, err.Error())
}
cards := DomainCardsToCards(drawn)
return &v1.DrawCardsResponse{
Cards: cards,
}, nil
}
// ShuffleDeck shuffles a deck of cards given an id.
func (s *DeckService) ShuffleDeck(
ctx context.Context,
req *v1.ShuffleDeckRequest,
) (*v1.ShuffleDeckResponse, error) {
id := req.Id
if _, err := uuid.FromString(id); err != nil {
s.log.Errorf("parse id: %v", err)
return nil, status.Errorf(codes.InvalidArgument, "invalid or missing id")
}
d, err := s.repo.Get(ctx, id)
if err != nil {
s.log.Errorf("get deck: %v", err)
if errors.Is(err, errs.ErrDeckNotFound) {
return nil, status.Errorf(codes.NotFound, errs.ErrDeckNotFound.Error())
}
return nil, status.Errorf(codes.Internal, err.Error())
}
d.Shuffle()
if err := s.repo.Save(ctx, d); err != nil {
s.log.Errorf("save deck: %v", err)
return nil, status.Errorf(codes.Internal, err.Error())
}
return &v1.ShuffleDeckResponse{
Message: "deck shuffled",
}, nil
}
// DomainDeckToDeckClosed transforms a domain deck to a DeckClosed.
func DomainDeckToDeckClosed(d *deck.Deck) *v1.DeckClosed {
var dc v1.DeckClosed
dc.Id = d.ID()
dc.Shuffled = d.IsShuffled()
dc.Remaining = uint32(d.Remaining())
return &dc
}
// DomainDeckToDeckOpened transforms a domain deck to a DeckOpened.
func DomainDeckToDeckOpened(d *deck.Deck) *v1.DeckOpened {
var do v1.DeckOpened
do.Id = d.ID()
do.Shuffled = d.IsShuffled()
do.Remaining = uint32(d.Remaining())
do.Cards = DomainCardsToCards(d.Cards())
return &do
}
// DomainCardsToCards transforms domain cards to Cards.
func DomainCardsToCards(dc []card.Card) []*v1.Card {
var cc []*v1.Card
for _, card := range dc {
cc = append(cc, &v1.Card{
Value: card.Rank().String(),
Suit: card.Suit().String(),
Code: card.Code().String(),
})
}
return cc
}