/
model_game_center_achievement_localization_attributes.go
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/
model_game_center_achievement_localization_attributes.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterAchievementLocalizationAttributes type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterAchievementLocalizationAttributes{}
// GameCenterAchievementLocalizationAttributes struct for GameCenterAchievementLocalizationAttributes
type GameCenterAchievementLocalizationAttributes struct {
Locale *string `json:"locale,omitempty"`
Name *string `json:"name,omitempty"`
BeforeEarnedDescription *string `json:"beforeEarnedDescription,omitempty"`
AfterEarnedDescription *string `json:"afterEarnedDescription,omitempty"`
}
// NewGameCenterAchievementLocalizationAttributes instantiates a new GameCenterAchievementLocalizationAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterAchievementLocalizationAttributes() *GameCenterAchievementLocalizationAttributes {
this := GameCenterAchievementLocalizationAttributes{}
return &this
}
// NewGameCenterAchievementLocalizationAttributesWithDefaults instantiates a new GameCenterAchievementLocalizationAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterAchievementLocalizationAttributesWithDefaults() *GameCenterAchievementLocalizationAttributes {
this := GameCenterAchievementLocalizationAttributes{}
return &this
}
// GetLocale returns the Locale field value if set, zero value otherwise.
func (o *GameCenterAchievementLocalizationAttributes) GetLocale() string {
if o == nil || IsNil(o.Locale) {
var ret string
return ret
}
return *o.Locale
}
// GetLocaleOk returns a tuple with the Locale field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementLocalizationAttributes) GetLocaleOk() (*string, bool) {
if o == nil || IsNil(o.Locale) {
return nil, false
}
return o.Locale, true
}
// HasLocale returns a boolean if a field has been set.
func (o *GameCenterAchievementLocalizationAttributes) HasLocale() bool {
if o != nil && !IsNil(o.Locale) {
return true
}
return false
}
// SetLocale gets a reference to the given string and assigns it to the Locale field.
func (o *GameCenterAchievementLocalizationAttributes) SetLocale(v string) {
o.Locale = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *GameCenterAchievementLocalizationAttributes) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementLocalizationAttributes) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *GameCenterAchievementLocalizationAttributes) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *GameCenterAchievementLocalizationAttributes) SetName(v string) {
o.Name = &v
}
// GetBeforeEarnedDescription returns the BeforeEarnedDescription field value if set, zero value otherwise.
func (o *GameCenterAchievementLocalizationAttributes) GetBeforeEarnedDescription() string {
if o == nil || IsNil(o.BeforeEarnedDescription) {
var ret string
return ret
}
return *o.BeforeEarnedDescription
}
// GetBeforeEarnedDescriptionOk returns a tuple with the BeforeEarnedDescription field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementLocalizationAttributes) GetBeforeEarnedDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.BeforeEarnedDescription) {
return nil, false
}
return o.BeforeEarnedDescription, true
}
// HasBeforeEarnedDescription returns a boolean if a field has been set.
func (o *GameCenterAchievementLocalizationAttributes) HasBeforeEarnedDescription() bool {
if o != nil && !IsNil(o.BeforeEarnedDescription) {
return true
}
return false
}
// SetBeforeEarnedDescription gets a reference to the given string and assigns it to the BeforeEarnedDescription field.
func (o *GameCenterAchievementLocalizationAttributes) SetBeforeEarnedDescription(v string) {
o.BeforeEarnedDescription = &v
}
// GetAfterEarnedDescription returns the AfterEarnedDescription field value if set, zero value otherwise.
func (o *GameCenterAchievementLocalizationAttributes) GetAfterEarnedDescription() string {
if o == nil || IsNil(o.AfterEarnedDescription) {
var ret string
return ret
}
return *o.AfterEarnedDescription
}
// GetAfterEarnedDescriptionOk returns a tuple with the AfterEarnedDescription field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterAchievementLocalizationAttributes) GetAfterEarnedDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.AfterEarnedDescription) {
return nil, false
}
return o.AfterEarnedDescription, true
}
// HasAfterEarnedDescription returns a boolean if a field has been set.
func (o *GameCenterAchievementLocalizationAttributes) HasAfterEarnedDescription() bool {
if o != nil && !IsNil(o.AfterEarnedDescription) {
return true
}
return false
}
// SetAfterEarnedDescription gets a reference to the given string and assigns it to the AfterEarnedDescription field.
func (o *GameCenterAchievementLocalizationAttributes) SetAfterEarnedDescription(v string) {
o.AfterEarnedDescription = &v
}
func (o GameCenterAchievementLocalizationAttributes) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterAchievementLocalizationAttributes) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Locale) {
toSerialize["locale"] = o.Locale
}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.BeforeEarnedDescription) {
toSerialize["beforeEarnedDescription"] = o.BeforeEarnedDescription
}
if !IsNil(o.AfterEarnedDescription) {
toSerialize["afterEarnedDescription"] = o.AfterEarnedDescription
}
return toSerialize, nil
}
type NullableGameCenterAchievementLocalizationAttributes struct {
value *GameCenterAchievementLocalizationAttributes
isSet bool
}
func (v NullableGameCenterAchievementLocalizationAttributes) Get() *GameCenterAchievementLocalizationAttributes {
return v.value
}
func (v *NullableGameCenterAchievementLocalizationAttributes) Set(val *GameCenterAchievementLocalizationAttributes) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterAchievementLocalizationAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterAchievementLocalizationAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterAchievementLocalizationAttributes(val *GameCenterAchievementLocalizationAttributes) *NullableGameCenterAchievementLocalizationAttributes {
return &NullableGameCenterAchievementLocalizationAttributes{value: val, isSet: true}
}
func (v NullableGameCenterAchievementLocalizationAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterAchievementLocalizationAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}