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完整代码
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完整代码
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#include<iostream>
#include<string>
#include<ctime>
#include<cstdlib>
#include<windows.h>
#include<conio.h>
#define SCT SetConsoleTextAttribute
#define FRED FOREGROUND_RED
#define FGRE FOREGROUND_GREEN
#define FBLU FOREGROUND_BLUE
#define FINT FOREGROUND_INTENSITY
using namespace std;
void gotoxy(int x, int y);//移动光标
void gotoXY(int x, int y,string s1);
void initialWindow();//初始化窗口
void initialPrint();//初始化界面
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);//获取标准输出设备句柄
int bs[19][4][4]=//19种基本方块,首位是特征数字
{
{ { 10,0,0,0 },{ 1,1,1,1 },{ 0,0,0,0 },{ 0,0,0,0 } },
{ { 11,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 } },
{ { 12,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 1,0,0,0 } },
{ { 13,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 },{ 0,1,0,0 } },
{ { 14,0,0,0 },{ 0,0,0,0 },{ 0,0,1,0 },{ 1,1,1,0 } },
{ { 15,0,0,0 },{ 1,0,0,0 },{ 1,0,0,0 },{ 1,1,0,0 } },
{ { 16,0,0,0 },{ 0,0,0,0 },{ 0,1,0,0 },{ 1,1,1,0 } },
{ { 17,0,0,0 },{ 1,0,0,0 },{ 1,1,0,0 },{ 1,0,0,0 } },
{ { 18,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,1,0,0 } },
{ { 19,0,0,0 },{ 0,1,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } },
{ { 20,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 0,1,1,0 } },
{ { 21,0,0,0 },{ 0,1,0,0 },{ 1,1,0,0 },{ 1,0,0,0 } },
{ { 22,0,0,0 },{ 0,0,0,0 },{ 0,1,1,0 },{ 1,1,0,0 } },
{ { 23,0,0,0 },{ 1,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } },
{ { 24,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,0,1,0 } },
{ { 25,0,0,0 },{ 0,1,0,0 },{ 0,1,0,0 },{ 1,1,0,0 } },
{ { 26,0,0,0 },{ 0,0,0,0 },{ 1,0,0,0 },{ 1,1,1,0 } },
{ { 27,0,0,0 },{ 1,1,0,0 },{ 1,0,0,0 },{ 1,0,0,0 } },
{ { 28,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 1,1,0,0 } }
};
int i,j;
class map
{
public:
int x,y;//地图位置
int m[21][12];//地图状态
void getp(int X,int Y)//地图初始化,0-空,1-方块
{
x=X;y=Y;
for(i=0;i<21;i++) for(j=0;j<12;j++) m[i][j]=1;
for(i=0;i<20;i++) for(j=1;j<11;j++) m[i][j]=0;
}
};
class block
{
public:
int x,y;//方块位置
int b[4][4];//方块形状
void getp(int X,int Y,int b1[4][4])//方块初始化
{
x=X;y=Y;
memcpy(b,b1,64);
}
void setcolor(int b[4][4])//设置方块颜色
{
switch(b[0][0])
{
case 10:case 11: SCT(hOut,FGRE); break;
case 12:case 13:case 14:case 15:SCT(hOut,FBLU|FGRE|FINT); break;
case 16:case 17:case 18:case 19:SCT(hOut,FRED|FGRE|FINT); break;
case 20:case 21: SCT(hOut,FGRE|FINT); break;
case 22:case 23: SCT(hOut,FBLU|FINT); break;
case 24:case 25:case 26:case 27:SCT(hOut,FRED|FBLU|FINT); break;
case 28: SCT(hOut,FRED|FINT); break;
default:
break;
}
}
void print()//打印方块
{
setcolor(b);
for(i=0;i<4;i++)
{
if(i+x<0) continue;
for(j=0;j<4;j++) if(b[i][j]==1) gotoXY(2*(y+j),x+i,"■");
}
}
void clear()//消除方块
{
for(i=0;i<4;i++)
{
if(i+x<0) continue;
for(j=0;j<4;j++) if(b[i][j]==1) gotoXY(2*(y+j),x+i," ");
}
}
};
class player
{
public:
string name;//名字
int val;//用来控制下落速度
int sco;//用来存储得分
int cp;//用来存储关卡
int times;
bool ck;//检查方块还能不能下落
map m;//地图
block bA;//候选区方块
block bB;//下落中方块
void getp(int X,int Y,int xa,int ya,int xb,int yb,int v,string na)
{
bA.getp(xa,ya,bs[0]);
bB.getp(xb,yb,bs[0]);
name=na;
times=val=v;//50较慢,5较快
ck=true;
sco=0;
cp=1;
m.getp(X,Y);
}
bool collision(int x,int y,int b[4][4],map m)//检测碰撞
{
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(x+i>=m.x&&y+j>=m.y&&m.m[x+i-m.x][y+j-m.y]==1&&b[i][j]==1)
return false;
return true;
}
void Left()//左移
{
if(collision(bB.x,bB.y-1,bB.b,m))
{
bB.clear();
--bB.y;
}
}
void Right()//右移
{
if(collision(bB.x,bB.y+1,bB.b,m))
{
bB.clear();
++bB.y;
}
}
void Up()//顺时针旋转90度
{
int h=0;
switch(bB.b[0][0])
{
case 10:h=1;break;
case 11:h=0;break;
case 12:h=3;break;
case 13:h=4;break;
case 14:h=5;break;
case 15:h=2;break;
case 16:h=7;break;
case 17:h=8;break;
case 18:h=9;break;
case 19:h=6;break;
case 20:h=11;break;
case 21:h=10;break;
case 22:h=13;break;
case 23:h=12;break;
case 24:h=15;break;
case 25:h=16;break;
case 26:h=17;break;
case 27:h=14;break;
default:
break;
}
if(collision(bB.x,bB.y,bs[h],m))
{
bB.clear();
memcpy(bB.b,bs[h],64);
}
}
int Down()//加速下落
{
if(collision(bB.x+1,bB.y,bB.b,m))
{
bB.clear();
++bB.x;
return 0;
}
if(bB.x<0) return 2;
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(bB.b[i][j]==1)
{
m.m[bB.x+i-m.x][bB.y+j-m.y]=1;
SCT(hOut,FBLU|FGRE|FRED|FINT);
gotoXY(2*(bB.y+j),bB.x+i,"■");
}
return 1;
}
void roundBlock()//随机生成方块并打印到下一个方块位置
{
bA.clear();
int k=rand()%19;
memcpy(bA.b,bs[k],64);
bA.print();
}
void Stop()//游戏暂停
{
SCT(hOut,FRED|FINT);gotoXY(34,17,"游戏暂停");
while(true)
{
int x=0;
char key=getch();
if(key==32)
{
gotoXY(34,17," ");
x=1;
}
if(key==27) exit(0);
if(x==1) break;
}
}
int eli()//判断是否能消行并更新分值
{
SCT(hOut,FBLU|FGRE|FRED|FINT);
int k=0;
for(i=19;i>=0;i--)
{
int x=0;
for(j=1;j<11;j++) if(m.m[i][j]==0) break;
if(j==11) x=1;
if(x==1)
{
//更新分数关卡
sco+=100;
if(val>5&&(sco/1000+1)!=cp)
{
cp=sco/1000+1;
val-=5;
}
//更新地图界面
for(int l=i;l>0;l--)
for(int n=1;n<11;n++)
m.m[l][n]=m.m[l-1][n];
for(int l=i;l>0;l--)
for(int n=1;n<11;n++)
{
gotoxy(2*(n+m.y),l+m.x);
if(m.m[l][n]==1) cout << "■";
else cout << " ";
}
i++;
k++;
}
}
gotoxy(36+m.y/2,2);cout<<sco;
gotoxy(36+m.y/2,3);cout<<cp;
return k;
}
void ali()//底部增行
{
for(i=0;i<19;i++)
for(j=1;j<11;j++)
m.m[i][j]=m.m[i+1][j];
for(i=0;i<19;i++)
for(j=1;j<11;j++)
{
gotoxy(2*j+m.y*2,i);
if(m.m[i][j]==1) cout << "■";
else cout << " ";
}
for(j=1;j<11;j++)//增行
{
gotoxy(2*j+m.y*2,i);
int k=rand()%100;
m.m[i][j]=k>40?1:0;
if(k>40) cout << "■";
else cout << " ";
}
}
void gameOver()//游戏结束
{
SCT(hOut,FRED|FINT);
gotoxy(34,17);cout<<name<<"失败";
gotoXY(34,18,"空格键:重来");
gotoXY(34,19,"Esc键 :退出");
while(true)
{
char key= _getch();
if (key == 32) return;
if (key == 27) exit(0);
}
}
};
int main()
{
srand(time(NULL));
initialWindow();
player p1;
player p2;
initial:
p1.getp(0,0 ,5,15,-3,4 ,50,"玩家1");
p2.getp(0,28,5,22,-3,32,50,"玩家2");
initialPrint();
p1.roundBlock();
p2.roundBlock();
while (true)
{
p1.bB.print();
p2.bB.print();
if(p1.ck)
{
int q=p1.eli();
for(;q>0;q--) p2.ali();
p1.ck = false;
p1.bB.x = -3;
p1.bB.y = 4;
if (p1.collision(p1.bB.x,p1.bB.y,p1.bA.b,p1.m))
{
memcpy(p1.bB.b,p1.bA.b,64);
p1.roundBlock();
}
else
{
p1.gameOver();
goto initial;
}
}
if(p2.ck)
{
int q=p2.eli();
for(;q>0;q--) p1.ali();
p2.ck = false;
p2.bB.x = -3;
p2.bB.y = 32;
if (p2.collision(p2.bB.x,p2.bB.y,p2.bA.b,p2.m))
{
memcpy(p2.bB.b,p2.bA.b,64);
p2.roundBlock();
}
else
{
p2.gameOver();
goto initial;
}
}
if (_kbhit())
{
char key = _getch();
switch (key)
{
case 119:p1.Up(); break;
case 72 :p2.Up(); break;
case 97 :p1.Left(); break;
case 75 :p2.Left(); break;
case 100:p1.Right();break;
case 77 :p2.Right();break;
case 115:
switch (p1.Down())
{
case 0:p1.ck = false;break;
case 1:p1.ck = true;break;
case 2:p1.gameOver();goto initial;
default:
break;
}
break;
case 80:
switch (p2.Down())
{
case 0:p2.ck = false;break;
case 1:p2.ck = true;break;
case 2:p2.gameOver();goto initial;
default:
break;
}
break;
case 32:p1.Stop();break;
case 27:exit(0);
default:
break;
}
}
Sleep(20);
if(0 == --p1.times)
{
switch (p1.Down())
{
case 0:p1.ck = false;break;
case 1:p1.ck = true;break;
case 2:p1.gameOver();goto initial;
default:break;
}
p1.times = p1.val;
}
if(0 == --p2.times)
{
switch (p2.Down())
{
case 0:p2.ck = false;break;
case 1:p2.ck = true;break;
case 2:p2.gameOver();goto initial;
default:break;
}
p2.times = p2.val;
}
}
cin.get();
return 0;
}
void gotoxy(int x, int y)
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hOut,pos);
}
void gotoXY(int x, int y,string s1)
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hOut,pos);
cout<<s1;//
}
void initialWindow()
{
SetConsoleTitle("我罗斯");
COORD size = { 84, 25 };
SetConsoleScreenBufferSize(hOut, size);
SMALL_RECT rc = { 0, 0, 83, 24 };
SetConsoleWindowInfo(hOut, true, &rc);
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(hOut, &cursor_info);
}
void initialPrint()
{
SCT(hOut,FRED|FGRE|FBLU);
gotoxy(0,0);for(i=0;i<25;i++)
cout <<" " <<endl;
gotoxy(0,0);for(i=0;i<20;i++)
cout << "■ ■☆ ☆■ ■" << endl;
gotoXY(26,0,"☆☆☆☆☆☆☆☆☆☆☆☆☆☆");
gotoxy(0 ,20);
cout << "■■■■■■■■■■■■☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆■■■■■■■■■■■■";
gotoXY(26, 2,"分 数: ");
gotoXY(26, 3,"关 卡: ");
gotoXY(40, 2,"分 数: ");
gotoXY(40, 3,"关 卡: ");
gotoXY(26, 4,"下一方块:");
gotoXY(40, 4,"下一方块:");
gotoXY(26, 9,"操作方法:");
gotoXY(30, 11,"玩家 1:w a s d ");
gotoXY(30, 12,"玩家 2:↑←↓→");
gotoXY(30, 13,"空格键:开始/暂停");
gotoXY(30, 14,"Esc 键:退出");
SCT(hOut,FGRE);gotoXY(26, 1,"玩家1");
SCT(hOut,FRED);gotoXY(40, 1,"玩家2");
}