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[Rendering] Move Deferred lighting to a singular pass instead of a bunch of mesh drawers #40

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michaelsakharov opened this issue Nov 23, 2023 · 0 comments
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enhancement New feature or request

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@michaelsakharov
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Things like Point/Spot lights could remain as mesh's since we can utilize GPU instancing for a reasonably large number of lights without having to add in tiled lighting or anything too fancy.

So just Ambient lighting and DIrectional lighting could all be merged into 1 pass instead of 1 pass for each light in the world.

@michaelsakharov michaelsakharov added the enhancement New feature or request label Nov 23, 2023
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