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Upon reaching 0 durability on a tool, specifically an axe/adze combination, the game crashes to the desktop if you attempt to break a block after the tool registers as "broken." Its evident the game does not want a 0 durability tool to be continued to be used as it throws: java.lang.IllegalArgumentException: bound must be positive. Consider implementing the TiCon method of handling "broken" tools.
Upon reaching 0 durability on a tool, specifically an axe/adze combination, the game crashes to the desktop if you attempt to break a block after the tool registers as "broken." Its evident the game does not want a 0 durability tool to be continued to be used as it throws:
java.lang.IllegalArgumentException: bound must be positive. Consider implementing the TiCon method of handling "broken" tools.
Full report included here: https://pastebin.com/WDdYNqH7
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