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This repository has been archived by the owner on Aug 28, 2020. It is now read-only.
2D sprites should be drawn after the OIT composite stage. All 2D sprites in the game to my knowledge are overlays anyway.
The complicated part will be storing blend states, texlists, etc to defer drawing. I've considered the idea of drawing them immediately to another render target, but then alpha blending becomes an issue.
The text was updated successfully, but these errors were encountered:
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2D sprites should be drawn after the OIT composite stage. All 2D sprites in the game to my knowledge are overlays anyway.
The complicated part will be storing blend states, texlists, etc to defer drawing. I've considered the idea of drawing them immediately to another render target, but then alpha blending becomes an issue.
The text was updated successfully, but these errors were encountered: