/
model_game_center_leaderboard_formatter.go
142 lines (121 loc) · 5.25 KB
/
model_game_center_leaderboard_formatter.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
"fmt"
)
// GameCenterLeaderboardFormatter the model 'GameCenterLeaderboardFormatter'
type GameCenterLeaderboardFormatter string
// List of GameCenterLeaderboardFormatter
const (
GAMECENTERLEADERBOARDFORMATTER_INTEGER GameCenterLeaderboardFormatter = "INTEGER"
GAMECENTERLEADERBOARDFORMATTER_DECIMAL_POINT_1_PLACE GameCenterLeaderboardFormatter = "DECIMAL_POINT_1_PLACE"
GAMECENTERLEADERBOARDFORMATTER_DECIMAL_POINT_2_PLACE GameCenterLeaderboardFormatter = "DECIMAL_POINT_2_PLACE"
GAMECENTERLEADERBOARDFORMATTER_DECIMAL_POINT_3_PLACE GameCenterLeaderboardFormatter = "DECIMAL_POINT_3_PLACE"
GAMECENTERLEADERBOARDFORMATTER_ELAPSED_TIME_MILLISECOND GameCenterLeaderboardFormatter = "ELAPSED_TIME_MILLISECOND"
GAMECENTERLEADERBOARDFORMATTER_ELAPSED_TIME_MINUTE GameCenterLeaderboardFormatter = "ELAPSED_TIME_MINUTE"
GAMECENTERLEADERBOARDFORMATTER_ELAPSED_TIME_SECOND GameCenterLeaderboardFormatter = "ELAPSED_TIME_SECOND"
GAMECENTERLEADERBOARDFORMATTER_MONEY_POUND_DECIMAL GameCenterLeaderboardFormatter = "MONEY_POUND_DECIMAL"
GAMECENTERLEADERBOARDFORMATTER_MONEY_POUND GameCenterLeaderboardFormatter = "MONEY_POUND"
GAMECENTERLEADERBOARDFORMATTER_MONEY_DOLLAR_DECIMAL GameCenterLeaderboardFormatter = "MONEY_DOLLAR_DECIMAL"
GAMECENTERLEADERBOARDFORMATTER_MONEY_DOLLAR GameCenterLeaderboardFormatter = "MONEY_DOLLAR"
GAMECENTERLEADERBOARDFORMATTER_MONEY_EURO_DECIMAL GameCenterLeaderboardFormatter = "MONEY_EURO_DECIMAL"
GAMECENTERLEADERBOARDFORMATTER_MONEY_EURO GameCenterLeaderboardFormatter = "MONEY_EURO"
GAMECENTERLEADERBOARDFORMATTER_MONEY_FRANC_DECIMAL GameCenterLeaderboardFormatter = "MONEY_FRANC_DECIMAL"
GAMECENTERLEADERBOARDFORMATTER_MONEY_FRANC GameCenterLeaderboardFormatter = "MONEY_FRANC"
GAMECENTERLEADERBOARDFORMATTER_MONEY_KRONER_DECIMAL GameCenterLeaderboardFormatter = "MONEY_KRONER_DECIMAL"
GAMECENTERLEADERBOARDFORMATTER_MONEY_KRONER GameCenterLeaderboardFormatter = "MONEY_KRONER"
GAMECENTERLEADERBOARDFORMATTER_MONEY_YEN GameCenterLeaderboardFormatter = "MONEY_YEN"
)
// All allowed values of GameCenterLeaderboardFormatter enum
var AllowedGameCenterLeaderboardFormatterEnumValues = []GameCenterLeaderboardFormatter{
"INTEGER",
"DECIMAL_POINT_1_PLACE",
"DECIMAL_POINT_2_PLACE",
"DECIMAL_POINT_3_PLACE",
"ELAPSED_TIME_MILLISECOND",
"ELAPSED_TIME_MINUTE",
"ELAPSED_TIME_SECOND",
"MONEY_POUND_DECIMAL",
"MONEY_POUND",
"MONEY_DOLLAR_DECIMAL",
"MONEY_DOLLAR",
"MONEY_EURO_DECIMAL",
"MONEY_EURO",
"MONEY_FRANC_DECIMAL",
"MONEY_FRANC",
"MONEY_KRONER_DECIMAL",
"MONEY_KRONER",
"MONEY_YEN",
}
func (v *GameCenterLeaderboardFormatter) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := GameCenterLeaderboardFormatter(value)
for _, existing := range AllowedGameCenterLeaderboardFormatterEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid GameCenterLeaderboardFormatter", value)
}
// NewGameCenterLeaderboardFormatterFromValue returns a pointer to a valid GameCenterLeaderboardFormatter
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewGameCenterLeaderboardFormatterFromValue(v string) (*GameCenterLeaderboardFormatter, error) {
ev := GameCenterLeaderboardFormatter(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for GameCenterLeaderboardFormatter: valid values are %v", v, AllowedGameCenterLeaderboardFormatterEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v GameCenterLeaderboardFormatter) IsValid() bool {
for _, existing := range AllowedGameCenterLeaderboardFormatterEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to GameCenterLeaderboardFormatter value
func (v GameCenterLeaderboardFormatter) Ptr() *GameCenterLeaderboardFormatter {
return &v
}
type NullableGameCenterLeaderboardFormatter struct {
value *GameCenterLeaderboardFormatter
isSet bool
}
func (v NullableGameCenterLeaderboardFormatter) Get() *GameCenterLeaderboardFormatter {
return v.value
}
func (v *NullableGameCenterLeaderboardFormatter) Set(val *GameCenterLeaderboardFormatter) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterLeaderboardFormatter) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterLeaderboardFormatter) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterLeaderboardFormatter(val *GameCenterLeaderboardFormatter) *NullableGameCenterLeaderboardFormatter {
return &NullableGameCenterLeaderboardFormatter{value: val, isSet: true}
}
func (v NullableGameCenterLeaderboardFormatter) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterLeaderboardFormatter) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}