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Stuck on loading assets screen #40
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Ok, I opened up an old Mac computer to try running it in WebKit but it worked fine in the desktop version of Safari/WebKit. I then plugged in an iPad Air version 1 and connected to its console like this. I think I found the underlying issue: It appears as though the function to lock in the mouse pointer for gameplay doesn't work on (this particular) mobile browser. I never even considered the fact that you may need to build in a touch screen interface. Regardless, in the case of my iPad Air 4, I was using it with a keyboard and mouse, but I suppose at this time Apple doesn't support those native javascript functions for this device. I wonder if there is some sort of workaround? |
There are no controls for touchscreen devices, and I doubt a bypass for pointer lock will be created before those controls are created. @NexusNull prove me wrong! |
I think now it will not be worked on. I will focus on pc-like devices. |
I think we should add controls for touchscreen devices @NexusNull and @michaljaz |
can |
But in this moment, we must focus on bugs/glitchs. |
Running in Firefox on an iPad Air 4 iOS 14.4. Running vanilla mc server 1.16.5 offline mode.
Running web-minecraft latest commit in dev mode.
I suspect something funky is happening with WebKit html rendering over something like Chromium. In the web-minecraft logs I can see that my character is connecting, and in the minecraft server logs I see that the client connects successfully.
Let me know what other information you would like from me, I am happy to help in debugging all that I can, I absolutely love this project idea!!
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