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Stuck on loading assets screen #40

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EricAndrechek opened this issue Mar 2, 2021 · 6 comments
Closed

Stuck on loading assets screen #40

EricAndrechek opened this issue Mar 2, 2021 · 6 comments
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wontfix This will not be worked on

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@EricAndrechek
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Running in Firefox on an iPad Air 4 iOS 14.4. Running vanilla mc server 1.16.5 offline mode.
Running web-minecraft latest commit in dev mode.

I suspect something funky is happening with WebKit html rendering over something like Chromium. In the web-minecraft logs I can see that my character is connecting, and in the minecraft server logs I see that the client connects successfully.

Let me know what other information you would like from me, I am happy to help in debugging all that I can, I absolutely love this project idea!!

@EricAndrechek
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Ok, I opened up an old Mac computer to try running it in WebKit but it worked fine in the desktop version of Safari/WebKit. I then plugged in an iPad Air version 1 and connected to its console like this. I think I found the underlying issue:

image

It appears as though the function to lock in the mouse pointer for gameplay doesn't work on (this particular) mobile browser. I never even considered the fact that you may need to build in a touch screen interface. Regardless, in the case of my iPad Air 4, I was using it with a keyboard and mouse, but I suppose at this time Apple doesn't support those native javascript functions for this device. I wonder if there is some sort of workaround?

@Picoseconds
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There are no controls for touchscreen devices, and I doubt a bypass for pointer lock will be created before those controls are created. @NexusNull prove me wrong!

@michaljaz
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I think now it will not be worked on. I will focus on pc-like devices.

@michaljaz michaljaz added the wontfix This will not be worked on label Mar 2, 2021
@fox3000foxy
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I think we should add controls for touchscreen devices @NexusNull and @michaljaz
I cna work on with KaffinPX

@fox3000foxy
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can

@KaffinPX
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KaffinPX commented Mar 2, 2021

But in this moment, we must focus on bugs/glitchs.

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5 participants