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battle.html
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battle.html
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<!DOCTYPE html>
<html>
<head>
<title>Guardian Cross - Battle Simulator</title>
<meta http-equiv="Content-Type" content="text/html" charset="utf-8" />
<link rel="stylesheet" type="text/css" href="css/gc.min.css">
<script type="text/javascript" src="http://code.jquery.com/jquery-1.10.2.min.js"></script>
<script type="text/javascript" src="http://code.jquery.com/ui/1.10.2/jquery-ui.min.js"></script>
<script type="text/javascript" src="js/loader.min.js"></script>
<script type="text/javascript">
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-40784747-1', 'fc2.com');
ga('send', 'pageview');
</script>
<link href="css/ui-lightness/jquery-ui-1.10.2.custom.min.css" rel="stylesheet" type="text/css">
<style type="text/css">
#battle-top {
width: 1000px;
}
#battle-center {
width: 1400px;
height: 1000px;
}
#battle-left-line {
float: left;
margin: 10px 0px 0px 10px;
width: 370px;
height: 1200px;
}
#battle-info {
}
#battle-my-image {
float: left;
position:absolute;
top: 60px;
left: 410px;
width: 220px;
}
#battle-my-hp {
float: left;
position:absolute;
top: 370px;
left: 410px;
width: 200px;
height: 10px;
}
#battle-my-mp {
float: left;
position:absolute;
top: 385px;
left: 410px;
width: 200px;
height: 10px;
}
#battle-oppo-image {
float: left;
position: absolute;
top: 60px;
left: 680px;
width: 220px;
}
#battle-oppo-hp {
float: left;
position: absolute;
top: 370px;
left: 680px;
width: 200px;
height: 10px;
}
#battle-oppo-mp {
float: left;
position: absolute;
top: 385px;
left: 680px;
width: 200px;
height: 10px;
}
#battle-messages {
float: left;
margin: 360px 0px 0px 10px;
}
#battle-right-line {
float: left;
width: 400px;
margin: 10px 0px 0px 50px;
}
.battle-line-arrows {
display: inline-block;
margin: 0px 0px 0px 0px;
}
.battle-line-header {
font-size: 14px;
width: 10px;
display: inline-block;
text-align: right;
margin: 0px 0px 0px 0px;
}
.battle-line-stars {
width: 60px;
margin: 0px 10px 5px 10px;
}
.battle-line-guardian {
width: 250px;
margin: 0px 10px 0px 0px;
}
.battle-line-type {
width: 130px;
margin: 0px 0px 10px 10px;
}
.battle-line-level {
width: 50px;
margin: 10px 0px 0px 10px;
}
.battle-line-stoned {
width: 80px;
margin: 10px 0px 0px 10px;
}
.battle-line-skill {
width: 280px;
margin: 0px 10px 10px 58px;
}
.battle-line-status {
margin: 0px 0px 10px 58px;
height: 30px;
}
#message {
font-size: 14px;
}
.ability-table {
text-align: right;
}
.ability-table tr td {
padding: 2px 10px 2px 10px;
}
.option-table {
text-align: right;
}
.option-table tr td {
padding: 2px 10px 2px 10px;
}
#my_team_avatars {
margin-left: 250px;
}
img.avatar {
width: 128px;
height: 28px;
margin-bottom: 5px;
display: block;
}
img.defeated {
filter: opacity(0.5) blur(2px);
-webkit-filter: opacity(0.5) blur(2px);
-moz-filter: opacity(0.5) blur(2px);
-o-filter: opacity(0.5) blur(2px);
-ms-filter: opacity(0.5) blur(2px);
/* Google Chrome and Mozilla Firefox do not handle brightness correctly. */
/*
filter: brightness(-0.2) blur(2px);
-webkit-filter: brightness(-0.2) blur(2px);
-moz-filter: brightness(-0.2) blur(2px);
-o-filter: brightness(-0.2) blur(2px);
-ms-filter: brightness(-0.2) blur(2px);
*/
}
progress {
appearance: none;
-moz-appearance: none;
-webkit-appearance: none;
border: none;
width: 200px;
height: 10px;
}
proggress::-webkit-progress-bar {
background: #EEEEEE;
}
/* Background image is not supported by Chrome. */
progress.hp::-webkit-progress-value {
background: #33FF33 url('images/battle/battle_hp.png');
}
/* Background image is not supported by Chrome. */
progress.mp::-webkit-progress-value {
background: #3333FF url('images/battle/battle_mp.png');
}
/* -moz-progress-bar is for the value and background image is not supported in Firefox. */
progress.hp::-moz-progress-bar {
background: #33FF33 url('images/battle/battle_mp.png');
}
/* -moz-progress-bar is for the value and background image is not supported in Firefox. */
progress.mp::-moz-progress-bar {
background: #3333FF url('images/battle/battle_mp.png');
}
</style>
<script lang="text/javascript">
var COOKIE_DELAY = "battle.delay";
var COOKIE_METER = "battle.meter";
var COOKIE_SD = "battle.sd";
var COOKIE_LS = "battle.ls";
var COOKIE_REVIVAL = "battle.revival";
var COOKIE_DS = "battle.ds";
var COOKIE_SAP = "battle.sap";
var COOKIE_SMASH = "battle.smash";
var COOKIE_ANIMATION = "battle.animation";
var COOKIE_BATTLE_MESSAGE = "battle.message";
var COOKIE_AGIBUFF = "battle.agibuff";
var COOKIE_QS_RESET = "battle.qs.reset";
var targets = new Array(
{id: "#my_team", prefix: "my_", title: "My Party"},
{id: "#oppo_team", prefix: "oppo_", title: "Opponent's Party"}
);
var messages = new Array();
var TEAM_SIZE = 10;
var STAR_SIZE = 5;
var SKILL_SIZE = 3;
var SKILL_NONE = -1;
var MAX_LEVEL = 70;
var ANIMATION_DURATION = 500;
var SLIDE_DISTANCE = 100;
var QS_RESET_NONE = 0;
var QS_RESET_PREVIOUS = 1;
var QS_RESET_ZERO = 2;
var options = {
delay: parseFloat(getCookie(COOKIE_DELAY, 400)),
meter: parseFloat(getCookie(COOKIE_METER, 10000)),
sd: parseFloat(getCookie(COOKIE_SD, 0.2)),
ls: parseFloat(getCookie(COOKIE_LS, 0.8)),
revival: parseFloat(getCookie(COOKIE_REVIVAL, 0.2)),
ds: parseFloat(getCookie(COOKIE_DS, 0.6)),
sap: parseFloat(getCookie(COOKIE_SAP, 0.6)),
smash: parseFloat(getCookie(COOKIE_SMASH, 0.6)),
animation: getCookie(COOKIE_ANIMATION, true),
battle_message: getCookie(COOKIE_BATTLE_MESSAGE, "true") == "true",
agibuff: parseInt(getCookie(COOKIE_AGIBUFF, 0)),
qs_reset: parseInt(getCookie(COOKIE_QS_RESET, QS_RESET_ZERO))
};
var MSG_BUFF = 1;
var MSG_ATTACK = 2;
var MSG_DAMAGE = 3;
var MSG_QS = 4;
var MSG_LS = 5;
var MSG_SD = 6;
var MSG_DS = 7;
var MSG_EP = 8;
var MSG_SAP = 9;
var MSG_REVIVAL = 10;
var MSG_DEFEATED = 11;
var MSG_OTHER = 999;
function clearMessage() {
$("#message").val("");
}
function outputMessage(m) {
$("#message")
.val($("#message").val() + m + "\n")
.scrollTop($("#message")[0].scrollHeight);
}
/**
* Inserts a message for an action.
* g1: the action performer
* g2: the target of the action
* m: the message
* opts: options
*/
function msg(g1, g2, m, opts) {
if (!options.battle_message)
return;
/* Swap g1 and g2 sucht that g1 is always in my party and g2 in the opponent's party. */
if (opts.rev) {
var tmp = g1;
g1 = g2;
g2 = tmp;
}
/* Check if this is the first appearance of the cards in the battle. */
var first1 = typeof g1.battle.first == 'undefined' || g1.battle.first == true;
var first2 = typeof g2.battle.first == 'undefined' || g2.battle.first == true;
if (first1)
g1.battle.first = false;
if (first2)
g2.battle.first = false;
/* Clone the cards such that the status at this time can be saved. */
g1 = clone(g1);
g1.battle = clone(g1.battle);
g1.battle.first = first1;
g1.battle.status = clone(g1.battle.status);
g2 = clone(g2);
g2.battle = clone(g2.battle);
g2.battle.first = first2;
g2.battle.status = clone(g2.battle.status);
/* Insert the message. */
messages.push({g1: g1, g2: g2, m: m, t: opts.type, a: opts.rev ? g2 : g1, d: opts.rev ? g1 : g2});
}
var helper = {
gIndex: function(e) {
return $(e).parent().data("index");
},
gPrefix: function(e) {
return $(e).parent().data("prefix");
},
gType: function(e) {
return Type.get($(e).parent().find(".battle-line-type").val());
},
gGuardian: function(e) {
var gid = $(e).parent().find(".battle-line-guardian").val();
var g = Card.get(gid);
var type = Type.get($(e).parent().find(".battle-line-type").val());
var level = parseInt($(e).parent().find(".battle-line-level").val());
g.setType(type);
g.setLevel(level);
return g;
},
gStatus: function(e) {
var g = this.gGuardian(e);
var status = g.getStatus();
var stoned = $(e).parent().find(".battle-line-stoned");
if ($(stoned).val() == "custom") {
status.hp = $(stoned).data("hp") > 0 ? $(stoned).data("hp") : status.hp;
status.mp = $(stoned).data("mp") > 0 ? $(stoned).data("mp") : status.mp;
status.atk = $(stoned).data("atk") > 0 ? $(stoned).data("atk") : status.atk;
status.def = $(stoned).data("def") > 0 ? $(stoned).data("def") : status.def;
status.agi = $(stoned).data("agi") > 0 ? $(stoned).data("agi") : status.agi;
status.wis = $(stoned).data("wis") > 0 ? $(stoned).data("wis") : status.wis;
} else if ($(stoned).val() == "fsemp" || $(stoned).val() == "fs") {
status.hp += g.getStoneHP();
status.atk += g.getStoneATK();
status.def += g.getStoneDEF();
status.agi += g.getStoneAGI();
status.wis += g.getStoneWIS();
if ($(stoned).val() == "fs")
status.mp += g.getStoneMP();
}
return status;
},
uStatus: function(e) {
var s = this.gStatus(e);
$(e).parent()
.find(".battle-line-status")
.html(s.hp + " / " + s.mp + " / " + s.atk + " / " + s.def + " / " + s.agi + " / " + s.wis);
},
uType: function(e, g) {
g.setType(getBestBattleType(g));
$(e).parent()
.find(".battle-line-type")
.val(g.getType().id);
},
uLevel: function(e, g) {
$(e).parent()
.find(".battle-line-level")
.val(g.getMaxLevel());
}
};
function insertStars(prefix, index) {
var id = "#" + prefix + "stars" + index;
$(id)
.html("")
.change(function() {
var stars = parseInt($(this).find("option:selected").val());
var index = helper.gIndex($(this));
if (stars == 0) {
$("#" + prefix + "guardian" + index).html("");
$("#" + prefix + "type" + index).html("");
$("#" + prefix + "level" + index).html("");
$("#" + prefix + "stoned" + index).html("");
$("#" + prefix + "status" + index).html("");
for (var i = 0; i < SKILL_SIZE; i++) {
$("#" + prefix + "skill" + index + "_" + i).html("");
}
} else
insertGuardians(prefix, index, stars);
});
for (var i = 0; i < STAR_SIZE + 1; i++) {
$(id).append(
$("<option value='" + i + "'>" + (i == 0 ? "None" : i) + "</option>")
.attr("selected", i == 0)
);
}
}
function insertGuardians(prefix, index, stars) {
for (var i = 0; i < SKILL_SIZE; i++)
$("#" + prefix + "skill" + index + "_" + i).html("");
var id = "#" + prefix + "guardian" + index;
var gs = Selector.select(Selector.stars(stars));
gs.sort(Sorting.border);
$(id).html("");
for (var i = 0; i < gs.length; i++) {
var g = gs[i];
var en = goptions.isTranslationNeeded() && g.id in ename.guardians ? " (" + ename.guardians[g.id] + ")" : "";
$(id).append(
$("<option value='" + g.id + "'>" + g.name + en + "</option>")
.attr("selected", i == 0)
);
}
$(id).change(function() {
var index = helper.gIndex($(this));
var g = helper.gGuardian($(this));
insertSkills(prefix, index, g);
helper.uStatus($(this));
helper.uType($(this), g);
helper.uLevel($(this), g);
});
insertTypes(prefix, index, gs[0]);
insertLevels(prefix, index, gs[0]);
insertStoned(prefix, index);
$(id).change();
}
function getBestBattleType(g) {
var ts = new Array(Type.acer, Type.coolr, Type.ace, Type.cool);
for (var i = 0; i < ts.length; i++) {
if (g.hasType(ts[i]))
return ts[i];
}
return null;
}
function insertTypes(prefix, index, g) {
var id = "#" + prefix + "type" + index;
$(id)
.html("")
.change(function() {
helper.uStatus($(this));
});
for (var i = 0; i < Type.all.length; i++) {
var t = Type.all[i];
var suffix = t.isRebirthType() ? " (Rebirth)" : "";
$(id).append(
$("<option value='" + t.id + "'>" + t.name + suffix + "</option>")
.attr("selected", false)
);
}
g.setType(getBestBattleType(g));
$(id).val(g.getType().id);
}
function insertLevels(prefix, index, g) {
var id = "#" + prefix + "level" + index;
$(id)
.html("")
.change(function() {
helper.uStatus($(this));
});
var type = helper.gType($(id));
g.setType(type);
for (var i = 0; i < MAX_LEVEL; i++) {
$(id).append(
$("<option value='" + (i + 1) + "'>" + (i + 1) + "</option>")
.attr("selected", false)
);
}
$(id).val(g.getMaxLevel());
}
function insertStoned(prefix, index) {
$("#" + prefix + "stoned" + index)
.html("")
.append("<option value='clean'>Clean</option>")
.append("<option value='fsemp'>FSeMP</option>")
.append("<option value='fs' selected>FS</option>")
.append("<option value='custom'>Custom</option>")
.click(function() {
if ($(this).val() != "custom") {
helper.uStatus($(this));
return;
}
var me = $(this);
var index = helper.gIndex($(this));
var g = helper.gGuardian($(this));
var status = helper.gStatus($(this));
$("#ability-dialog")
.hide()
.html("<p>Please enter the abilities (with stones) of " + g.name + ".</p>")
.append("<table class='ability-table'>" +
"<tr><th>HP</th><td><input type='text' id='ability-hp' value='" + status.hp + "' /></td></tr>" +
"<tr><th>MP</th><td><input type='text' id='ability-mp' value='" + status.mp + "' /></td></tr>" +
"<tr><th>ATK</th><td><input type='text' id='ability-atk' value='" + status.atk + "' /></td></tr>" +
"<tr><th>DEF</th><td><input type='text' id='ability-def' value='" + status.def + "' /></td></tr>" +
"<tr><th>AGI</th><td><input type='text' id='ability-agi' value='" + status.agi + "' /></td></tr>" +
"<tr><th>WIS</th><td><input type='text' id='ability-wis' value='" + status.wis + "' /></td></tr>" +
"</table>"
)
.dialog({
modal: true,
title: "Card Abilities",
buttons: [
{text: "Close", click: function() {$(this).dialog("close");}}
],
autoOpen: false,
position: {my: "center", at: "top", of: window},
width: 600,
close: function(event, ui) {
$("#" + prefix + "stoned" + index)
.data("hp", parseInt($("#ability-hp").val()))
.data("mp", parseInt($("#ability-mp").val()))
.data("atk", parseInt($("#ability-atk").val()))
.data("def", parseInt($("#ability-def").val()))
.data("agi", parseInt($("#ability-agi").val()))
.data("wis", parseInt($("#ability-wis").val()));
$(this).dialog("destroy");
helper.uStatus(me);
}
})
.dialog("open");
})
.change(function() {
helper.uStatus($(this));
})
.mouseover(function() {
var g = helper.gGuardian($(this));
var status = helper.gStatus($(this));
$(this).attr("title",
"HP = " + status.hp + ", MP = " + status.mp +
", ATK = " + status.atk + ", DEF = " + status.def +
", AGI = " + status.agi + ", WIS = " + status.wis);
});
}
function insertSkills(prefix, index, g) {
var type = Type.get($("#" + prefix + "type" + index).val());
var gskills = type.isRebirthType() ? g.recommendsrb : g.recommends;
var sorted_skills = new Array();
sorted_skills.push.apply(sorted_skills, Skill.getLearnableSkills());
for (var i = 0; i < g.skills.length; i++) {
if (g.skills[i].stone == 0)
sorted_skills.push(g.skills[i]);
}
sorted_skills.sort(Sorting.skill);
for (var i = 0; i < SKILL_SIZE; i++) {
var id = "#" + prefix + "skill" + index + "_" + i;
$(id)
.html("")
.append("<option id='-1'>None</option>");
for (var j = 0; j < sorted_skills.length; j++) {
var skill = sorted_skills[j];
$(id).append(
$("<option></option>")
.append($("<span></span>").addClass("skill-name").html(skill.name))
.append($("<span></span>").addClass("skill-description").html(" (" + skill.description + ")"))
.each(function () {
if (i < gskills.length && skill.id == gskills[i].id)
$(this).attr("selected", true);
})
.val(skill.id)
);
if (j + 1 < sorted_skills.length) {
var next = sorted_skills[j + 1];
if (skill.stone == 0 && next.stone == 1)
$(id).append("<option>=============================</option>");
else if (skill.level == next.level + 1 && skill.attribute != Attribute.death && next.attribute != Attribute.death)
$(id).append("<option>=============================</option>");
}
}
}
}
function setStars(prefix, index, stars) {
var id = "#" + prefix + "stars" + index;
$(id).val(stars);
$(id).change();
}
function setGuardian(prefix, index, gid) {
var id = "#" + prefix + "guardian" + index;
$(id).val(gid);
$(id).change();
}
function setType(prefix, index, tid) {
var id = "#" + prefix + "type" + index;
$(id).val(tid);
$(id).change();
}
function setLevel(prefix, index, level) {
var id = "#" + prefix + "level" + index;
$(id).val(level);
$(id).change();
}
function setStoned(prefix, index, stoned) {
var id = "#" + prefix + "stoned" + index;
$(id).val(stoned.toLowerCase());
$(id).change();
}
function setSkills(prefix, index, sks) {
for (var i = 0; i < SKILL_SIZE; i++) {
var id = "#" + prefix + "skill" + index + "_" + i;
if (i < sks.length)
$(id).val(sks[i]);
else
$(id).val(SKILL_NONE);
}
}
function getSkills(prefix, index) {
var res = new Array();
for (var i = 0; i < 3; i++) {
var id = "#" + prefix + "skill" + index + "_" + i;
var sid = $(id).find("option:selected").val();
var skill = Skill.get(sid);
if (skill != null)
res.push(skill);
}
return res;
}
function setCustomStatus(prefix, index, status) {
$("#" + prefix + "stoned" + index)
.data("hp", status.hp)
.data("mp", status.mp)
.data("atk", status.atk)
.data("def", status.def)
.data("agi", status.agi)
.data("wis", status.wis)
.change();
}
function setImage(target, prefix, g) {
var alive = function(e) {
$(e)
.css("filter", "")
.css("-webkit-filter", "")
.css("-moz-filter", "")
.css("-o-filter", "")
.css("-ms-filter", "");
};
if (g.battle.first) {
$("#" + prefix + "-image")
.html("")
.append(g.getImage(200));
}
if (g.battle.status.hp <= 0) {
$("#" + prefix + "-image img").addClass("defeated");
$(target.id + "_avatars img:nth-of-type(" + (g.battle.line + 1) + ")")
.addClass("defeated");
}
var id = prefix + "-hp";
$("#" + id)
.html("")
.append(
$("<progress id='" + id + "bar'></progress>")
.attr("max", g.battle.status.ohp)
.attr("value", g.battle.status.hp)
.addClass("hp")
);
id = prefix + "-mp";
$("#" + id)
.html("")
.append(
$("<progress id='" + id + "bar'></progress>")
.attr("max", g.battle.status.omp)
.attr("value", g.battle.status.mp)
.addClass("mp")
);
}
function swap(prefix, i1, i2) {
var lines = new Array(
{index: i1, element: $("#" + prefix + "line" + i1)},
{index: i2, element: $("#" + prefix + "line" + i2)}
);
$(lines[0].element).insertBefore($(lines[1].element).next());
for (var i = 0; i < lines.length; i++) {
var line = lines[i].element;
i1 = lines[i].index;
i2 = lines[(i + 1) % 2].index;
$(line)
.attr("id", prefix + "line" + i2)
.data("index", i2)
.find("span.battle-line-header").html(i2 + 1);
$(line).find("#" + prefix + "stars" + i1).attr("id", prefix + "stars" + i2);
$(line).find("#" + prefix + "guardian" + i1).attr("id", prefix + "guardian" + i2);
$(line).find("#" + prefix + "type" + i1).attr("id", prefix + "type" + i2);
$(line).find("#" + prefix + "level" + i1).attr("id", prefix + "level" + i2);
$(line).find("#" + prefix + "stoned" + i1).attr("id", prefix + "stoned" + i2);
for (var j = 0; j < SKILL_SIZE; j++)
$(line).find("#" + prefix + "skill" + i1 + "_" + j).attr("id", prefix + "skill" + i2 + "_" + j);
$(line).find("#" + prefix + "status" + i1).attr("id", prefix + "status" + i2);
}
}
function moveUp(prefix, idx) {
if (idx == 0)
return;
swap(prefix, idx - 1, idx);
}
function moveDown(prefix, idx) {
if (idx == TEAM_SIZE - 1)
return;
swap(prefix, idx, idx + 1);
}
function getGuardians(target) {
var id = target.id;
var prefix = target.prefix;
var gs = new Array();
for (var i = 0; i < TEAM_SIZE; i++) {
var gid = $("#" + prefix + "guardian" + i).val();
var g = Card.get(gid);
if (g == null)
continue;
g = clone(g);
var tid = parseInt($("#" + prefix + "type" + i).val());
var type = Type.get(tid);
if (type == null)
continue;
g.setType(type);
var level = parseInt($("#" + prefix + "level" + i).val());
g.setLevel(level);
var stoned = $("#" + prefix + "stoned" + i).val();
var status = g.getStatus();
if (stoned == "custom") {
status.hp = $("#" + prefix + "stoned" + i).data("hp");
status.mp = $("#" + prefix + "stoned" + i).data("mp");
status.atk = $("#" + prefix + "stoned" + i).data("atk");
status.def = $("#" + prefix + "stoned" + i).data("def");
status.agi = $("#" + prefix + "stoned" + i).data("agi");
status.wis = $("#" + prefix + "stoned" + i).data("wis");
} else if (stoned == "fsemp" || stoned == "fs") {
status.hp += g.getStoneHP();
status.atk += g.getStoneATK();
status.def += g.getStoneDEF();
status.agi += g.getStoneAGI();
status.wis += g.getStoneWIS();
if (stoned == "fs")
status.mp += g.getStoneMP();
}
/* Save the original values. */
status.ohp = status.hp;
status.omp = status.mp;
status.oatk = status.atk;
status.odef = status.def;
status.oagi = status.agi;
status.owis = status.wis;
g.battle = {
status: status,
atk: 0,
def: 0,
agi: 0,
wis: 0,
stoned: stoned,
first: true,
appeared: false,
attacked: false, /* Indicate if a card has been attacked */
buff: true, /* Can cast buff/debuff skills? */
ls: true, /* Can cast LS? */
revival: true, /* Can cast Revival? */
ep: true, /* Can cast EP? */
sap: true /* Can cast Sap? */
};
var gskills = getSkills(prefix, i);
gskills.sort(function(x, y) {
if (x.cost.mp < y.cost.mp)
return -1;
else if (x.cost.mp > y.cost.mp)
return 1;
else
return Sorting.name(x, y);
});
g.setSkills(gskills);
/* The index of the card in the line. */
g.battle.line = gs.length;
gs.push(g);
}
return gs;
}
function toString(target) {
var gs = getGuardians(target);
var res = new Array();
for (var i = 0; i < gs.length; i++) {
var g = gs[i];
var strs = new Array();
strs.push("id=" + g.id);
strs.push("type=" + g.type.id);
strs.push("level=" + g.getLevel());
strs.push("stoned=" + g.battle.stoned);
var sks = g.getSkills();
sks = List.map(function(s) { return s.id; }, sks);
strs.push("skills=" + sks.join(","));
if (g.battle.stoned == "custom") {
strs.push("hp=" + g.battle.status.ohp);
strs.push("mp=" + g.battle.status.omp);
strs.push("atk=" + g.battle.status.oatk);
strs.push("def=" + g.battle.status.odef);
strs.push("agi=" + g.battle.status.oagi);
strs.push("wis=" + g.battle.status.owis);
}
res.push(strs.join("&"));
}
return res.join(" +\n");
}
function fromString(target) {
var prefix = target.prefix;
var input = $("#" + prefix + "guardians").val().replace(/[\r\n\t ]+/g, "");
var strs = input.split("+");
for (var i = 0; i < strs.length; i++) {
var id = -1;
var type = 0;
var level = 1;
var stoned = "clean";
var sks = new Array();
var hp = 0;
var mp = 0;
var atk = 0;
var def = 0;
var agi = 0;
var wis = 0;
var tokens = strs[i].split("&");
for (var j = 0; j < tokens.length; j++) {
var token = tokens[j];
if (token.indexOf("id=") != -1)
id = token.substring(3);
else if (token.indexOf("type=") != -1)
type = parseInt(token.substring(5));
else if (token.indexOf("level=") != -1)
level = token.substring(6);
else if (token.indexOf("stoned=") != -1)
stoned = token.substring(7);
else if (token.indexOf("skills=") != -1)
sks = token.substring(7).split(",");
else if (token.indexOf("hp=") != -1)
hp = parseInt(token.substring(3));
else if (token.indexOf("mp=") != -1)
mp = parseInt(token.substring(3));
else if (token.indexOf("atk=") != -1)
atk = parseInt(token.substring(4));
else if (token.indexOf("def=") != -1)
def = parseInt(token.substring(4));
else if (token.indexOf("agi=") != -1)
agi = parseInt(token.substring(4));
else if (token.indexOf("wis=") != -1)
wis = parseInt(token.substring(4));
}
var g = Card.get(id);
if (g == null)
continue;
insertStars(prefix, i);
setStars(prefix, i, g.stars);
setGuardian(prefix, i, id);
setType(prefix, i, type);
setLevel(prefix, i, level);
setStoned(prefix, i, stoned);
setSkills(prefix, i, sks);
if (stoned == "custom") {
setCustomStatus(prefix, i, {hp: hp, mp: mp, atk: atk, def: def, agi: agi, wis: wis});
}
}
$("#" + prefix + "guardians").val("");
}
function applyBuff(g1, g2, skill, rev) {
if (skill.cost.mp > g1.battle.status.mp)
return;
g1.battle.status.mp -= skill.cost.mp;
msg(g1, g2, g1.name + "'s " + skill.name, {rev: rev, type: MSG_BUFF});
if (skill.atk > 0)
g1.battle.atk += skill.atk;
if (skill.atk < 0)
g2.battle.atk += skill.atk;
if (skill.def > 0)
g1.battle.def += skill.def;
if (skill.def < 0)
g2.battle.def += skill.def;
if (skill.agi > 0)
g1.battle.agi += skill.agi;
if (skill.agi < 0)
g2.battle.agi += skill.agi;
if (skill.wis > 0)
g1.battle.wis += skill.wis;
if (skill.wis < 0)
g2.battle.wis += skill.wis;
var msgs = new Array();
if (skill.atk > 0)
msgs.push(g1.name + "'s ATK increased by " + Math.floor(g1.battle.status.atk * skill.atk));
if (skill.atk < 0)
msgs.push(g2.name + "'s ATK lowered by " + Math.floor(-(g2.battle.status.atk * skill.atk)));
if (skill.def > 0)
msgs.push(g1.name + "'s DEF increased by " + Math.floor(g1.battle.status.def * skill.def));
if (skill.def < 0)
msgs.push(g2.name + "'s DEF lowered by " + Math.floor(-(g2.battle.status.def * skill.def)));
if (skill.agi > 0)
msgs.push(g1.name + "'s AGI increased by " + Math.floor(g1.battle.status.agi * skill.agi));
if (skill.agi < 0)
msgs.push(g2.name + "'s AGI lowered by " + Math.floor(-(g2.battle.status.agi * skill.agi)));
if (skill.wis > 0)
msgs.push(g1.name + "'s WIS increased by " + Math.floor(g1.battle.status.wis * skill.wis));
if (skill.wis < 0)
msgs.push(g2.name + "'s WIS lowered by " + Math.floor(-(g2.battle.status.wis * skill.wis)));
msg(g1, g2, msgs.join("\n"), {rev: rev, type: MSG_BUFF});
}
function applyBuffs(g1, g2, rev) {
var sks = g1.getSkills();
for (var i = 0; i < sks.length; i++) {
var skill = sks[i];
if (skill.isBuff() && skill.cost.mp <= g1.battle.status.mp)
applyBuff(g1, g2, skill, rev);
else if (skill.isDebuff() && skill.cost.mp <= g1.battle.status.mp)
applyBuff(g1, g2, skill, rev);
}
}
function getDeathRate(aw, skill, buf, attr, dw, debuf) {
return 1 - (((dw * (1 + debuf)) / 2) / (aw * (1 + skill + buf) * attr));
}
function getSkillDamage(g1, g2, skill) {
var atk = 0;
var sk = 0;
var buff1 = 0;
var def = 0;
var buff2 = 0;
var damage = 0;