Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Is it possible to isolate blensor from blender? #31

Open
Andrew-Draganov opened this issue Feb 14, 2019 · 1 comment
Open

Is it possible to isolate blensor from blender? #31

Andrew-Draganov opened this issue Feb 14, 2019 · 1 comment

Comments

@Andrew-Draganov
Copy link

I'm trying to build blensor on top of an existing Blender repository. Is there a way that you would recommend doing this? My impression is that the files for blensor are fairly disjoint from the ones necessary for blender, so it seems like it should be possible.

Thank you for the great tool!

@mgschwan
Copy link
Owner

mgschwan commented Feb 15, 2019

It depends on the branch. If you want to apply it to the latest 2.7x branch it is rather straightforward.

The python code is in release/scripts/addons/blensor and the native python module is in src/blender/python/blensorintern

Copy those directories to your blender source and apply this patch interface.patch.gz (That's the change to the cmake files and the bpy_interface)

That should be all that's needed.

In the 2.8 branch it is not possible however, because the blender internal renderer has been removed, and that is the core of the simulator. We are working on a version for 2.8 that will use the bvh module to do the raycasting in the scene but that is currently in development and non functional yet.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants