/
model_game_center_detail_update_request_data_relationships_default_leaderboard.go
124 lines (100 loc) · 5.07 KB
/
model_game_center_detail_update_request_data_relationships_default_leaderboard.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard{}
// GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard struct for GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard
type GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard struct {
Data *GameCenterDetailRelationshipsGameCenterLeaderboardsDataInner `json:"data,omitempty"`
}
// NewGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard instantiates a new GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard() *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard {
this := GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard{}
return &this
}
// NewGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboardWithDefaults instantiates a new GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboardWithDefaults() *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard {
this := GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard{}
return &this
}
// GetData returns the Data field value if set, zero value otherwise.
func (o *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) GetData() GameCenterDetailRelationshipsGameCenterLeaderboardsDataInner {
if o == nil || IsNil(o.Data) {
var ret GameCenterDetailRelationshipsGameCenterLeaderboardsDataInner
return ret
}
return *o.Data
}
// GetDataOk returns a tuple with the Data field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) GetDataOk() (*GameCenterDetailRelationshipsGameCenterLeaderboardsDataInner, bool) {
if o == nil || IsNil(o.Data) {
return nil, false
}
return o.Data, true
}
// HasData returns a boolean if a field has been set.
func (o *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) HasData() bool {
if o != nil && !IsNil(o.Data) {
return true
}
return false
}
// SetData gets a reference to the given GameCenterDetailRelationshipsGameCenterLeaderboardsDataInner and assigns it to the Data field.
func (o *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) SetData(v GameCenterDetailRelationshipsGameCenterLeaderboardsDataInner) {
o.Data = &v
}
func (o GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Data) {
toSerialize["data"] = o.Data
}
return toSerialize, nil
}
type NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard struct {
value *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard
isSet bool
}
func (v NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) Get() *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard {
return v.value
}
func (v *NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) Set(val *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard(val *GameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) *NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard {
return &NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard{value: val, isSet: true}
}
func (v NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterDetailUpdateRequestDataRelationshipsDefaultLeaderboard) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}