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For quality reason and GPU usage sometimes it would be better to create high resolution skybox and low res radiance maps.
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The text was updated successfully, but these errors were encountered:
That's already the case :-) see
gdx-gltf/ibl-composer/src/net/mgsx/gltf/ibl/model/IBLSettings.java
Line 7 in 08779fc
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For quality reason and GPU usage sometimes it would be better to create high resolution skybox and low res radiance maps.
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The text was updated successfully, but these errors were encountered: