/
model_game_center_detail_relationships_leaderboard_releases.go
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/
model_game_center_detail_relationships_leaderboard_releases.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterDetailRelationshipsLeaderboardReleases type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterDetailRelationshipsLeaderboardReleases{}
// GameCenterDetailRelationshipsLeaderboardReleases struct for GameCenterDetailRelationshipsLeaderboardReleases
type GameCenterDetailRelationshipsLeaderboardReleases struct {
Links *AppAvailabilityV2RelationshipsTerritoryAvailabilitiesLinks `json:"links,omitempty"`
Meta *PagingInformation `json:"meta,omitempty"`
Data []GameCenterDetailRelationshipsLeaderboardReleasesDataInner `json:"data,omitempty"`
}
// NewGameCenterDetailRelationshipsLeaderboardReleases instantiates a new GameCenterDetailRelationshipsLeaderboardReleases object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterDetailRelationshipsLeaderboardReleases() *GameCenterDetailRelationshipsLeaderboardReleases {
this := GameCenterDetailRelationshipsLeaderboardReleases{}
return &this
}
// NewGameCenterDetailRelationshipsLeaderboardReleasesWithDefaults instantiates a new GameCenterDetailRelationshipsLeaderboardReleases object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterDetailRelationshipsLeaderboardReleasesWithDefaults() *GameCenterDetailRelationshipsLeaderboardReleases {
this := GameCenterDetailRelationshipsLeaderboardReleases{}
return &this
}
// GetLinks returns the Links field value if set, zero value otherwise.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) GetLinks() AppAvailabilityV2RelationshipsTerritoryAvailabilitiesLinks {
if o == nil || IsNil(o.Links) {
var ret AppAvailabilityV2RelationshipsTerritoryAvailabilitiesLinks
return ret
}
return *o.Links
}
// GetLinksOk returns a tuple with the Links field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) GetLinksOk() (*AppAvailabilityV2RelationshipsTerritoryAvailabilitiesLinks, bool) {
if o == nil || IsNil(o.Links) {
return nil, false
}
return o.Links, true
}
// HasLinks returns a boolean if a field has been set.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) HasLinks() bool {
if o != nil && !IsNil(o.Links) {
return true
}
return false
}
// SetLinks gets a reference to the given AppAvailabilityV2RelationshipsTerritoryAvailabilitiesLinks and assigns it to the Links field.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) SetLinks(v AppAvailabilityV2RelationshipsTerritoryAvailabilitiesLinks) {
o.Links = &v
}
// GetMeta returns the Meta field value if set, zero value otherwise.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) GetMeta() PagingInformation {
if o == nil || IsNil(o.Meta) {
var ret PagingInformation
return ret
}
return *o.Meta
}
// GetMetaOk returns a tuple with the Meta field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) GetMetaOk() (*PagingInformation, bool) {
if o == nil || IsNil(o.Meta) {
return nil, false
}
return o.Meta, true
}
// HasMeta returns a boolean if a field has been set.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) HasMeta() bool {
if o != nil && !IsNil(o.Meta) {
return true
}
return false
}
// SetMeta gets a reference to the given PagingInformation and assigns it to the Meta field.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) SetMeta(v PagingInformation) {
o.Meta = &v
}
// GetData returns the Data field value if set, zero value otherwise.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) GetData() []GameCenterDetailRelationshipsLeaderboardReleasesDataInner {
if o == nil || IsNil(o.Data) {
var ret []GameCenterDetailRelationshipsLeaderboardReleasesDataInner
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) GetDataOk() ([]GameCenterDetailRelationshipsLeaderboardReleasesDataInner, bool) {
if o == nil || IsNil(o.Data) {
return nil, false
}
return o.Data, true
}
// HasData returns a boolean if a field has been set.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) HasData() bool {
if o != nil && !IsNil(o.Data) {
return true
}
return false
}
// SetData gets a reference to the given []GameCenterDetailRelationshipsLeaderboardReleasesDataInner and assigns it to the Data field.
func (o *GameCenterDetailRelationshipsLeaderboardReleases) SetData(v []GameCenterDetailRelationshipsLeaderboardReleasesDataInner) {
o.Data = v
}
func (o GameCenterDetailRelationshipsLeaderboardReleases) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterDetailRelationshipsLeaderboardReleases) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Links) {
toSerialize["links"] = o.Links
}
if !IsNil(o.Meta) {
toSerialize["meta"] = o.Meta
}
if !IsNil(o.Data) {
toSerialize["data"] = o.Data
}
return toSerialize, nil
}
type NullableGameCenterDetailRelationshipsLeaderboardReleases struct {
value *GameCenterDetailRelationshipsLeaderboardReleases
isSet bool
}
func (v NullableGameCenterDetailRelationshipsLeaderboardReleases) Get() *GameCenterDetailRelationshipsLeaderboardReleases {
return v.value
}
func (v *NullableGameCenterDetailRelationshipsLeaderboardReleases) Set(val *GameCenterDetailRelationshipsLeaderboardReleases) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterDetailRelationshipsLeaderboardReleases) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterDetailRelationshipsLeaderboardReleases) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterDetailRelationshipsLeaderboardReleases(val *GameCenterDetailRelationshipsLeaderboardReleases) *NullableGameCenterDetailRelationshipsLeaderboardReleases {
return &NullableGameCenterDetailRelationshipsLeaderboardReleases{value: val, isSet: true}
}
func (v NullableGameCenterDetailRelationshipsLeaderboardReleases) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterDetailRelationshipsLeaderboardReleases) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}