-
Notifications
You must be signed in to change notification settings - Fork 16
/
frFR.lua
1532 lines (1425 loc) · 59.3 KB
/
frFR.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
local L = LibStub:GetLibrary("AceLocale-3.0"):NewLocale("Grid2Options", "frFR")
if not L then return end
--{{{ General options
L["GRID2_WELCOME"] = "Bienvenue sur Grid2"
-- L["GRID2_DESC"] = ""
L["General Settings"] = "Paramètres généraux"
-- L["Default Font"] = ""
-- L["Default values"] = ""
-- L["Default Font Border"] = ""
-- L["Default Texture"] = ""
-- L["Enabled indicators"] = ""
-- L["Right Click Menu"] = ""
-- L["Display the standard unit menu when right clicking on a frame."] = ""
L["statuses"] = "statuts"
L["indicators"] = "indicateurs"
-- L["Assigned indicators"] = ""
L["Frames"] = "Cadres"
L["frame"] = "cadre"
L["Invert Bar Color"] = "Inverser les couleurs de barre"
L["Swap foreground/background colors on bars."] = "Intervertir les couleurs avant/arrière des barres."
L["Background Color"] = "Couleur d'arrière-plan"
L["Sets the background color of each unit frame"] = "Définit la couleur d'arrière-plan de chaque cadre d'unité."
L["Mouseover Highlight"] = "Surbrillance au survol"
L["Toggle mouseover highlight."] = "Active ou non la surbrillance lors du passage de la souris."
-- L["Highlight Color"] = ""
-- L["Sets the hightlight color of each unit frame"] = ""
-- L["Highlight Texture"] = ""
-- L["Sets the highlight border texture of each unit frame"] = ""
L["Background Texture"] = "Texture d'arrière-plan"
L["Select the frame background texture."] = "Définit la texture d'arrière-plan du cadre."
L["Inner Border Size"] = "Taille bordure interne"
L["Sets the size of the inner border of each unit frame"] = "Définit la taille de la bordure interne de chaque cadre d'unité."
L["Inner Border Color"] = "Couleur bordure interne"
L["Sets the color of the inner border of each unit frame"] = "Définit la couleur de la bordure interne de chaque cadre d'unité."
L["Frame Width"] = "Largeur du cadre"
L["Adjust the width of each unit's frame."] = "Définit la largeur de chaque cadre d'unité."
L["Frame Height"] = "Hauteur du cadre"
L["Adjust the height of each unit's frame."] = "Définit la hauteur de chaque cadre d'unité."
-- L["Default Orientation"] = ""
-- L["Set default bars orientation."] = ""
L["VERTICAL"] = "VERTICAL"
L["HORIZONTAL"] = "HORIZONTAL"
L["Orientation of Text"] = "Orientation du texte"
L["Set frame text orientation."] = "Détermine l'orientation du texte de la grille."
L["Show Frame"] = "Affichage du cadre"
L["Sets when the Grid is visible: Choose 'Always', 'Grouped', or 'Raid'."] = "Configure la visibilité de Grid : Choisir 'Toujours', 'Groupé', ou 'Raid'."
L["Always"] = "Toujours"
L["Grouped"] = "Groupé"
L["Raid"] = "Raid"
L["Layout Anchor"] = "Ancre de la grille"
L["Sets where Grid is anchored relative to the screen."] = "Configure ou Grid sera ancré sur l'écran"
L["Horizontal groups"] = "Groupes horizontaux"
L["Switch between horzontal/vertical groups."] = "Permute entre des groupes horizontaux et verticaux."
L["Clamped to screen"] = "Restreindre à l'écran"
L["Toggle whether to permit movement out of screen."] = "Permet ou non les déplacements mouvements hors de l'écran."
L["Frame lock"] = "Verrouiller le cadre"
L["Locks/unlocks the grid for movement."] = "Verrouille/Déverrouille la grille."
L["Click through the Grid Frame"] = "Clics à travers la grille"
L["Allows mouse click through the Grid Frame."] = "Autorise les clics de souris au travers de la grille."
L["Display"] = "Affichage"
L["Padding"] = "Remplissage"
L["Adjust frame padding."] = "Ajuste le remplissage du cadre."
L["Spacing"] = "Espacement"
L["Adjust frame spacing."] = "Ajuster l'espacement des cadres."
L["Scale"] = "Agrandissement"
L["Adjust Grid scale."] = "Ajuster l'agrandissement."
L["Group Anchor"] = "Ancre des groupes"
L["Position and Anchor"] = "Position et Ancrage"
L["Sets where groups are anchored relative to the layout frame."] = "Défini l'ancrage des groupes par rapport au cadre de la grille."
L["Resets the layout frame's position and anchor."] = "Réinitialise la position et l'ancrage du cadre de la grille."
-- L["Frame Strata"] = ""
-- L["Sets the strata in which the layout frame should be layered."] = ""
-- L["BACKGROUND"] = ""
-- L["LOW"] = ""
-- L["MEDIUM"] = ""
-- L["HIGH"] = ""
-- L["Layout Disposition"] = ""
-- L["Layout Look&Feel"] = ""
-- L["Frames Look&Feel"] = ""
-- L["Main Window Position"] = ""
-- L["Default Settings"] = ""
-- L["Groups Orientation"] = ""
-- L['Header Types'] = ""
-- L["Units per Column"] = ""
-- L["Hide Empty Units"] = ""
-- L["Hide frames of non-existant units."] = ""
-- L["Lock Frame Size"] = ""
-- L["Forbid dynamic changes in frame dimensions for this kind of header."] = ""
-- L["Adjust the width percent of each unit's frame."] = ""
-- L["Adjust the height percent of each unit's frame."] = ""
-- L["Adjust the default units per column for this group type."] = ""
-- L["Players"] = ""
-- L["Pets"] = ""
-- L["Player"] = ""
-- L["Target"] = ""
-- L["Target of Target"] = ""
-- L["Focus"] = ""
-- L["Target of Focus"] = ""
-- L["Others"] = ""
-- minimap icon
-- L["Minimap Icon"] = ""
-- L["Show Minimap Icon"] = ""
-- icon textures zoom
-- L["Icon Textures Zoom"] = ""
-- L["Zoom In buffs and debuffs icon textures"] = ""
-- L["Enable this option to hide the default blizzard border of buffs and debuffs Icons."] = ""
--blink
L["Misc"] = "Divers"
L["blink"] = "Clignotement"
L["Blink effect"] = "Effet de clignotement"
L["Select the type of Blink effect used by Grid2."] = "Sélectionner le type de clignotement "
L["None"] = "Aucun"
L["Blink"] = "Clignotement"
L["Flash"] = "Flash"
L["Blink Frequency"] = "Fréquence de clignotement"
L["Adjust the frequency of the Blink effect."] = "Ajuste la fréquence de clignotement de l'effet de clignotement."
-- L["Highlight Effect"] = ""
-- L["Zoom In"] = ""
-- text formatting
-- L["Text Formatting"] = ""
-- L["Duration Format"] = ""
-- L["Examples:\n(%d)\n%d seconds"] = ""
-- L["Duration+Stacks Format"] = ""
-- L["Examples:\n%d/%s\n%s(%d)"] = ""
-- L["Display tenths of a second"] = ""
-- L["When duration<1sec"] = ""
-- misc
-- L["Blizzard Raid Frames"] = ""
-- L["Hide Blizzard Raid Frames"] = ""
-- L["Hide Blizzard Party Frames"] = ""
-- L["Hide Blizzard Frames"] = ""
-- debugging & maintenance
L["debugging"] = "debugging"
L["Module debugging menu."] = "Menu du module de débugging"
L["Debug"] = "Debug"
L["Reset"] = "Réinitialiser"
L["Reset and ReloadUI."] = "RAZ et reloadUI."
L["Reset Setup"] = "RAZ Setup"
L["Reset current setup and ReloadUI."] = "RAZ paramètres et ReloadUI."
L["Reset Indicators"] = "RAZ des indicateurs"
L["Reset indicators to defaults."] = "Indicateurs par défaut."
L["Reset Locations"] = "RAZ des emplacements"
L["Reset locations to the default list."] = "Emplacements par défaut."
L["Reset to defaults."] = "RAZ"
L["Reset Statuses"] = "RAZ des Statuts"
L["Reset statuses to defaults."] = "Statuts par défaut."
-- L["Reset Position"] = ""
L["Warning! This option will delete all settings and profiles, are you sure ?"] = "Attention ! Cette option supprimera tous les paramètres et tous les profils, êtes-vous sûr ?"
L["About"] = "À propos"
--{{{ Layouts options
L["Layout"] = "Agencement"
L["Layouts"] = "Agencements"
L["layout"] = "agencement"
L["Layouts for each type of groups you're in."] = "Agencements pour chaque type de groupe dans lequel vous êtes."
-- L["Select which layout to use for: "] = ""
-- L["Layout editor"] = ""
-- L["Use Raid layout"] = ""
-- L["Solo"] = ""
-- L["Party"] = ""
-- L["Arena"] = ""
L["Raid"] = "Raid"
-- L["PvP Instances (BGs)"] = ""
-- L["LFR Instances"] = ""
-- L["Flexible raid Instances (normal/heroic)"] = ""
-- L["Mythic raids Instances"] = ""
-- L["Other raids Instances"] = ""
-- L["In World"] = ""
L["Layout Settings"] = "Paramètres d'agencement"
L["Solo Layout"] = "Agencement quand seul"
L["Party Layout"] = "Agencement en groupe"
L["Raid %s Layout"] = "Agencement en raid %s"
L["Select which layout to use for %s person raids."] = "Définit l'agencement à utiliser quand vous êtes en raid de %s personnes."
L["Battleground Layout"] = "Agencement dans les champs de bataille"
L["Select which layout to use for battlegrounds."] = "Définit l'agencement à utiliser quand vous êtes dans un champ de bataille."
L["Arena Layout"] = "Agencement en arène"
L["Select which layout to use for arenas."] = "Définit l'agencement à utiliser quand vous êtes en arène."
L["Test"] = "Tester"
L["Test the layout."] = "Teste l'agencement."
-- L["Select Layout"] = ""
-- L["New Layout Name"] = ""
-- L["Delete selected layout"] = ""
-- L["Refresh"] = ""
-- L["Refresh the Layout"] = ""
-- L["Toggle for vehicle"] = ""
-- L["When the player is in a vehicle replace the player frame with the vehicle frame."] = ""
-- L["Header"] = ""
-- L["Type of units to display"] = ""
-- L["Columns"] = ""
-- L["Maximum number of columns to display"] = ""
-- L["Units/Column"] = ""
-- L["Maximum number of units per column to display"] = ""
-- L["First group"] = ""
-- L["First group to display"] = ""
-- L["Last Group"] = ""
-- L["Last group to display"] = ""
-- L["Group by"] = ""
-- L["Sort by"] = ""
-- L["Action"] = ""
-- L["all"] = ""
-- L["Class"] = ""
-- L["Group"] = ""
-- L["Role"] = ""
L["Name"] = "Nom"
-- L["Index"] = ""
-- L["party"] = ""
-- L["raid"] = ""
-- L["partypet"] = ""
-- L["raidpet"] = ""
-- L["Insert"] = ""
-- L["Copy"] = ""
-- L["By Instance Type"] = ""
-- L["By Raid Size"] = ""
-- L["Spec"] = ""
L["Select which layout to use for solo."] = "Définit l'agencement à utiliser quand vous êtes seul."
L["Select which layout to use for party."] = "Définit l'agencement à utiliser quand vous êtes en groupe."
-- L["%d man instances"] = ""
-- L["Display all groups"] = ""
-- L["Display all raid groups, if unchecked the groups will by filtered according to the instance size. Not all layouts will obey this setting."] = ""
-- L["Sort units by name"] = ""
-- L["Sort the units by player name, if unchecked the units will be displayed in raid order. Not all layouts will obey this setting."] = ""
-- L["Index (Raid Order)\nName (Unit Names))\nList (Name List)\nDef (Default)"] = ""
-- L["Default"] = ""
-- L["Tank"] = ""
-- L["Healer"] = ""
-- L["Dps"] = ""
-- L["MT"] = ""
-- L["MA"] = ""
-- L["Damager"] = ""
-- L["MainTank"] = ""
-- L["MainAssist"] = ""
-- L["Clone"] = ""
-- L["Roles"] = ""
-- L["Groups"] = ""
-- L["Name List"] = ""
-- L["Roles Order"] = ""
-- L["Create New Layout"] = ""
-- L["Create a new user defined layout by entering a name in the editbox."] = ""
-- L["Delete existing layouts from the database."] = ""
-- L["Are you sure you want to delete the selected layout?"] = ""
-- L["Default settings applied to all user defined layouts and some built-in layouts."] = ""
-- L["General Options"] = ""
-- L["Add a new header.\nA header displays a group of players or pets in a compat way."] = ""
-- L["Create New Header"] = ""
-- L["Select what kind of units you want to display on the new header and click the create button."] = ""
-- L["New Header Type"] = ""
-- L["players"] = ""
-- L["pets"] = ""
-- L["Def."] = ""
-- L["List"] = ""
-- L["Are you sure you want to remove this header?"] = ""
-- L["Are you sure you want to delete the selected layout?"] = ""
-- L["Layout Editor"] = ""
-- L["Copy Layout"] = ""
-- L["Type the name of the new Layout:"] = ""
-- L["Copy the selected layout into a new layout."] = ""
-- L["Detach Header"] = ""
-- L["Header Type"] = ""
--{{{ Miscelaneous
L["New"] = "Nouveau"
L["Order"] = "Ordre"
L["Delete"] = "Effacer"
L["Color"] = "Couleur"
L["Color %d"] = "Couleur %d"
L["Color for %s."] = "Couleur pour %s."
L["Font"] = "Style"
-- L["Font Border"] = ""
-- L["Thin"] = ""
-- L["Thick"] = ""
-- L["Soft"] = ""
-- L["Sharp"] = ""
L["Adjust the font settings"] = "Définit les paramètres de police d'écriture."
L["Border Texture"] = "Texture de bordure"
L["Adjust the border texture."] = "Définit la texture de la bordure."
L["Border"] = "Bordure"
L["Border Color"] = "Couleur de bordure"
L["Background"] = "Arrière-plan"
-- L["Enable Background"] = ""
L["Adjust border color and alpha."] = "Définit la couleur et la transparence de la bordure."
L["Adjust background color and alpha."] = "Définit la couleur et la transparence de l'arrière-plan."
L["Opacity"] = "Opacité"
L["Set the opacity."] = "Définit l'opacité"
L["<CharacterOnlyString>"] = "<StringComposéUniquementDeCaractères>"
L["Options for %s."] = "Options |2 %s."
-- L["Delete this element"] = ""
-- L["Disable shadow"] = ""
-- L["Shadow"] = ""
--{{{ Indicator management
L["New Indicator"] = "Nouvel indicateur"
-- L["Create Indicator"] = ""
L["Create a new indicator."] = "Crée un nouvel indicateur."
L["Name of the new indicator"] = "Nom du nouvel indicateur"
-- L["Enable or disable test mode for indicators"] = ""
L["Appearance"] = "Apparence"
L["Adjust the border size of the indicator."] = "Définit la taille de la bordure de l'indicateur."
-- L["Stack Text"] = ""
-- L["Disable Stack Text"] = ""
-- L["Disable Cooldown"] = ""
-- L["Disable the Cooldown Frame"] = ""
L["Reverse Cooldown"] = "Compte à Rebours inversé"
L["Set cooldown to become darker over time instead of lighter."] = "Paramètre le CD pour devenir plus sombre suivant le temps écoulé au lieu de plus clair."
-- L["Cooldown"] = ""
-- L["Text Location"] = ""
L["Disable OmniCC"] = "Désactiver OmniCC"
-- L["Animations"] = ""
-- L["Enable animation"] = ""
-- L["Turn on/off zoom animation of icons."] = ""
-- L["Duration"] = ""
-- L["Sets the duration in seconds."] = ""
L["Scale"] = "Agrandissement"
-- L["Sets the zoom factor."] = ""
L["Type"] = "Type"
L["Type of indicator"] = "Type d'indicateur"
L["Type of indicator to create"] = "Type d'indicateur à créer"
-- L["Change type"] = ""
-- L["Change the indicator type"] = ""
L["Text Length"] = "Longueur du texte"
L["Maximum number of characters to show."] = "Définit le nombre maximal de caractères à afficher."
L["Font Size"] = "Taille de la police"
L["Adjust the font size."] = "Définit la taille de la police d'écriture."
L["Size"] = "Taille"
L["Adjust the size of the indicator."] = "Définit la taille de l'indicateur."
-- L["Width"] = ""
-- L["Adjust the width of the indicator."] = ""
-- L["Height"] = ""
-- L["Adjust the height of the indicator."] = ""
-- L["Rectangle"] = ""
-- L["Allows to independently adjust width and height."] = ""
-- L["Use Status Color"] = ""
-- L["Always use the status color for the border"] = ""
L["Frame Texture"] = "Texture du cadre"
-- L["Adjust the frame texture."] = ""
-- L["Blend Mode"] = ""
-- L["Select how to mix the texture with the background."] = ""
-- L["Additive"] = ""
L["Show stack"] = "Afficher cumul"
L["Show the number of stacks."] = "Affiche le nombre de cumuls."
L["Show duration"] = "Afficher durée"
L["Show the time remaining."] = "Affiche le temps restant."
-- L["Show elapsed time"] = ""
-- L["Show the elapsed time."] = ""
L["Show percent"] = "Afficher pourcentage"
-- L["Show percent value"] = ""
L["Orientation of the Bar"] = "Orientation de la barre"
L["Set status bar orientation."] = "Définit l'orientation de la barre de statut."
L["DEFAULT"] = "DÉFAUT"
-- L["Frame Level"] = ""
-- L["Bars with higher numbers always show up on top of lower numbers."] = ""
L["Bar Width"] = "Largeur de la barre"
L["Choose zero to set the bar to the same width as parent frame"] = "Choisissez zéro pour définir la barre à la même largeur que le cadre-parent."
L["Bar Height"] = "Hauteur de la barre"
L["Choose zero to set the bar to the same height as parent frame"] = "Choisissez zéro pour définir la barre à la même hauteur que le cadre-parent."
-- L["Anchor to"] = ""
-- L["Anchor the indicator to the selected bar."] = ""
-- L["Reverse Fill"] = ""
-- L["Fill the bar in reverse."] = ""
-- L["Bars"] = ""
-- L["Extra Bar"] = ""
-- L["Main Bar Color"] = ""
-- L["Anchor to MainBar"] = ""
-- L["Anchor the background bar to the Main Bar instead of the last bar."] = ""
-- L["Reverse"] = ""
-- L["Overlap"] = ""
-- L["Texture"] = ""
-- L["Sublevel"] = ""
-- L["Add"] = ""
-- L["Status Color"] = ""
-- L["Main Bar"] = ""
-- L["Fill bar in reverse"] = ""
-- L["Anchor & Direction"] = ""
-- L["Select where to anchor the bar and optional you can reverse the grow direction."] = ""
-- L["Previous Bar"] = ""
-- L["Topmost Bar"] = ""
-- L["Previous Bar & Reverse"] = ""
-- L["Glow Line"] = ""
-- L["Line"] = ""
-- L["Line Thickness"] = ""
-- L["Set the thickness of the glow line."] = ""
-- L["Line Position"] = ""
-- L["Fine adjust the position of the line relative to the previous bar."] = ""
L["Border Size"] = "Taille de la bordure"
L["Adjust the border of each unit's frame."] = "Ajuster la bordure de chaque cadre d'unité."
L["Border Background Color"] = "Couleur arrière-plan bordure"
L["Adjust border background color and alpha."] = "Définit la couleur et la transparence de l'arrière-plan de la bordure."
-- L["Border separation"] = ""
-- L["Adjust the distance between the border and the frame content."] = ""
-- L["Show statuses in Tooltip"] = ""
-- L["Show selected statuses information in tooltip when mouseover a unit."] = ""
-- L["Tooltip Anchor"] = ""
-- L["Sets where Tooltip is anchored relative to Grid2 window or select the game default anchor."] = ""
-- L["Always display unit tooltip information when Out of Combat"] = ""
-- L["This option takes priority over any other tooltip configuration."] = ""
L["Never"] = "Jamais"
L["Always"] = "Toujours"
-- L["In Combat"] = ""
-- L["Out of Combat"] = ""
-- L["Tooltip"] = ""
-- L["Display Tooltip"] = ""
-- L["Check this option to display a tooltip when the mouse is over the icon."] = ""
L["Show Tooltip"] = "Affichage de la bulle d'aide"
-- L["Enable Advanced Tooltips"] = ""
-- L["Display default unit tooltip when Out of Combat"] = ""
-- L["Icon Tooltips"] = ""
-- L["Unit Tooltips"] = ""
-- L["Sets where the Tooltip is anchored relative to the icon."] = ""
-- L["Check this option to display a tooltip when the mouse is over this indicator."] = ""
L["Select statuses to display with the indicator"] = "Sélectionner les statuts à afficher avec l'indicateur"
L["Available Statuses"] = "Statuts disponibles"
L["Available statuses you may add"] = "Statuts disponibles que vous pouvez ajouter"
L["Current Statuses"] = "Statuts actuels"
L["Current statuses in order of priority"] = "Statuts actuels par ordre de priorité"
L["Move the status higher in priority"] = "Bouger le statut en priorité plus haute"
L["Move the status lower in priority"] = "Bouger le statut en priorité plus basse"
L["indicator"] = "indicateur"
-- L["Maintenance"] = ""
-- L["Create"] = ""
-- L["indicators management"] = ""
-- L["Create new indicator"] = ""
-- L["Delete Indicator"] = ""
-- L["Rename Indicator"] = ""
-- L["Highlight Indicator"] = ""
-- L["Indicator Type"] = ""
-- L["Icon"] = ""
-- L["Max Icons"] = ""
-- L["Icons per row"] = ""
-- L["Icon Size"] = ""
-- L["Icon Spacing"] = ""
-- L["Direction"] = ""
-- L["Select the direction of the main bar."] = ""
-- L["First Aura"] = ""
-- L["Select the index of the first private aura to display."] = ""
-- L["Last Aura"] = ""
-- L["Select the index of the last private aura to display."] = ""
-- L["Enable Cooldown"] = ""
-- L["Display a cooldown animation."] = ""
-- L["Enable Numbers"] = ""
-- L["Display cooldown numbers."] = ""
-- indicator types
L["icon"] = "icône"
L["square"] = "carré"
L["text"] = "texte"
L["bar"] = "barre"
-- L["icons"] = ""
-- L["multibar"] = ""
-- L["portrait"] = ""
-- L["glowborder"] = ""
-- L["privateauras"] = ""
-- indicators
L["corner-top-left"] = "coin-haut-gauche"
L["corner-top-right"] = "coin-haut-droit"
L["corner-bottom-right"] = "coin-bas-droit"
L["corner-bottom-left"] = "coin-bas-gauche"
L["side-top"] = "côté-haut"
L["side-right"] = "côté-droit"
L["side-bottom"] = "côté-bas"
L["side-left"] = "côté-gauche"
L["text-up"] = "texte-haut"
L["text-down"] = "texte-bas"
L["icon-left"] = "icône-gauche"
L["icon-center"] = "icône-centre"
L["icon-right"] = "icône-droite"
-- locations
L["CENTER"] = "CENTRE"
L["TOP"] = "HAUT"
L["BOTTOM"] = "BAS"
L["LEFT"] = "GAUCHE"
L["RIGHT"] = "DROITE"
L["TOPLEFT"] = "HAUT GAUCHE"
L["TOPRIGHT"] = "HAUT DROIT"
L["BOTTOMLEFT"] = "BAS GAUCHE"
L["BOTTOMRIGHT"] = "BAS DROIT"
L["LEFTTOP"] = "GAUCHE HAUT"
L["LEFTBOTTOM"] = "GAUCHE BAS"
L["RIGHTTOP"] = "DROIT HAUT"
L["RIGHTBOTTOM"] = "DROIT BAS"
L["location"] = "Position"
L["Location"] = "Emplacement"
L["Align my align point relative to"] = "Aligner le point d'alignement par rapport à "
L["Align Point"] = "Point d'alignement"
L["Align this point on the indicator"] = "Aligner ce point sur l'indicateur"
L["X Offset"] = "Décalage en X"
L["X - Horizontal Offset"] = "X - Décalage horizontal"
L["Y Offset"] = "Décalage en Y"
L["Y - Vertical Offset"] = "Y - Décalage vertical"
--{{{ Statuses
-- L["-value"] = ""
L["-color"] = "-couleur"
L["-mine"] = "-à-moi"
L["-not-mine"] = "-pas-à-moi"
L["buff-"] = "buff-"
L["debuff-"] = "débuff-"
L["color-"] = "couleur-"
-- L["Status"] = ""
L["status"] = "Statut"
L["buff"] = "buff"
L["debuff"] = "débuff"
-- L["debuffType"] = ""
-- L["buffs-"] = ""
-- L["debuffs-"] = ""
-- L["New Buff"] = ""
-- L["New Debuff"] = ""
L["New Color"] = "Nouvelle couleur"
L["New Status"] = "Nouveau statut"
-- L["Delete Status"] = ""
L["Create a new status."] = "Créé un nouveau statut."
-- L["Create Buff"] = ""
-- L["Create Debuff"] = ""
-- L["Create Color"] = ""
L["Threshold"] = "Seuil"
-- L["Thresholds"] = ""
L["Threshold at which to activate the status."] = "Seuil d'activation du statut."
-- L["Stacks"] = ""
-- L["Activation"] = ""
-- L["Highlight"] = ""
-- L["Combine Stacks"] = ""
-- L["Multiple instances of the same debuff will be treated as multiple stacks of the same debuff."] = ""
-- L["available statuses"] = ""
-- buff & debuff statuses management
L["Auras"] = "Auras"
L["Buffs"] = "Buffs"
L["Debuffs"] = "Débuffs"
L["Colors"] = "Couleurs"
L["Health&Heals"] = "Vie & Soins"
L["Mana&Power"] = "Mana & Puissance"
L["Combat"] = "Combat"
L["Targeting&Distances"] = "Ciblage & Distances"
L["Raid&Party Roles"] = "Raid & Rôles de groupe"
L["Miscellaneous"] = "Divers"
L["Show if mine"] = "Afficher si le mien"
L["Show if not mine"] = "Afficher si pas le mien"
L["Show if missing"] = "Afficher si manquant"
L["Display status only if the buff is not active."] = "Affiche le statut uniquement si le buff n'est pas actif."
-- L["Hide on pets"] = ""
-- L["Never display this status on pets."] = ""
L["Display status only if the buff was cast by you."] = "Affiche le statut uniquement si le buff est le vôtre."
L["Display status only if the buff was not cast by you."] = "Affiche le statut uniquement si le buff n'est pas le vôtre."
-- L["Color count"] = ""
-- L["Select how many colors the status must provide."] = ""
-- L["You can include a descriptive prefix using separators \"@#>\""] = ""
-- L["examples: Druid@Regrowth Chimaeron>Low Health"] = ""
-- L["Threshold to activate Color"] = ""
-- L["Track by SpellId"] = ""
-- L["Track by spellId instead of aura name"] = ""
-- L["Assigned to"] = ""
-- L["Coloring based on"] = ""
-- L["Single Color"] = ""
-- L["Debuff Type"] = ""
-- L["Number of stacks"] = ""
-- L["Remaining time"] = ""
-- L["Elapsed time"] = ""
L["Class Filter"] = "Filtre de classe"
L["Show on %s."] = "Montrer sur %s."
L["Blink Threshold"] = "Seuil de clignotement"
L["Blink Threshold at which to start blinking the status."] = "Seuil pour lequel le clignotement du statut commencera."
-- L["Name or SpellId"] = ""
L["Select Type"] = "Choix du type"
L["Buff"] = "Buff"
L["Debuff"] = "Débuff"
L["Buffs Group"] = "Groupe de buffs"
L["Debuffs Group"] = "Groupe de débuffs"
L["Buffs Group: Defensive Cooldowns"] = "Groupe de buffs : cooldowns défensifs"
L["Debuffs Group: Healing Prevented "] = "Groupe de débuffs : soins empêchés"
L["Debuffs Group: Healing Reduced"] = "Groupe de débuffs : soins réduits"
-- L["Filtered debuffs"] = ""
-- L["Listed debuffs will be ignored."] = ""
-- L["AURAVALUE_DESC"] = ""
-- L["Enabled for"] = ""
-- L["All Classes"] = ""
-- L["Activation Stacks"] = ""
-- L["Select the minimum number of aura stacks to activate the status."] = ""
-- L["Track extra value"] = ""
-- L["Track"] = ""
-- L["Duration&Stacks"] = ""
-- L["Value"] = ""
-- L["Value Index"] = ""
-- L["Value Track"] = ""
-- L["NONE"] = ""
-- L["Value1"] = ""
-- L["Value2"] = ""
-- L["Value3"] = ""
-- L["Maximum Value"] = ""
-- L["Low value color"] = ""
-- L["Medium value color"] = ""
-- L["Normal value color"] = ""
-- L["Buffs: Defensive Cooldowns"] = ""
-- L["Debuffs: Healing Prevented "] = ""
-- L["Debuffs: Healing Reduced"] = ""
-- L["Non Boss Debuffs"] = ""
-- L["Boss Debuffs"] = ""
-- L["Short Duration"] = ""
-- L["Long Duration"] = ""
-- L["Temporary Debuffs"] = ""
-- L["Permanent Debuffs"] = ""
-- L["Non Self Casted"] = ""
-- L["Self Casted"] = ""
-- L["Relevant Debuffs"] = ""
-- L["Non-Relevant Debuffs"] = ""
-- L["Whitelist"] = ""
-- L["Blacklist"] = ""
-- L["Use debuff Type color"] = ""
-- L["Use the debuff Type color first. The specified color will be applied only if the debuff has no type."] = ""
-- L["Low value"] = ""
-- L["Medium value"] = ""
-- L["Maximum value"] = ""
-- general statuses
L["name"] = "nom"
L["mana"] = "mana"
-- L["power"] = ""
L["poweralt"] = "puissance-alt"
L["alpha"] = "transparence"
L["border"] = "bordure"
L["heals"] = "soins"
L["health"] = "vie"
-- L["overhealing"] = ""
L["charmed"] = "charmé"
L["afk"] = "abs"
L["death"] = "mort"
L["classcolor"] = "couleur-classe"
L["creaturecolor"] = "couleur-créature"
L["friendcolor"] = "couleur-amical"
L["feign-death"] = "feint-mort"
L["heals-incoming"] = "soins-entrant"
L["health-current"] = "vie-actuelle"
L["health-deficit"] = "déficit-vie"
L["health-low"] = "vie-faible"
L["lowmana"] = "mana-faible"
L["offline"] = "déco"
L["raid-icon-player"] = "joueur-icône-raid"
L["raid-icon-target"] = "cible-icône-raid"
L["range"] = "distance"
-- L["rangealt"] = ""
L["ready-check"] = "appel"
L["role"] = "rôle"
L["dungeon-role"] = "rôle-donjon"
L["leader"] = "chef"
L["master-looter"] = "maître-butin"
L["raid-assistant"] = "assistant-raid"
L["target"] = "cible"
L["threat"] = "menace"
L["banzai"] = "banzai"
-- L["banzai-threat"] = ""
L["vehicle"] = "véhicule"
L["voice"] = "voix"
L["pvp"] = "jcj"
L["direction"] = "direction"
L["resurrection"] = "résurrection"
-- L["self"] = ""
-- L["boss-shields"] = ""
-- L["my-heals-incoming"] = ""
-- L["boss-debuffs"] = ""
-- L["unit-index"] = ""
L["Curse"] = "Malédiction"
L["Poison"] = "Poison"
L["Disease"] = "Maladie"
L["Magic"] = "Magie"
L["raid-debuffs"] = "débuffs-raid"
L["raid-debuffs2"] = "débuffs-raid2"
L["raid-debuffs3"] = "débuffs-raid3"
L["raid-debuffs4"] = "débuffs-raid4"
L["raid-debuffs5"] = "débuffs-raid5"
-- shaman
L["EarthShield"] = "BouclierDeTerre"
L["Earthliving"] = "Viveterre"
L["Riptide"] = "Remous"
-- L["ChainHeal"] = ""
-- L["HealingRain"] = ""
-- Druid
L["Rejuvenation"] = "Récupération"
L["Lifebloom"] = "FleurDeVie"
L["Regrowth"] = "Rétablissement"
L["WildGrowth"] = "CroissanceSauvage"
-- paladin
L["BeaconOfLight"] = "GuideDeLumière"
L["FlashOfLight"] = "ÉclairLumineux"
L["DivineShield"] = "BouclierDivin"
L["DivineProtection"] = "ProtectionDivine"
L["HandOfProtection"] = "MainDeProtection"
L["HandOfSalvation"] = "MainDeSalut"
L["Forbearance"] = "Longanimité"
-- priest
L["Grace"] = "Grâce"
L["DivineAegis"] = "EgideDivine"
L["InnerFire"] = "FeuIntérieur"
L["PrayerOfMending"] = "PrièreDeGuérison"
L["PowerWordShield"] = "MotDePouvoirBouclier"
L["Renew"] = "Rénovation"
L["WeakenedSoul"] = "ÂmeAffaiblie"
L["SpiritOfRedemption"] = "EspritDeRédemption"
-- L["CircleOfHealing"] = ""
-- L["PrayerOfHealing"] = ""
-- monk
-- L["EnvelopingMist"] = ""
-- L["RenewingMist"] = ""
-- L["LifeCocoon"] = ""
-- L["monk-stagger"] = ""
-- mage
L["FocusMagic"] = "FocalisationDeLaMagie"
L["IceArmor"] = "ArmureDeGlace"
L["IceBarrier"] = "BarrièreDeGlace"
-- rogue
L["Evasion"] = "Évasion"
-- warlock
L["ShadowWard"] = "GardienDOmbre"
L["SoulLink"] = "LienSpirituel"
L["DemonArmor"] = "ArmureDémoniaque"
L["FelArmor"] = "Gangrarmure"
-- warrior
L["Vigilance"] = "Vigilance"
L["BattleShout"] = "CriDeGuerre"
L["CommandingShout"] = "CriDeCommandement"
L["ShieldWall"] = "MurProtecteur"
L["LastStand"] = "DernierRempart"
-- class color, creature color, friend color status
L["%s Color"] = "Couleur de %s"
L["Player color"] = "Couleur du joueur"
L["Pet color"] = "Couleur du familier"
L["Color Charmed Unit"] = "Couleur des Unités Charmées"
L["Color Units that are charmed."] = "Colore des Unités Charmées"
L["Unit Colors"] = "Couleur des unités"
L["Charmed unit Color"] = "Couleur des unités Charmées"
L["Default unit Color"] = "Couleur par défaut des unités"
L["Default pet Color"] = "Couleur par défaut des pets"
L["DEATHKNIGHT"] = "Chevalier de la mort"
L["DRUID"] = "Druide"
L["HUNTER"] = "Hunt"
L["MAGE"] = "Mage"
L["PALADIN"] = "Paladin"
L["PRIEST"] = "Prêtre"
L["ROGUE"] = "Voleur"
L["SHAMAN"] = "Shaman"
L["WARLOCK"] = "Démoniste"
L["WARRIOR"] = "Guerrier"
L["Beast"] = "Bête"
L["Demon"] = "Démon"
L["Humanoid"] = "Humanoide"
L["Elemental"] = "Elémentaire"
-- heal-current status
-- L["Full Health"] = ""
-- L["Medium Health"] = ""
-- L["Low Health"] = ""
L["Show dead as having Full Health"] = "Montrer les morts comme par étant full vie"
L["Frequent Updates"] = "Mises à jour fréquentes"
-- L["Instant Updates"] = ""
-- L["Normal"] = ""
-- L["Fast"] = ""
-- L["Instant"] = ""
-- L["Update frequency"] = ""
-- L["Select the health update frequency."] = ""
-- L["Add shields to health percent"] = ""
-- L["Add shields to health amount"] = ""
-- health-low status
-- L["Use Health Percent"] = ""
-- L["Invert status activation"] = ""
-- mana
-- L["Hide mana of non healer players"] = ""
-- L["Primary resource"] = ""
-- L["Secondary resource"] = ""
-- L["Mana visible when it is the primary resource."] = ""
-- L["Mana visible when it is not the primary resource, for example: druids in bear form or shadow priests."] = ""
-- range status
L["Range"] = "Distance"
L["%d yards"] = "%d mètres"
L["Range in yards beyond which the status will be lost."] = "Distance en mètres au-dessus de laquelle le statut sera perdu."
L["Default alpha"] = "Transparence par défaut"
L["Default alpha value when units are way out of range."] = "Valeur par défaut de la transparence lorsque les unités sont hors de portée."
L["Update rate"] = "Fréquence de mise à jour"
L["Rate at which the status gets updated"] = "Fréquence à laquelle le statut est mis à jour."
-- L["Out of range alpha"] = ""
-- L["Out of range"] = ""
-- L["Alpha value when units are way out of range."] = ""
-- L["Heal Range"] = ""
-- L["Spell Range"] = ""
-- L["Range by class"] = ""
-- L["Check this option to setup different range configuration for each player class."] = ""
-- ready-check status
L["Delay"] = "Délai"
L["Set the delay until ready check results are cleared."] = "Timer avant disparition des résultats de l'appel"
L["Waiting color"] = "Couleur d'attente"
L["Color for Waiting."] = "Couleur pour l'attente"
L["Ready color"] = "Couleur ok"
L["Color for Ready."] = "Couleur pour prêt"
L["Not Ready color"] = "Couleur nok"
L["Color for Not Ready."] = "Couleur pour non prêt"
L["AFK color"] = "Couleur d'AFK"
L["Color for AFK."] = "Couleur pour AFK"
-- heals-incoming status
L["Include player heals"] = "Inclure les soins du joueur"
-- L["Substract heal absorbs"] = ""
-- L["Substract heal absorbs shields from the incoming heals"] = ""
L["Display status for the player's heals."] = "Afficher le statut des soins du joueur"
L["Minimum value"] = "Valeur minimale"
L["Incoming heals below the specified value will not be shown."] = "Les soins entrants inférieurs à la valeur spécifiée ne seront pas affichés."
-- L["Heals multiplier"] = ""
--target status
L["Your Target"] = "Votre Cible"
--threat status
L["Not Tanking"] = "Ne tank pas"
L["Higher threat than tank."] = "Menace plus élevée que le Tank"
L["Insecurely Tanking"] = "Tanking dangeureux"
L["Tanking without having highest threat."] = "Tank sans avoir la menace la plus élevée."
L["Securely Tanking"] = "Tanking sûr"
L["Tanking with highest threat."] = "Tank avec la menace la plus élevée."
-- L["Disable Blink"] = ""
-- voice status
L["Voice Chat"] = "Chat Vocal"
-- raid debuffs
L["General"] = "Général"
L["Advanced"] = "Avancé"
L["Enabled raid debuffs modules"] = "Modules de débuffs en raid activés"
L["Enabled"] = "Activé"
L["Enable All"] = "Tout activer"
L["Disable All"] = "Tout désactiver"
L["Copy to Debuffs"] = "Copier aux débuffs"
L["Select module"] = "Choix du module"
L["Select instance"] = "Choix de l'instance"
L["Cataclysm"] = "Cataclysm"
L["The Lich King"] = "Lich King"
L["The Burning Crusade"] = "Burning Crusade"
L["New raid debuff"] = "Nouveau débuff de raid"
L["Type the SpellId of the new raid debuff"] = "Tapez l'ID du sort du nouveau débuff de raid."
L["Create raid debuff"] = "Créer ce débuff de raid"
L["Delete raid debuff"] = "Supprimer ce débuff de raid"
-- direction
L["Out of Range"] = "Hors de portée"
L["Display status for units out of range."] = "Affiche les statuts des unités hors de portée."
L["Visible Units"] = "Unités visibles"
L["Display status for units less than 100 yards away"] = "Affiche les statuts des unités à moins de 100 mètres."
L["Dead Units"] = "Unités mortes"
L["Display status only for dead units"] = "Affiche uniquement les statuts des unités décédées."
-- L["Show only selected sticky units"] = ""
-- L["Show only when all conditions are met"] = ""
-- L["Show always for selected sticky units"] = ""
-- resurrection
L["Casting resurrection"] = "Résurrection en incantation"
L["A resurrection spell is being casted on the unit"] = "Un sort de résurrection est en cours d'incantation sur l'unité."
L["Resurrected"] = "Ressuscité"
L["A resurrection spell has been casted on the unit"] = "Un sort de résurrection a été incanté sur l'unité."
-- power
-- L["Mana"] = ""
-- L["Rage"] = ""
-- L["Focus"] = ""
-- L["Energy"] = ""
-- L["Runic Power"] = ""
-- shields status
-- L["shields"] = ""
-- L["Maximum shield amount"] = ""
-- L["Value used by bar indicators. Select zero to use players Maximum Health."] = ""
-- L["Normal"] = ""
-- L["Medium"] = ""
-- L["Low"] = ""
-- L["Normal shield color"] = ""
-- L["Medium shield color"] = ""
-- L["Low shield color"] = ""
-- L["Low shield threshold"] = ""
-- L["The value below which a shield is considered low."] = ""
-- L["Medium shield threshold"] = ""
-- L["The value below which a shield is considered medium."] = ""
-- L["Custom Shields"] = ""
-- L["Type shield spell IDs separated by commas."] = ""
-- shields-overflow status
-- L["shields-overflow"] = ""
-- heal-absorbs status
-- L["heal-absorbs"] = ""
-- L["Maximum absorb amount"] = ""
-- L["Medium absorb threshold"] = ""
-- L["Low absorb threshold"] = ""
-- role related statuses
-- L["Hide in combat"] = ""
-- L["Hide Damagers"] = ""
-- combat status
-- L["combat"] = ""
-- L["Active Out Of Combat"] = ""
-- L["Enable this option to invert the status so it will become activated when the player is Out Of Combat."] = ""
-- pvp status
-- L["Hide inside Instances"] = ""
-- summon status
-- L["summon"] = ""
-- L["Player Summoned"] = ""
-- L["Player has been summoned, waiting for a response."] = ""
-- L["Summon Accepted"] = ""
-- L["Player accepted the summon."] = ""
-- L["Summon Declined"] = ""
-- L["Player declined the summon."] = ""
-- unit-index status
-- L["Enabled only for party units"] = ""
-- L["Raid indexes will not be displayed."] = ""
-- L["Enabled for player unit"] = ""
-- L["Display a zero index for player unit while in party or raid."] = ""
-- status descriptions
-- L["highlights your target"] = ""
-- L["hostile casts against raid members"] = ""
-- L["advanced threat detection"] = ""
-- L["arrows pointing to each raid member"] = ""
-- L["display remaining amount of heal absorb shields"] = ""
-- L["display remaining amount of damage absorption shields"] = ""
-- L["display remaining amount of damage absorb shields"] = ""
-- L["Sticky Units"] = ""
-- L["Tanks"] = ""
-- aoe heals
-- L["aoe-"] = ""
-- L["neighbors"] = ""
-- L["highlighter"] = ""
-- L["OutgoingHeals"] = ""
-- L["AOE Heals"] = ""
-- L["Highlight status"] = ""