/
model_game_center_leaderboard_create_request_data_relationships.go
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/
model_game_center_leaderboard_create_request_data_relationships.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterLeaderboardCreateRequestDataRelationships type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterLeaderboardCreateRequestDataRelationships{}
// GameCenterLeaderboardCreateRequestDataRelationships struct for GameCenterLeaderboardCreateRequestDataRelationships
type GameCenterLeaderboardCreateRequestDataRelationships struct {
GameCenterDetail *GameCenterAchievementCreateRequestDataRelationshipsGameCenterDetail `json:"gameCenterDetail,omitempty"`
GameCenterGroup *GameCenterAchievementCreateRequestDataRelationshipsGameCenterGroup `json:"gameCenterGroup,omitempty"`
GameCenterLeaderboardSets *GameCenterLeaderboardCreateRequestDataRelationshipsGameCenterLeaderboardSets `json:"gameCenterLeaderboardSets,omitempty"`
}
// NewGameCenterLeaderboardCreateRequestDataRelationships instantiates a new GameCenterLeaderboardCreateRequestDataRelationships object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterLeaderboardCreateRequestDataRelationships() *GameCenterLeaderboardCreateRequestDataRelationships {
this := GameCenterLeaderboardCreateRequestDataRelationships{}
return &this
}
// NewGameCenterLeaderboardCreateRequestDataRelationshipsWithDefaults instantiates a new GameCenterLeaderboardCreateRequestDataRelationships object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterLeaderboardCreateRequestDataRelationshipsWithDefaults() *GameCenterLeaderboardCreateRequestDataRelationships {
this := GameCenterLeaderboardCreateRequestDataRelationships{}
return &this
}
// GetGameCenterDetail returns the GameCenterDetail field value if set, zero value otherwise.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) GetGameCenterDetail() GameCenterAchievementCreateRequestDataRelationshipsGameCenterDetail {
if o == nil || IsNil(o.GameCenterDetail) {
var ret GameCenterAchievementCreateRequestDataRelationshipsGameCenterDetail
return ret
}
return *o.GameCenterDetail
}
// GetGameCenterDetailOk returns a tuple with the GameCenterDetail field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) GetGameCenterDetailOk() (*GameCenterAchievementCreateRequestDataRelationshipsGameCenterDetail, bool) {
if o == nil || IsNil(o.GameCenterDetail) {
return nil, false
}
return o.GameCenterDetail, true
}
// HasGameCenterDetail returns a boolean if a field has been set.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) HasGameCenterDetail() bool {
if o != nil && !IsNil(o.GameCenterDetail) {
return true
}
return false
}
// SetGameCenterDetail gets a reference to the given GameCenterAchievementCreateRequestDataRelationshipsGameCenterDetail and assigns it to the GameCenterDetail field.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) SetGameCenterDetail(v GameCenterAchievementCreateRequestDataRelationshipsGameCenterDetail) {
o.GameCenterDetail = &v
}
// GetGameCenterGroup returns the GameCenterGroup field value if set, zero value otherwise.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) GetGameCenterGroup() GameCenterAchievementCreateRequestDataRelationshipsGameCenterGroup {
if o == nil || IsNil(o.GameCenterGroup) {
var ret GameCenterAchievementCreateRequestDataRelationshipsGameCenterGroup
return ret
}
return *o.GameCenterGroup
}
// GetGameCenterGroupOk returns a tuple with the GameCenterGroup field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) GetGameCenterGroupOk() (*GameCenterAchievementCreateRequestDataRelationshipsGameCenterGroup, bool) {
if o == nil || IsNil(o.GameCenterGroup) {
return nil, false
}
return o.GameCenterGroup, true
}
// HasGameCenterGroup returns a boolean if a field has been set.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) HasGameCenterGroup() bool {
if o != nil && !IsNil(o.GameCenterGroup) {
return true
}
return false
}
// SetGameCenterGroup gets a reference to the given GameCenterAchievementCreateRequestDataRelationshipsGameCenterGroup and assigns it to the GameCenterGroup field.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) SetGameCenterGroup(v GameCenterAchievementCreateRequestDataRelationshipsGameCenterGroup) {
o.GameCenterGroup = &v
}
// GetGameCenterLeaderboardSets returns the GameCenterLeaderboardSets field value if set, zero value otherwise.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) GetGameCenterLeaderboardSets() GameCenterLeaderboardCreateRequestDataRelationshipsGameCenterLeaderboardSets {
if o == nil || IsNil(o.GameCenterLeaderboardSets) {
var ret GameCenterLeaderboardCreateRequestDataRelationshipsGameCenterLeaderboardSets
return ret
}
return *o.GameCenterLeaderboardSets
}
// GetGameCenterLeaderboardSetsOk returns a tuple with the GameCenterLeaderboardSets field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) GetGameCenterLeaderboardSetsOk() (*GameCenterLeaderboardCreateRequestDataRelationshipsGameCenterLeaderboardSets, bool) {
if o == nil || IsNil(o.GameCenterLeaderboardSets) {
return nil, false
}
return o.GameCenterLeaderboardSets, true
}
// HasGameCenterLeaderboardSets returns a boolean if a field has been set.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) HasGameCenterLeaderboardSets() bool {
if o != nil && !IsNil(o.GameCenterLeaderboardSets) {
return true
}
return false
}
// SetGameCenterLeaderboardSets gets a reference to the given GameCenterLeaderboardCreateRequestDataRelationshipsGameCenterLeaderboardSets and assigns it to the GameCenterLeaderboardSets field.
func (o *GameCenterLeaderboardCreateRequestDataRelationships) SetGameCenterLeaderboardSets(v GameCenterLeaderboardCreateRequestDataRelationshipsGameCenterLeaderboardSets) {
o.GameCenterLeaderboardSets = &v
}
func (o GameCenterLeaderboardCreateRequestDataRelationships) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterLeaderboardCreateRequestDataRelationships) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.GameCenterDetail) {
toSerialize["gameCenterDetail"] = o.GameCenterDetail
}
if !IsNil(o.GameCenterGroup) {
toSerialize["gameCenterGroup"] = o.GameCenterGroup
}
if !IsNil(o.GameCenterLeaderboardSets) {
toSerialize["gameCenterLeaderboardSets"] = o.GameCenterLeaderboardSets
}
return toSerialize, nil
}
type NullableGameCenterLeaderboardCreateRequestDataRelationships struct {
value *GameCenterLeaderboardCreateRequestDataRelationships
isSet bool
}
func (v NullableGameCenterLeaderboardCreateRequestDataRelationships) Get() *GameCenterLeaderboardCreateRequestDataRelationships {
return v.value
}
func (v *NullableGameCenterLeaderboardCreateRequestDataRelationships) Set(val *GameCenterLeaderboardCreateRequestDataRelationships) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterLeaderboardCreateRequestDataRelationships) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterLeaderboardCreateRequestDataRelationships) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterLeaderboardCreateRequestDataRelationships(val *GameCenterLeaderboardCreateRequestDataRelationships) *NullableGameCenterLeaderboardCreateRequestDataRelationships {
return &NullableGameCenterLeaderboardCreateRequestDataRelationships{value: val, isSet: true}
}
func (v NullableGameCenterLeaderboardCreateRequestDataRelationships) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterLeaderboardCreateRequestDataRelationships) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}