/
model_game_center_achievement_create_request_data_attributes.go
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/
model_game_center_achievement_create_request_data_attributes.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterAchievementCreateRequestDataAttributes type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterAchievementCreateRequestDataAttributes{}
// GameCenterAchievementCreateRequestDataAttributes struct for GameCenterAchievementCreateRequestDataAttributes
type GameCenterAchievementCreateRequestDataAttributes struct {
ReferenceName string `json:"referenceName"`
VendorIdentifier string `json:"vendorIdentifier"`
Points int32 `json:"points"`
ShowBeforeEarned bool `json:"showBeforeEarned"`
Repeatable bool `json:"repeatable"`
}
// NewGameCenterAchievementCreateRequestDataAttributes instantiates a new GameCenterAchievementCreateRequestDataAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterAchievementCreateRequestDataAttributes(referenceName string, vendorIdentifier string, points int32, showBeforeEarned bool, repeatable bool) *GameCenterAchievementCreateRequestDataAttributes {
this := GameCenterAchievementCreateRequestDataAttributes{}
this.ReferenceName = referenceName
this.VendorIdentifier = vendorIdentifier
this.Points = points
this.ShowBeforeEarned = showBeforeEarned
this.Repeatable = repeatable
return &this
}
// NewGameCenterAchievementCreateRequestDataAttributesWithDefaults instantiates a new GameCenterAchievementCreateRequestDataAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterAchievementCreateRequestDataAttributesWithDefaults() *GameCenterAchievementCreateRequestDataAttributes {
this := GameCenterAchievementCreateRequestDataAttributes{}
return &this
}
// GetReferenceName returns the ReferenceName field value
func (o *GameCenterAchievementCreateRequestDataAttributes) GetReferenceName() string {
if o == nil {
var ret string
return ret
}
return o.ReferenceName
}
// GetReferenceNameOk returns a tuple with the ReferenceName field value
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementCreateRequestDataAttributes) GetReferenceNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ReferenceName, true
}
// SetReferenceName sets field value
func (o *GameCenterAchievementCreateRequestDataAttributes) SetReferenceName(v string) {
o.ReferenceName = v
}
// GetVendorIdentifier returns the VendorIdentifier field value
func (o *GameCenterAchievementCreateRequestDataAttributes) GetVendorIdentifier() string {
if o == nil {
var ret string
return ret
}
return o.VendorIdentifier
}
// GetVendorIdentifierOk returns a tuple with the VendorIdentifier field value
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementCreateRequestDataAttributes) GetVendorIdentifierOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.VendorIdentifier, true
}
// SetVendorIdentifier sets field value
func (o *GameCenterAchievementCreateRequestDataAttributes) SetVendorIdentifier(v string) {
o.VendorIdentifier = v
}
// GetPoints returns the Points field value
func (o *GameCenterAchievementCreateRequestDataAttributes) GetPoints() int32 {
if o == nil {
var ret int32
return ret
}
return o.Points
}
// GetPointsOk returns a tuple with the Points field value
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementCreateRequestDataAttributes) GetPointsOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Points, true
}
// SetPoints sets field value
func (o *GameCenterAchievementCreateRequestDataAttributes) SetPoints(v int32) {
o.Points = v
}
// GetShowBeforeEarned returns the ShowBeforeEarned field value
func (o *GameCenterAchievementCreateRequestDataAttributes) GetShowBeforeEarned() bool {
if o == nil {
var ret bool
return ret
}
return o.ShowBeforeEarned
}
// GetShowBeforeEarnedOk returns a tuple with the ShowBeforeEarned field value
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementCreateRequestDataAttributes) GetShowBeforeEarnedOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.ShowBeforeEarned, true
}
// SetShowBeforeEarned sets field value
func (o *GameCenterAchievementCreateRequestDataAttributes) SetShowBeforeEarned(v bool) {
o.ShowBeforeEarned = v
}
// GetRepeatable returns the Repeatable field value
func (o *GameCenterAchievementCreateRequestDataAttributes) GetRepeatable() bool {
if o == nil {
var ret bool
return ret
}
return o.Repeatable
}
// GetRepeatableOk returns a tuple with the Repeatable field value
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementCreateRequestDataAttributes) GetRepeatableOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.Repeatable, true
}
// SetRepeatable sets field value
func (o *GameCenterAchievementCreateRequestDataAttributes) SetRepeatable(v bool) {
o.Repeatable = v
}
func (o GameCenterAchievementCreateRequestDataAttributes) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterAchievementCreateRequestDataAttributes) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["referenceName"] = o.ReferenceName
toSerialize["vendorIdentifier"] = o.VendorIdentifier
toSerialize["points"] = o.Points
toSerialize["showBeforeEarned"] = o.ShowBeforeEarned
toSerialize["repeatable"] = o.Repeatable
return toSerialize, nil
}
type NullableGameCenterAchievementCreateRequestDataAttributes struct {
value *GameCenterAchievementCreateRequestDataAttributes
isSet bool
}
func (v NullableGameCenterAchievementCreateRequestDataAttributes) Get() *GameCenterAchievementCreateRequestDataAttributes {
return v.value
}
func (v *NullableGameCenterAchievementCreateRequestDataAttributes) Set(val *GameCenterAchievementCreateRequestDataAttributes) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterAchievementCreateRequestDataAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterAchievementCreateRequestDataAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterAchievementCreateRequestDataAttributes(val *GameCenterAchievementCreateRequestDataAttributes) *NullableGameCenterAchievementCreateRequestDataAttributes {
return &NullableGameCenterAchievementCreateRequestDataAttributes{value: val, isSet: true}
}
func (v NullableGameCenterAchievementCreateRequestDataAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterAchievementCreateRequestDataAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}