/
model_game_center_leaderboard_localization_update_request_data_attributes.go
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/
model_game_center_leaderboard_localization_update_request_data_attributes.go
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/*
App Store Connect API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package appstoreconnect
import (
"encoding/json"
)
// checks if the GameCenterLeaderboardLocalizationUpdateRequestDataAttributes type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameCenterLeaderboardLocalizationUpdateRequestDataAttributes{}
// GameCenterLeaderboardLocalizationUpdateRequestDataAttributes struct for GameCenterLeaderboardLocalizationUpdateRequestDataAttributes
type GameCenterLeaderboardLocalizationUpdateRequestDataAttributes struct {
Name *string `json:"name,omitempty"`
FormatterOverride *GameCenterLeaderboardFormatter `json:"formatterOverride,omitempty"`
FormatterSuffix *string `json:"formatterSuffix,omitempty"`
FormatterSuffixSingular *string `json:"formatterSuffixSingular,omitempty"`
}
// NewGameCenterLeaderboardLocalizationUpdateRequestDataAttributes instantiates a new GameCenterLeaderboardLocalizationUpdateRequestDataAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameCenterLeaderboardLocalizationUpdateRequestDataAttributes() *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes {
this := GameCenterLeaderboardLocalizationUpdateRequestDataAttributes{}
return &this
}
// NewGameCenterLeaderboardLocalizationUpdateRequestDataAttributesWithDefaults instantiates a new GameCenterLeaderboardLocalizationUpdateRequestDataAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameCenterLeaderboardLocalizationUpdateRequestDataAttributesWithDefaults() *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes {
this := GameCenterLeaderboardLocalizationUpdateRequestDataAttributes{}
return &this
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) SetName(v string) {
o.Name = &v
}
// GetFormatterOverride returns the FormatterOverride field value if set, zero value otherwise.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetFormatterOverride() GameCenterLeaderboardFormatter {
if o == nil || IsNil(o.FormatterOverride) {
var ret GameCenterLeaderboardFormatter
return ret
}
return *o.FormatterOverride
}
// GetFormatterOverrideOk returns a tuple with the FormatterOverride field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetFormatterOverrideOk() (*GameCenterLeaderboardFormatter, bool) {
if o == nil || IsNil(o.FormatterOverride) {
return nil, false
}
return o.FormatterOverride, true
}
// HasFormatterOverride returns a boolean if a field has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) HasFormatterOverride() bool {
if o != nil && !IsNil(o.FormatterOverride) {
return true
}
return false
}
// SetFormatterOverride gets a reference to the given GameCenterLeaderboardFormatter and assigns it to the FormatterOverride field.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) SetFormatterOverride(v GameCenterLeaderboardFormatter) {
o.FormatterOverride = &v
}
// GetFormatterSuffix returns the FormatterSuffix field value if set, zero value otherwise.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetFormatterSuffix() string {
if o == nil || IsNil(o.FormatterSuffix) {
var ret string
return ret
}
return *o.FormatterSuffix
}
// GetFormatterSuffixOk returns a tuple with the FormatterSuffix field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetFormatterSuffixOk() (*string, bool) {
if o == nil || IsNil(o.FormatterSuffix) {
return nil, false
}
return o.FormatterSuffix, true
}
// HasFormatterSuffix returns a boolean if a field has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) HasFormatterSuffix() bool {
if o != nil && !IsNil(o.FormatterSuffix) {
return true
}
return false
}
// SetFormatterSuffix gets a reference to the given string and assigns it to the FormatterSuffix field.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) SetFormatterSuffix(v string) {
o.FormatterSuffix = &v
}
// GetFormatterSuffixSingular returns the FormatterSuffixSingular field value if set, zero value otherwise.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetFormatterSuffixSingular() string {
if o == nil || IsNil(o.FormatterSuffixSingular) {
var ret string
return ret
}
return *o.FormatterSuffixSingular
}
// GetFormatterSuffixSingularOk returns a tuple with the FormatterSuffixSingular field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) GetFormatterSuffixSingularOk() (*string, bool) {
if o == nil || IsNil(o.FormatterSuffixSingular) {
return nil, false
}
return o.FormatterSuffixSingular, true
}
// HasFormatterSuffixSingular returns a boolean if a field has been set.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) HasFormatterSuffixSingular() bool {
if o != nil && !IsNil(o.FormatterSuffixSingular) {
return true
}
return false
}
// SetFormatterSuffixSingular gets a reference to the given string and assigns it to the FormatterSuffixSingular field.
func (o *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) SetFormatterSuffixSingular(v string) {
o.FormatterSuffixSingular = &v
}
func (o GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.FormatterOverride) {
toSerialize["formatterOverride"] = o.FormatterOverride
}
if !IsNil(o.FormatterSuffix) {
toSerialize["formatterSuffix"] = o.FormatterSuffix
}
if !IsNil(o.FormatterSuffixSingular) {
toSerialize["formatterSuffixSingular"] = o.FormatterSuffixSingular
}
return toSerialize, nil
}
type NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes struct {
value *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes
isSet bool
}
func (v NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes) Get() *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes {
return v.value
}
func (v *NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes) Set(val *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) {
v.value = val
v.isSet = true
}
func (v NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes(val *GameCenterLeaderboardLocalizationUpdateRequestDataAttributes) *NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes {
return &NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes{value: val, isSet: true}
}
func (v NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameCenterLeaderboardLocalizationUpdateRequestDataAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}