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Things like Point/Spot lights could remain as mesh's since we can utilize GPU instancing for a reasonably large number of lights without having to add in tiled lighting or anything too fancy.
So just Ambient lighting and DIrectional lighting could all be merged into 1 pass instead of 1 pass for each light in the world.
The text was updated successfully, but these errors were encountered:
Things like Point/Spot lights could remain as mesh's since we can utilize GPU instancing for a reasonably large number of lights without having to add in tiled lighting or anything too fancy.
So just Ambient lighting and DIrectional lighting could all be merged into 1 pass instead of 1 pass for each light in the world.
The text was updated successfully, but these errors were encountered: