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Unity AR Camera Gravity spawned objects vs Real world Simulation #6

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michailmarkou1995 opened this issue May 8, 2022 · 1 comment
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@michailmarkou1995
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If a Dartboard appears and Axe it seems the axis of AR Camera and VR World are inverted and despite the fact, that the axe should drop down by gravity force it goes in a different direction.

  • How this is implemented in unity to fix?
@michailmarkou1995 michailmarkou1995 added the bug Something isn't working label May 8, 2022
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michailmarkou1995 commented Aug 21, 2022

Vector3.Cross product may be a solution? (knowing up axis and direction to rotate?)
https://www.youtube.com/watch?v=kz92vvioeng

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